Tales from the Past: Three-foot assasin
Posted: Mon Apr 06, 2009 3:12 pm
OOC: I'm tired of waiting around for something to happen here. I can't put up my official storyline because it isn't finished yet but I want to do something new but there are no real actual TOPICS going on really and I want to post something but I can't so i am so frustrated im forgeting to use correct grammer and punctuation so i came up with this great idea and here it is!
This story takes place about seven years before the current HA2 world. You must create an entirely new character to use for these quests. You can only have one character. Be creative. I am only allowing one person from each class, meaning if you want a particular class for your character you'd better claim it fast. And if someone else takes what you want, then you have to come up with something else. Be as creative as possible, but not beyond reason. I don't want characters with hidden superpowers or a demon inside them or some crazy power that makes them unnstoppable or near unstoppable. Try to create something no one esle has thought of before. Use rarely used classes or races or abilities. But above all, DO SOMETHING NEW. That's what I want out of this. And in the end, it should make us all better writers. I don't have a set in stone story line for these events, so what your character does affects the story. Choices you make could change the way things play out. So don't worry about what you do, just do what feels right for your character. We are all mods in this event to an extent, but you still cannot god-mod and stuff like that. So yah.
RULES!
1) You MUST create a completely new character.
2) Your character cannot be the same class or race as someone elses. Early bird gets the worm and you are allowed to use races not used before. Like subrosian. Too bad that's taken.
3)All characters begin with 12 TP's to spend on ablities. You must keep track of your talents yourelves, lazies.
4) I have created three new classes for use in TftP. I will explain those here and thier special class abilities:
Scholar/Tactitian - a scholar dedicated to strategy and war sciences. - leadership; reinforce (1TP, can summon one GM controlled basic ally unit. At L2 (2TP) you can summon 2, and at L3 (3TP) you can summon three. costs 10 SPL); non-combatant (cost is 1 TP; this is a passive ability and requires no SPL to wield. This ability is activated at will, and it prevents enemies from attacking you but also prevents you from attacking. Lasts the whole battle. Cannot be upgraded.)
Vagabond/Assasin - a vagabond who follows a life of killing - stealth; choke; deadly (1 TP, passive. Every time an assasin strikes a common unit, the GM rolls a D20. If the number is 19 or 20, the enemy is instantly killed. At L2 (2 TP), 18-20 will kill. At L3 (2 TP), 16-20 will kill.)
Grunt/Warrior- a grunt dedicated to becoming a master fighter.- Fighter's Stamina (Same as Royal Spirit); Berserk (1 TP, for three turns it doubles your str and halves your def. At L2 (2 TP) your def is reduced by 1/4. At L3 (2 TP) your def. is not reduced at all. cost is 6 SPL); Veteran (1 TP; boosts your def by 2 for the remainder of the battle. At L2, (2 TP) it is boosted by 4. At L3 (3 TP) it is boosted by 6. Cannot be used with berserk.)
My character:
Name: Milo
Race: Subrosian (same stats as deku, but very strong to fire and very weak to water.)
Class: Neutral/Vagabond/Assasin L8 (All characters cannot be higher than L8.)
Stats:
HP: 31
SPL: 17
Str: 3
Def: 3
Agi: 7
Int: 3
Spi: 1
Skills: Goron Strength L1, Human defense L2, Deku Agilitiy L1, Train: Knife L1, Stealth L2, choke L1, deadly L2
Background: Milo hails from the world of Subrosia, a land filled with lava and volcanoes. He was a common theif there, and he was good, too. He could get away with almost anything. But about a year ago, he made a daring feat: he took the golden key to the doors of Subrosia, once said to belong to the famous singer Rosa. He was almost successful, but he was seen just as he was getting away. He was then pursued to the end of the world and back for his crime, and was almost caught on several occaions. He knew then that he could not live a peaceful life in Subrosia. He left his homeland through a magic portal, and adapted quickly to his new life. He decided not to continue his life of theivery, and looked for a substantial job. One day, though, that all changed. There was a bounty on a criminal, and he thought it would be easy pay. He quickly caught the thief, and turned him in. The knowledge of his skills began to spread, and he took on a wider array of jobs. He sabotaged enemy plans and spied on people, and eventually began assasination. He now does almost any sort of job imaginable, and is quite probably the most skilled assasin in Hyrule.
LETS GET THIS STARTED
IC: The streets of Hyrule were quiet today. The sky was cloudy and it looked like it might rain soon. Not many people were about, a few strode here and there about the streets, hurriedly going about their business as to escape the coming rain. They moved with such purpose that none of them noticed a small figure sitting on a bench. That may be because they were to hurried, or maybe because he blended almost perfectly against the dark stone of the building behind him. He wore nothing visible but a black cloak, which made him hard to see, except when he opened his eyes. They were the only thing visible underneath his hood, and they appeared as glowing white orbs. He sat perfectly still, so still that you might think he was a statue. He said not a word to anyone, and seemed as if he didn't care about the rain that was sure to come. He passively sat, seemingly without purpose. And the day wears on, and the rain draws closer....
