The Desert Colossus

Community => General Discussion => Topic started by: Darth Sauron on June 22, 2005, 06:57:58 PM

Title: In Defense of OoA, OoS
Post by: Darth Sauron on June 22, 2005, 06:57:58 PM
Okay in the Worst Zelda Games Topic, Oracle of Ages and Oracle of Seasons are being unfairly trashed....lemme explain.

The two Oracle games are two of the BEST in the series.  Here's a point by point...

1.  Transporting through time and changing seasons is a classic Zelda puzzle element that added some very challenging nuances to the games.  The games were hard just to navigate, but if a Zelda title doesn't make you cuss like a sailor a little bit, then where's the fun?

2.  More on the difficulty level.  The Dungeons were really challenging, the bosses were really challenging.  In the previous two Zelda games (Oot and MM) the bosses are pretty much pushovers. I love those games but hey, they're too easy.

3.  Game Length.  Ever since Majora's Mask, I feel like we've been getting ripped off in terms of overall play time.  All of a sudden, Zelda games have 4-6 Dungeons instead of 8 or 9.  Oracle of Ages and Oracle of Seasons may be the last of the full length Zelda games.  

4.  Every Zelda game has it's fair share of nostalgia but wearing a ring that turns you into classic Link was neat, and we finally got to battle a revamped Aquamentus, how cool is that?  

5.  Speaking of cool...Onox-the heavy armored mace swinging boss who turns into a dragon is worthy of the Zelda bosses hall of fame.  Veran is no slouch herself when she turns into various insects to try to kill you.   Finally, the Ganon Spirit that is resurrected by Twin Rova was a great time.
*imagine poor Ganon, brought back to life, all ready for revenge, and before he can even properly regain his body, Link is just standing there in the room and kills him again...poor Ganon.  

6.  The games are full size Zelda games, with over and underworlds, dungeons galore, and really tough bad guys.  Nuff said.  Which brings us to...

7.  What is the worst Zelda game?  The Minish Cap...I loved it, I adored it.  It's a great Zelda game, but it's way too short and it's WAY too easy, and that's why it goes on the bottom of my list.

Until next time.......
   

Title: Re:In Defense of OoA, OoS
Post by: pendejochy on June 22, 2005, 11:58:39 PM
I dunno, I killed Ganon rather quicly in that game. I just tried to increse my attack as high as posible.

I still liked the game, though. The only thing I don't like about it is the Gorons and their dang dance! It took me so long to get it right. But, I didn't have nearly as much trouble with the dance of the subrosian for some reason.
Title: Re:In Defense of OoA, OoS
Post by: bgrugby on June 23, 2005, 09:35:50 AM
Well if this was a response to the treatment the oracle series games were getting in the Worst Zelda Thread it should have gone there or at least in the Oracle Series thread. We don't want to overclutter the forums ;D

Anyways you made some good points but OofA and OofS are the only Zelda games I never finished. But like I said before the GB Zelda games were not that great (with the exception of Minish Cap) and if the games were on a different console it might have been different.
Title: Re:In Defense of OoA, OoS
Post by: Master Goron on June 23, 2005, 03:17:56 PM
Every one is entitled to their own opinion. But that holds true of the opposite. To respond to your points:

1) Changing the seasons was better than time travel(a re-used idea), the way it was handled with the harp was lame(you had three songs that transported you three different ways... psht). And plus I don't wanna cuss like a sailor.

2) Since when are Bongo Bongo, Volvagia and Morpha considered "push-overs". But I haven't played MM enough to have examples from there. And OoT had the awesome Iron Knuckles. And you brought up Aquamentus, and who likes re-used bosses?

3) Number of dungeons doesn't matter. Dark Hyrule Castle was the most massive dungeon from any zelda game.

4) Nostalgic, maybe, but useless altogether. Re-use of Aquamentus is disappointing, he was only in LoZ twice wasn't he?

5) No comment-- haven't faced them.

6) And where were these tough enemies hiding?

7) Your loss, I though MC was a great change of pace, and had better graphics(easily the best handheld Zelda ones yet-- no contest!)

More thoughts-- Where are the graphics? That's inexcusable even for GBC. Plus I have had to restart those more from in-game glitches than any other game. *Shakes head* It's disappointing...

Anyway,  that's just my opinion. You bring up good points, I just tend to not agree with them.
Title: Re:In Defense of OoA, OoS
Post by: Evilslayer on June 23, 2005, 11:47:59 PM
Quote7.  What is the worst Zelda game?  The Minish Cap...I loved it, I adored it.  It's a great Zelda game, but it's way too short and it's WAY too easy, and that's why it goes on the bottom of my list.

