[Crusade] The Knights' Temporary Outpost

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Royal Guard Protector of the Realm
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Joined: Experience: 1732
Class: Grunt // Vassal
Rupees: 1778
TP: 69
Posted: Wed Jun 24, 2009 2:03 pm
As you near the end of the passage, you come upon a sort of temporary barracks, where multitudes of armed Knights pace about, busy checking weaponry and building defenses. Near the middle can be seen most of Hyrule's Generals, with Horren Veldam and Richard Valens hovering nearby. Valens sees you and approaches. "I see you've decided to assist once more. I feel much more at ease knowing we have your strength behind our forces. I need to attend to something, but I trust Brigadier Veldam can brief you on our situation." Valens walks off, conversing with another General.

"Directly south of here is Moruge Swamp, as I'm sure you saw yesterday." Veldam says as he approaches. "I'm also fairly certain you've noticed the multitude of beasts in this tunnel. We're working on exterminating them as we speak. Once the tunnel is clear, we need to focus on Moruge Swamp before anything else. Since the swampy terrain is hard to traverse, it would be very valuable to have it as a buffer between Ganon's forces and ours. Not to mention that our movements would be fairly well hidden by any flying scouts they may send out." Veldam looks over his shoulder as a Knight cries out--a Keese had just swooped down from the ceiling, and no sooner had one Knight raised the alarm than three of his allies took it down.

"We also heard report of a Wizzrobe with a strange hat who was wandering around here while fighting Gohma. We have reason to believe he's connected to the higher-ups who are in charge of the minions here. For that reason, you'll need to keep your eyes open for him while fighting. If you find him, capture him and squeeze whatever information he has out of him. We're sending out small squads to battle the monsters as we speak. Feel free to go wherever you like, but please don't travel alone. Ganon's monsters are many, and strong. Try to stay together as you sweep through the swamp. If you have questions, or find the Wizzrobe, report back here. May the Goddesses protect you." With a final salute, Veldam turns and heads back to his tasks.
Leth Level 9
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Joined: Experience: 909
Class: Vagabond ranger
Rupees: 3021
TP: 1
Posted: Thu Jun 25, 2009 5:33 pm
"I wonder how the rangers are holding up..." Leth mused quietly to himself, remembering the stories of the rangers of old who fled to south hyrule. Rumors said they were still opposing Ganon's occupation in the south, albeit quietly, through geurilla tactics. "I just hope there are enough left alive to meet when I"-
Suddenly he heard the knights speaking of the wizzrobe.

"I know that wizzrobe! Alpha and I fought him in ghoma's cavern. He's incredibly annoying, but do not underestimate him. It was only through sheer dumb luck that I was able to land a single arrow in him, and that was the only attack of mine that landed the whole stupid battle. He's quick, and he can teleport anywhere he wants in the blink of an eye. I think if we want to catch him, it'll have to be a big team effort."
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Leth - New and Improved!
HP 61; SPL 19; Will 9; Def Rating 21
STR 5; DEF 13; AGI 8; INT 3; SPI 4

Exceptional Health L2, Goron Strength L3, Deku Agility L2, Bow L4, Track L1, Disarm Trap L1, Calm beast L1, Arcane Archery, Shadowmeld
{Arrow: 15dmg, 11+d20 cth}{knife: 10dmg, 8+d20 cth}
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