This story takes place about seven years before the current HA2 world. You must create an entirely new character to use for these quests. You can only have one character. Be creative. I am only allowing one person from each class, meaning if you want a particular class for your character you'd better claim it fast. And if someone else takes what you want, then you have to come up with something else. Be as creative as possible, but not beyond reason. I don't want characters with hidden superpowers or a demon inside them or some crazy power that makes them unnstoppable or near unstoppable. Try to create something no one esle has thought of before. Use rarely used classes or races or abilities. But above all, DO SOMETHING NEW. That's what I want out of this. And in the end, it should make us all better writers. I don't have a set in stone story line for these events, so what your character does affects the story. Choices you make could change the way things play out. So don't worry about what you do, just do what feels right for your character. We are all mods in this event to an extent, but you still cannot god-mod and stuff like that. So yah.
RULES!
1) You MUST create a completely new character.
2) Your character cannot be the same class or race as someone elses. Early bird gets the worm and you are allowed to use races not used before. Like subrosian. Too bad that's taken.
3)All characters begin with 12 TP's to spend on ablities. You must keep track of your talents yourelves, lazies.
4) I have created three new classes for use in TftP. I will explain those here and thier special class abilities:
Scholar/Tactitian - a scholar dedicated to strategy and war sciences. - leadership; reinforce (1TP, can summon one GM controlled basic ally unit. At L2 (2TP) you can summon 2, and at L3 (3TP) you can summon three. costs 10 SPL); non-combatant (cost is 1 TP; this is a passive ability and requires no SPL to wield. This ability is activated at will, and it prevents enemies from attacking you but also prevents you from attacking. Lasts the whole battle. Cannot be upgraded.)
Vagabond/Assasin - a vagabond who follows a life of killing - stealth; choke; deadly (1 TP, passive. Every time an assasin strikes a common unit, the GM rolls a D20. If the number is 19 or 20, the enemy is instantly killed. At L2 (2 TP), 18-20 will kill. At L3 (2 TP), 16-20 will kill.)
Grunt/Warrior- a grunt dedicated to becoming a master fighter.- Fighter's Stamina (Same as Royal Spirit); Berserk (1 TP, for three turns it doubles your str and halves your def. At L2 (2 TP) your def is reduced by 1/4. At L3 (2 TP) your def. is not reduced at all. cost is 6 SPL); Veteran (1 TP; boosts your def by 2 for the remainder of the battle. At L2, (2 TP) it is boosted by 4. At L3 (3 TP) it is boosted by 6. Cannot be used with berserk.)
My character:
Name: Milo
Race: Subrosian (same stats as deku, but very strong to fire and very weak to water.)
Class: Neutral/Vagabond/Assasin L8 (All characters cannot be higher than L8.)
Stats:
HP: 31
SPL: 17
Str: 3
Def: 3
Agi: 7
Int: 3
Spi: 1
Skills: Goron Strength L1, Human defense L2, Deku Agilitiy L1, Train: Knife L1, Stealth L2, choke L1, deadly L2
Background: Milo hails from the world of Subrosia, a land filled with lava and volcanoes. He was a common theif there, and he was good, too. He could get away with almost anything. But about a year ago, he made a daring feat: he took the golden key to the doors of Subrosia, once said to belong to the famous singer Rosa. He was almost successful, but he was seen just as he was getting away. He was then pursued to the end of the world and back for his crime, and was almost caught on several occaions. He knew then that he could not live a peaceful life in Subrosia. He left his homeland through a magic portal, and adapted quickly to his new life. He decided not to continue his life of theivery, and looked for a substantial job. One day, though, that all changed. There was a bounty on a criminal, and he thought it would be easy pay. He quickly caught the thief, and turned him in. The knowledge of his skills began to spread, and he took on a wider array of jobs. He sabotaged enemy plans and spied on people, and eventually began assasination. He now does almost any sort of job imaginable, and is quite probably the most skilled assasin in Hyrule.
LETS GET THIS STARTED
IC: The streets of Hyrule were quiet today. The sky was cloudy and it looked like it might rain soon. Not many people were about, a few strode here and there about the streets, hurriedly going about their business as to escape the coming rain. They moved with such purpose that none of them noticed a small figure sitting on a bench. That may be because they were to hurried, or maybe because he blended almost perfectly against the dark stone of the building behind him. He wore nothing visible but a black cloak, which made him hard to see, except when he opened his eyes. They were the only thing visible underneath his hood, and they appeared as glowing white orbs. He sat perfectly still, so still that you might think he was a statue. He said not a word to anyone, and seemed as if he didn't care about the rain that was sure to come. He passively sat, seemingly without purpose. And the day wears on, and the rain draws closer....