Posted: Sat Aug 06, 2005 2:40 am
OOC: Hmmyes, some things are indeed pretty expensive here. But it seems that most anyone will have the sufficient funds to buy one or two of the most expensive items that they've been eyeing in a few levels or so.
Point being, even if you had all your scrolls at Level 1 or 2, your ability to cast at that point would be like... well frankly, laughable. It's once you get to Level 4, 5, 6 and beyond--with a reasonable number of TP put into Exceptional SPL and/or Zora Spirit--that you'll actually have enought SPL to cast your really powerful spells enough times to actually have the luxury of Casting Strategy (as opposed to "should I save my SPL or not? I wonder if this Moblin has any Magic Jars on his corpse?"). That's the point at which we all cower at the sound of your name, yes.
But I do acknowledge the monetary unbalance here... while some classes only need to worry about armor and weapons (as far as rupees), a competent mage needs to acknowledge large numbers of TP for individual spells, money to buy the spell scrolls, as well as a limitation of how many spells can be cast (SPL). And that's in addition to any thought of protective gear. I guess my recommendation would be just to get a Staff from Quartermaster Hithos for now, which I imagine would serve pretty well until the point where you become a veritable archmage once again.
And *giggle* who says you can't avoid spellcasting altogether? Mastering the Scribe-exclusives and a Talent or two of your own fancy (e.g. Leadership, Arcane Archery)--and maybe adding an RP-related Talent (e.g. Swim, Sprint) on top--would be a rather TP consuming endeavor in and of itself.
*Gags at the sight of post* Ack! Sorry to have rambled so long. But hopefully you can see what my point is through all the extraneous information. Hoping that this was in some way helpful, here. One idea that we as players could implement by ourselves would be something similar to the "Guild Leader Generosity" of HA1, where "richer" players could practice charity on their newer guild-mates, so as to give them an easier start to the game (I found it helpful, no doubt about that). I can see something like this happening once the three Faction Headquarters are set up--maybe this is the ticket--the starting allowance of 20-30 rupees, depending on the generosity of your senior guildmates--that we're looking for? Thoughts?
Well, if it's any solace, have a look at what your SPL will look like at Level 4, without talents or special items. About 15, right? That would only allow you to cast "Spell" three times, "Elemental Burst" twice, and "Life" once.How am I supposed to buy any spells to defend myself at 1st or 2nd level if I can't afford them until 4th level?
Point being, even if you had all your scrolls at Level 1 or 2, your ability to cast at that point would be like... well frankly, laughable. It's once you get to Level 4, 5, 6 and beyond--with a reasonable number of TP put into Exceptional SPL and/or Zora Spirit--that you'll actually have enought SPL to cast your really powerful spells enough times to actually have the luxury of Casting Strategy (as opposed to "should I save my SPL or not? I wonder if this Moblin has any Magic Jars on his corpse?"). That's the point at which we all cower at the sound of your name, yes.
Well, the plasticity of HA2 seems to allow that a scholar could be very fearsome in melee if he/she so chose to follow that path. Similarly, a Vassal might follow a more magical (and SPL heavy) road if his intention was to create, say, an "HP Black Hole" (Grunt's initially high HP + Royal Spirit + Kings Banner + "Shield" + Exceptional Health). As long as the GM would be willing to accomadate this character's knack for taunting enemies in battle, he could turn out to be a very effective party meatshield (less beefy characters could then take shots unmolested--this is a pre-Arco idea I entertained for a bit). However, this Grunt would be as lame of an attacker as any ol' Scholar or Vagabond (in the long run).Everyone knows scholars aren't any good at fighting in melee!
But I do acknowledge the monetary unbalance here... while some classes only need to worry about armor and weapons (as far as rupees), a competent mage needs to acknowledge large numbers of TP for individual spells, money to buy the spell scrolls, as well as a limitation of how many spells can be cast (SPL). And that's in addition to any thought of protective gear. I guess my recommendation would be just to get a Staff from Quartermaster Hithos for now, which I imagine would serve pretty well until the point where you become a veritable archmage once again.
And *giggle* who says you can't avoid spellcasting altogether? Mastering the Scribe-exclusives and a Talent or two of your own fancy (e.g. Leadership, Arcane Archery)--and maybe adding an RP-related Talent (e.g. Swim, Sprint) on top--would be a rather TP consuming endeavor in and of itself.
*Gags at the sight of post* Ack! Sorry to have rambled so long. But hopefully you can see what my point is through all the extraneous information. Hoping that this was in some way helpful, here. One idea that we as players could implement by ourselves would be something similar to the "Guild Leader Generosity" of HA1, where "richer" players could practice charity on their newer guild-mates, so as to give them an easier start to the game (I found it helpful, no doubt about that). I can see something like this happening once the three Faction Headquarters are set up--maybe this is the ticket--the starting allowance of 20-30 rupees, depending on the generosity of your senior guildmates--that we're looking for? Thoughts?