The bartender looked at the people asking for a room. "I'm afraid we're booked solid," he said.
Kuro groaned and hit his forehead on the counter. "How could this get any worse?" he said to himself as he looked back up at the bartender.
"What's up?" a voice called from the doorway. The owner of the voice, Kon, walked closer to the group.
Kuro groaned and hit his head against the counter and groaned again. Kon was the last person he needed to see right now. How could he help at a time like this? "What are you doing here Kon?" he asked, looking up again.
"Kurita wanted me to come back while he looked for Yuki alone," Kon explained. "So, what's goin' on here?"
"We can't get in to see our friends," Kuro replied.
Kon nodded and looked at the barkeeper. "Give me the key to their room."
The barkeeper reached under the counter and pulled out an object that was shaped like a small sphere cut in half. It was made of wood and had a small blue crystal inside of it. The barkeeper handed it to Kon and continued shining glasses.
Kon nodded and walked to a nearby doorway. He placed the item in a cut out piece of the door. It flashed a right white for a fraction of a second and Kon opened the door.
"How did you get that, and how is that a key?" Doboroku asked.
"I know the girl who owns the inn, and the doors are protected by magical barriers and can't be opened by anything other than these," he explained.
Kuro was a bit confused at first, but the part Kon said about the key made sense. Kuro soon decided to forget about it and just get the job done. He walked into the room. It was nice. It had a single large window on the left to bring in light, a large bed in the middle with clean white sheets, a couch beneath the window, and a large white rug. Next to the bed was a large brown door, seeming to lead to the hideout.
"You won't be able to go through the door without a different key," Kon said. "It should be somewhere in the room though. Now, let's see if we can find it."
OOC: All you have to do here is find the key. You're characters won't be able to find it themselves, so your characters must be aware of their surroundings.
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Kuro
STR 3//DEF 17//AGI 3//INT 4//SPI 2//HP 72
SPL 8//Will 8
Immune to Gohma's poison