Posted: Sun Jan 14, 2007 1:54 am
Nkidrazil Taarvan
STATS
Body - 3 (6 BP)
Mind - 6 (12 BP)
Soul - 4 (8 BP)
Combat Value - 5
Defense Value - 3
HP - 15
MP - 25
SKILLS
L1 Stealth (3 BP)
L1 Urban Tracking (2 BP)
L1 Wilderness Survival (3 BP)
L2 Wilderness Tracking (6 BP)
L2 Climbing (4 BP)
L1 Melee Defense (6 BP)
SPECIAL ABILITIES
Ability: Enhanced Sense
-enhances senses at any time in order to track, scavenge, and detect items that the naked eye could never hope to locate
Ability: Fire Breath
-breathes fire at an enemy (duh) - 1 DMG per 1 MP spent
-may be used outside of battle to help stay warm, light fires, burn spiderwebs, etc. without MP cost
Ability: Environmental Aptitude
-can easily maneuver over difficult or unusual terrain, including lava pits, jagged cliffs, through blizzards, etc.
Ability: Eye of Wisdom
-Taarvan may analyze an opponent and determine their fighting/elemental/etc. strengths and weaknesses, and communicate this information to his allies
-uses 1 turn
-if communicated to allies, opponent may choose to switch his style (Taarvan doesn't have telepathy, after all, the enemy can hear it too!)
DISADVANTAGES
Defect: Cold-Blooded
-As a reptile, Taarvan's agility and reflexes are slowed when in cold regions
-Conversely, in hot regions, his abilities are enhanced, but not by nearly as much as the cold slows them down
Defect: Combat Minimalist
-Though he can wield the serpentine dagger, his preference to avoidance of fighting leads to him being weak offensively, and it is mostly used to ward off attacks
-Taarvan will choose to avoid combat if at all possible, and if he must fight will often hang out in the back of the melee
-Might annoy his allies a little . . .
Defect: Over-analysis
-though he has a sharp mind, he tends to over-think certain situations
STATS
Body - 3 (6 BP)
Mind - 6 (12 BP)
Soul - 4 (8 BP)
Combat Value - 5
Defense Value - 3
HP - 15
MP - 25
SKILLS
L1 Stealth (3 BP)
L1 Urban Tracking (2 BP)
L1 Wilderness Survival (3 BP)
L2 Wilderness Tracking (6 BP)
L2 Climbing (4 BP)
L1 Melee Defense (6 BP)
SPECIAL ABILITIES
Ability: Enhanced Sense
-enhances senses at any time in order to track, scavenge, and detect items that the naked eye could never hope to locate
Ability: Fire Breath
-breathes fire at an enemy (duh) - 1 DMG per 1 MP spent
-may be used outside of battle to help stay warm, light fires, burn spiderwebs, etc. without MP cost
Ability: Environmental Aptitude
-can easily maneuver over difficult or unusual terrain, including lava pits, jagged cliffs, through blizzards, etc.
Ability: Eye of Wisdom
-Taarvan may analyze an opponent and determine their fighting/elemental/etc. strengths and weaknesses, and communicate this information to his allies
-uses 1 turn
-if communicated to allies, opponent may choose to switch his style (Taarvan doesn't have telepathy, after all, the enemy can hear it too!)
DISADVANTAGES
Defect: Cold-Blooded
-As a reptile, Taarvan's agility and reflexes are slowed when in cold regions
-Conversely, in hot regions, his abilities are enhanced, but not by nearly as much as the cold slows them down
Defect: Combat Minimalist
-Though he can wield the serpentine dagger, his preference to avoidance of fighting leads to him being weak offensively, and it is mostly used to ward off attacks
-Taarvan will choose to avoid combat if at all possible, and if he must fight will often hang out in the back of the melee
-Might annoy his allies a little . . .
Defect: Over-analysis
-though he has a sharp mind, he tends to over-think certain situations
_________________
I shall regain my title of Nkidrazil!
Nkidrazil Taarvan
Body - 3, Mind - 6, Soul - 4
Combat - 5, Defense Value - 3
HP - 15, MP - 25
I shall regain my title of Nkidrazil!
Nkidrazil Taarvan
Body - 3, Mind - 6, Soul - 4
Combat - 5, Defense Value - 3
HP - 15, MP - 25
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