Then why isn't MM at the bottom of your list? It was easier and had even fewer dungeons.

QuoteAnd you brought up Aquamentus, and who likes re-used bosses?

Besides AoL, LoZ was my favourite Zelda. Why? Nostalgia! What did Aquamentus give me? Nostalgia!

Quote4) Nostalgic, maybe, but useless altogether. Re-use of Aquamentus is disappointing, he was only in LoZ twice wasn't he?

And reusing Gohma or Dodongo isn't? What I mean is that if they can reuse Gohma or Dodongo they can reuse Aquamentus. Before OoS LoZ was the only other game he'd been in.

And what would Zelda have been if they didn't reuse things? Completely new Overworld theme in each game? LoZ would loose its identity. It's the same with its bosses. LoZ would loose some of its identity if they always made new bosses and never reused old.

And the bosses would eventually look rediculous. Just look at Pokémon.

Quote6) And where were these tough enemies hiding?

*cough*Lynels*cough*

By the way, it's tougher than the 3D Zeldas, anyway. Especially the puzzles. Heck, the puzzles in OoA even beats ALttP. And one of those dungeons makes the Water Temple, even the Ice Palace, look like a walk in the park.

Quote7) Your loss, I though MC was a great change of pace, and had better graphics(easily the best handheld Zelda ones yet-- no contest!)

Since when did graphics matter? As said, AoL and LoZ are no doubt my favourite Zeldas. And personally, I think the Oracles have a lot stronger nostalgia than TMC. TMC only level with OoA in my opinion because of the dungeons, bosses and kinstone fusing. :P

QuoteMore thoughts-- Where are the graphics? That's inexcusable even for GBC. Plus I have had to restart those more from in-game glitches than any other game. *Shakes head* It's disappointing...

Well, that's your loss, I guess. Personally, I liked them also partly because of the graphics. They reminded me of LA, which in my opinion is the fourth best Zelda game.

If they made a new game using the graphical style of LoZ, I wouldn't hesitate to buy it.
Title: Re:In Defense of OoA, OoS
Post by: Darth Sauron on June 25, 2005, 09:34:40 AM
Wow, thanks Evilslayer.  I was about to reply to Master Goron and then you came along and said everything for me-and probably better than I would have said it...

Why MC, rather than MM?  I still think the dungeons were a little tougher in MM.  And although it had fewer dungeons, It had some cool mini-dungeons/levels.  And I'll say again, I think Minish Cap is a brilliant Zelda game, but I think it contributes to the further "pokemonization" of the Zelda series.
I like my Zelda games to make me cry in frustration,
because it's that much sweeter when you get through it.

I have one last jab though at Master Goron...
You listed Morpha as a tough bad guy?!?
Bongo Bongo and Volvagia I'll give you, but Morpha?
I took some Lon Lon milk, poured it all over Morpha and then ate it for breakfast.

In conclusion I'll say that I haven't yet played a "bad" Zelda game yet every Zelda game is a masterpiece in it's own right.  Even Zelda 2 (I think people hate that one cuz it's so hard).
Title: Re:In Defense of OoA, OoS
Post by: Vampire on June 25, 2005, 09:46:08 AM
Hmmm I think that this topic could be argued about for hours without a real answer. I like all Zelda games! They are great! If I had to pick a least favorite, I would pick Adventures of Link, but even that entertains me too!  I think that OoA and OaS had some fun nastolgic elements, and were very good games! I think it is wonderful that we have such a plethora of Zelda games to fit everyone's tastes and likes! Some people like them short and sweet, other's like them ridiculously hard, and that's great!
Title: Re:In Defense of OoA, OoS
Post by: Master Goron on June 25, 2005, 01:55:38 PM
QuoteYou listed Morpha as a tough bad guy?!?
Yeah! Any enemy that can do 4 hearts of damage in one attack is tough. It wasn't too hard, but damage-taken wise, that was tough.
Title: Re:In Defense of OoA, OoS
Post by: zeldafreak1997 on June 26, 2005, 01:16:52 PM
games like these are just tidbits  to help us wait for a bigger game. take the minish cap, yes some say its a good game (i never played it so i woulnt know) but really it was just made to tide us over till TP comes.
Title: Re:In Defense of OoA, OoS
Post by: Master Goron on June 26, 2005, 02:49:15 PM
Actually, I wouldn't call Minish Cap a game to tide us over until TP, since you haven't played it, you wouldn't really know. It was actually really good, fun, and different. If Ninty wanted to tide us over, they would never do it with Zelda, Miyamoto wouldn't allow that, you must be crazy.
Title: Re:In Defense of OoA, OoS
Post by: zeldafreak1997 on June 26, 2005, 07:28:01 PM
Quote from: Master Goron on June 26, 2005, 02:49:15 PM
Actually, I wouldn't call Minish Cap a game to tide us over until TP, since you haven't played it, you wouldn't really know. It was actually really good, fun, and different. If Ninty wanted to tide us over, they would never do it with Zelda, Miyamoto wouldn't allow that, you must be crazy.

