Phalanx
Posted: Mon Feb 05, 2007 3:06 pm
Phalanx
STATS
Body - 7 (14 BP)
Mind - 2 (4 BP)
Soul - 5 (10 BP)
Combat Value - 4
Defense Value - 2
HP - 30
MP - 15
SKILLS
L5 Climbing (10 BP)
L5 Stealth (9 BP [2 levels granted])
L1 Thrown Weapons (3 BP) Specialization: Large objects, e.g. small boulders, pots (subject to environmental availability)
L1 Unarmed Attack (5 BP)
L1 Unarmed Defense (5 BP)
ABILITIES
Ability: Swarm
>Maximum one small hand per HP remaining
>Requires one turn to activate
>Small hands may only: move, observe, attack
>Small hands must remain within reasonable proximity of each other
>Upon re-assimilation, 1n HP is lost for n# of hands split into. Additional HP lost for any hands destroyed, proportionate to total body mass lost.
Ability: Invisibility
>Sight only, detectable by other senses/means
>Limited duration: three rounds, or until attacking/is attacked
Ability: Wall-Crawling
>In conjunction with L5 Climbing
>Unusual terrain requires MP consumption (generally 1MP per body length; subject to GM discretion)
Ability: Special Attack: Ceiling Drop
>Requires successful Wall-Crawl (previous, separate turn)
>Systematically detectable/avoidable (two methods: sight [shadow], hearing [dropping sound])
>Effect: Tangle (target abilities restricted until Master is removed)
>Effect: Vampiric (restore HP equal to half damage dealt, up to maximum); damage as normal
DEFECTS
Defect: Bane: Sunlight
>Loses single HP upon brief contact, several/all upon prolonged contact
Defect: Social Ineptitude
>Marked, unappealing, not humanoid
>Awkward size, shape
>Cannot speak
>Savvy/charisma/empathy = null
STATS
Body - 7 (14 BP)
Mind - 2 (4 BP)
Soul - 5 (10 BP)
Combat Value - 4
Defense Value - 2
HP - 30
MP - 15
SKILLS
L5 Climbing (10 BP)
L5 Stealth (9 BP [2 levels granted])
L1 Thrown Weapons (3 BP) Specialization: Large objects, e.g. small boulders, pots (subject to environmental availability)
L1 Unarmed Attack (5 BP)
L1 Unarmed Defense (5 BP)
ABILITIES
Ability: Swarm
>Maximum one small hand per HP remaining
>Requires one turn to activate
>Small hands may only: move, observe, attack
>Small hands must remain within reasonable proximity of each other
>Upon re-assimilation, 1n HP is lost for n# of hands split into. Additional HP lost for any hands destroyed, proportionate to total body mass lost.
Ability: Invisibility
>Sight only, detectable by other senses/means
>Limited duration: three rounds, or until attacking/is attacked
Ability: Wall-Crawling
>In conjunction with L5 Climbing
>Unusual terrain requires MP consumption (generally 1MP per body length; subject to GM discretion)
Ability: Special Attack: Ceiling Drop
>Requires successful Wall-Crawl (previous, separate turn)
>Systematically detectable/avoidable (two methods: sight [shadow], hearing [dropping sound])
>Effect: Tangle (target abilities restricted until Master is removed)
>Effect: Vampiric (restore HP equal to half damage dealt, up to maximum); damage as normal
DEFECTS
Defect: Bane: Sunlight
>Loses single HP upon brief contact, several/all upon prolonged contact
Defect: Social Ineptitude
>Marked, unappealing, not humanoid
>Awkward size, shape
>Cannot speak
>Savvy/charisma/empathy = null