Nkidrazil Taarvan

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Taarvan Level 1
User avatar
Joined: Experience: 10
Class: Intelligent Lizard
Rupees: 11
TP: 0
Posted: Sun Jan 14, 2007 1:54 am
Nkidrazil Taarvan

STATS

Body - 3 (6 BP)
Mind - 6 (12 BP)
Soul - 4 (8 BP)

Combat Value - 5
Defense Value - 3
HP - 15
MP - 25

SKILLS

L1 Stealth (3 BP)
L1 Urban Tracking (2 BP)
L1 Wilderness Survival (3 BP)
L2 Wilderness Tracking (6 BP)
L2 Climbing (4 BP)
L1 Melee Defense (6 BP)

SPECIAL ABILITIES

Ability: Enhanced Sense
-enhances senses at any time in order to track, scavenge, and detect items that the naked eye could never hope to locate

Ability: Fire Breath
-breathes fire at an enemy (duh) - 1 DMG per 1 MP spent
-may be used outside of battle to help stay warm, light fires, burn spiderwebs, etc. without MP cost

Ability: Environmental Aptitude
-can easily maneuver over difficult or unusual terrain, including lava pits, jagged cliffs, through blizzards, etc.

Ability: Eye of Wisdom
-Taarvan may analyze an opponent and determine their fighting/elemental/etc. strengths and weaknesses, and communicate this information to his allies
-uses 1 turn
-if communicated to allies, opponent may choose to switch his style (Taarvan doesn't have telepathy, after all, the enemy can hear it too!)

DISADVANTAGES

Defect: Cold-Blooded
-As a reptile, Taarvan's agility and reflexes are slowed when in cold regions
-Conversely, in hot regions, his abilities are enhanced, but not by nearly as much as the cold slows them down

Defect: Combat Minimalist
-Though he can wield the serpentine dagger, his preference to avoidance of fighting leads to him being weak offensively, and it is mostly used to ward off attacks
-Taarvan will choose to avoid combat if at all possible, and if he must fight will often hang out in the back of the melee
-Might annoy his allies a little . . .

Defect: Over-analysis
-though he has a sharp mind, he tends to over-think certain situations
_________________
I shall regain my title of Nkidrazil!

Nkidrazil Taarvan
Body - 3, Mind - 6, Soul - 4
Combat - 5, Defense Value - 3
HP - 15, MP - 25
Taarvan Level 1
User avatar
Joined: Experience: 10
Class: Intelligent Lizard
Rupees: 11
TP: 0
Posted: Tue Feb 06, 2007 12:56 pm
The Lizard's Past . . .

Taarvan does not want many to know of his recent defeat, but regardless, it is there.

At one time, he was the Nkidrazil, the leader of a Dinolfos tribe that made its home in the mountains beside Parapa Desert. He gained this position through fighting, but he himself is not a big fan of warfare. His style of studying his opponents in battle and quietly allowing them to tire themselves out before striking never failed, and allowed him to obtain a perfect record - in what fights he did participate in, he was always the victor.

Then, one day, a lowly Dinolfos named Coragoth somehow defeated even this tried and true strategy with a power never before accessed by their kind. A coup d'etat erupted, ending with Taarvan's imprisonment and Coragoth's ascension to power. But only a few of his kind believed in Coragoth; on the night before he was to be executed, many Dinolfos secretly aided in Taarvan's escape. He was only able to grab the symbolic dagger of the Nkidrazil, a curving blade with a handle made in the image of a snake, known as the Serpentine Dagger, before he was forced to flee.

He made his way to civilization, obtaining a black cloak from a traveler along the way, and eventually entered Hyrule's North Castle . . .
_________________
I shall regain my title of Nkidrazil!

Nkidrazil Taarvan
Body - 3, Mind - 6, Soul - 4
Combat - 5, Defense Value - 3
HP - 15, MP - 25
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