i guess. it just seemed that way. i mean really 2 zelda games released in one year it kindof seemed trhat way but whatever it doesnt matter.
Title: Re:In Defense of OoA, OoS
Post by: Master Goron on June 26, 2005, 10:15:28 PM
Well they are about 10 months apart, on 2 different systems and produced by 2 different companies. You're right though, doesn't matter.  ;D
Title: Re:In Defense of OoA, OoS
Post by: Evilslayer on June 26, 2005, 11:46:28 PM
Quotegames like these are just tidbits  to help us wait for a bigger game. take the minish cap, yes some say its a good game (i never played it so i woulnt know) but really it was just made to tide us over till TP comes.

Actually, I like TMC more than all the 3D Zeldas combined.

QuoteActually, I wouldn't call Minish Cap a game to tide us over until TP, since you haven't played it, you wouldn't really know. It was actually really good, fun, and different. If Ninty wanted to tide us over, they would never do it with Zelda, Miyamoto wouldn't allow that, you must be crazy.

What about MM? I think it's even been stated that it's a game like that. If anything, I'd say that MM was a game to tide us over until the Oracles. Those games are way too big to be such games.
Title: Re:In Defense of OoA, OoS
Post by: zeldafreak1997 on June 28, 2005, 05:19:33 PM
Quote
What about MM? I think it's even been stated that it's a game like that. If anything, I'd say that MM was a game to tide us over until the Oracles. Those games are way too big to be such games.

nah, if MM was ment so it would have not needed the grapic thingy.
Title: Re:In Defense of OoA, OoS
Post by: Master Goron on June 29, 2005, 10:29:50 AM
QuoteIf anything, I'd say that MM was a game to tide us over until the Oracles.

Since when does anyone make a game for a console just to "tide over" gamers until a handheld game comes out?

What's so bad about MM anyway? It's better than OoT. So I don't see how that point of yours is valid. Do you know what this means... OoT was just meant to tide us over until MM, since MM is better.
Title: Re:In Defense of OoA, OoS
Post by: zeldafreak1997 on June 29, 2005, 01:25:24 PM
Quote from: Master Goron on June 29, 2005, 10:29:50 AM
QuoteIf anything, I'd say that MM was a game to tide us over until the Oracles.

Since when does anyone make a game for a console just to "tide over" gamers until a handheld game comes out?

What's so bad about MM anyway? It's better than OoT. So I don't see how that point of yours is valid. Do you know what this means... OoT was just meant to tide us over until MM, since MM is better.

but thats just your thought. and like i said it doesnt madder. althow that does seem more possible.
Title: Re:In Defense of OoA, OoS
Post by: Evilslayer on July 05, 2005, 02:04:51 PM
QuoteWhat's so bad about MM anyway? It's better than OoT. So I don't see how that point of yours is valid. Do you know what this means... OoT was just meant to tide us over until MM, since MM is better.

That's your opinion, and OoT is more than twice as long as MM. What I meant was that the Oracles are longer, and that's why I say, if any game was made just to tide us over to the next game, it's more likely that MM was made to tide us over to the Oracles.
Title: Re:In Defense of OoA, OoS
Post by: Rievault on July 05, 2005, 02:08:08 PM
I say that each game, in its own way, is unique and overall fun to play, some more so than others.
Title: Re:In Defense of OoA, OoS
Post by: Master Dragmire on July 10, 2005, 06:20:52 PM
I STAND HERE IN FURY THINKIN THAT U THINK MC IS THE WORST!!, DAURTH SAURON!! >:( >:( >:(
IT IS TEN TIMES BETTER THAN THE ORACLES!!!
and further more MM was just a game,it was not made to tide us over 4 ne thing(2 my knolegge MM was started b4 the oracles) and same goes 4 OoT,the oracles were the start of tiding us over 4 WW or FA i 4get which came out after them,which is the reason they were longer than MM and OoT.....
Title: Re:In Defense of OoA, OoS
Post by: zeldafreak1997 on July 11, 2005, 06:07:42 AM
Quote from: Rievault on July 05, 2005, 02:08:08 PM
I say that each game, in its own way, is unique and overall fun to play, some more so than others.

what about RPGs and platforms.
Title: Re:In Defense of OoA, OoS
Post by: Master Dragmire on July 11, 2005, 07:24:16 AM
i think he's talking about each zelda game