Posted: Mon Feb 28, 2011 3:07 pm
Dogura's careful walk finds no fault in the structure of the flooring; the boards creak a bit, but it seems that none of the supports are going to give. It's safe to assume that the building's construction will hold up. Opening the doorway similarly presents no problems. Yet the moment he opens it and peers inside with one of the mythical Checks, the samurai must apparently be struck by some sort of strange sensation, for he suddenly is unaware of everything (4+9 vs. 15 Fail)! Perhaps he should have simply tried looking into the room, rather than employing the mythical but not-always-necessary Checks.
( OOC: Yes, you did fail the Check, and yes, I did want to poke fun at you, but I also did this because I've misplaced the document with all the details for this topic. I'm afraid I don't remember what this room was supposed to be... XD; )
Leth also has troubles finding anything worthwhile in the Children's Room (2+3 vs. 15 Fail). The bedroom really doesn't have anything stand out to him; maybe it'd be a good idea to move on for now.
Alpha, on the other hand, catches a lucky break as his careful gaze takes note of something (13+4 vs. 15 Pass). It's hard to say what exactly it means, but as the Sheikah examines the door he finds his eyes drawn to the door knob. For some reason, the knob has the letter 'A' on its front. It's designed in such a way that it's easily overlooked, but there nonetheless.
Before he can announce this discovery, though, a new figure appears: Derek. The cleric has scaled the rope with ease (14+5 vs. 12 Pass). Spotting the newcomer, Horren rushes over and offers him a hand up. "Hey there, don't think we've met. I'm Brigadier Veldam of the Hylian Knights; what brings you to our humble neck of the city?"
* * *
Saber's prayers are answered almost before he's even started them (20+4+3 vs. 15 Pass), and the light of the goddesses once more surround him with their healing energies (+22 HP Saber). Now fully revitalized, the nomad can turn his full focus to scouring the area for any enemies...or so you'd think. But the man must obviously be exhausted, for his senses still seem a bit dulled (7+4+3 vs. 15 Fail). Nothing pops out of the barn when he sticks his head in, though; it all seems pretty quiet. At first glance, at least, the area looks safe and sound.
OOC: ZV, I'll try to find that doc before my next post here. If I can't, I'll just make something up for it, so don't worry about continuing to explore that room.
( OOC: Yes, you did fail the Check, and yes, I did want to poke fun at you, but I also did this because I've misplaced the document with all the details for this topic. I'm afraid I don't remember what this room was supposed to be... XD; )
Leth also has troubles finding anything worthwhile in the Children's Room (2+3 vs. 15 Fail). The bedroom really doesn't have anything stand out to him; maybe it'd be a good idea to move on for now.
Alpha, on the other hand, catches a lucky break as his careful gaze takes note of something (13+4 vs. 15 Pass). It's hard to say what exactly it means, but as the Sheikah examines the door he finds his eyes drawn to the door knob. For some reason, the knob has the letter 'A' on its front. It's designed in such a way that it's easily overlooked, but there nonetheless.
Before he can announce this discovery, though, a new figure appears: Derek. The cleric has scaled the rope with ease (14+5 vs. 12 Pass). Spotting the newcomer, Horren rushes over and offers him a hand up. "Hey there, don't think we've met. I'm Brigadier Veldam of the Hylian Knights; what brings you to our humble neck of the city?"
* * *
Saber's prayers are answered almost before he's even started them (20+4+3 vs. 15 Pass), and the light of the goddesses once more surround him with their healing energies (+22 HP Saber). Now fully revitalized, the nomad can turn his full focus to scouring the area for any enemies...or so you'd think. But the man must obviously be exhausted, for his senses still seem a bit dulled (7+4+3 vs. 15 Fail). Nothing pops out of the barn when he sticks his head in, though; it all seems pretty quiet. At first glance, at least, the area looks safe and sound.
OOC: ZV, I'll try to find that doc before my next post here. If I can't, I'll just make something up for it, so don't worry about continuing to explore that room.