I am making a Fire Emblem RPG and the rules are finished, I just cant get them to show up on a post, can someone help me?
hmmmmmmmm u wuld have 2 explain more on ur predicament,cuz i dont have n e idea wut ur talking about :P
I have the rules on Microsoft word, but cant put them in a post!
I think you have to upload them to a sight, giving you a URL that you would post.
Alright, thanks SL, ill post it when I have a site up.
You mean that it won't let you copy and paste it in?
I could do that, but that would be really long.
And it gets messed up when I do that.
You don't have the option of attaching a file to your posts? Although, that exists in this forum, I don't know about elsewhere.
Fire Emblem is an amazing game series. I thought about making a sim/RPG about it, but found out pretty quickly that I wasn't suited for that kind of a job. I hope you can get it up soon!
Quote from: Jack on July 11, 2005, 01:37:17 PM
You don't have the option of attaching a file to your posts? Although, that exists in this forum, I don't know about elsewhere.
What would this option be called?
What did you do to get HA2 rules on a link?
Marin, email the file to me at webmaster [at] desertcolossus [dot] com and I'll put it up for you.
I think the attach thing may be a mod-only option.
E-mailed the stuff, thanks Jack!
OK here are the rules.
Years after Nergal's attempt to bring back a Dragon, monsters, bandits, and evil guilds cause pain to the land. A tactician, Marin, offers to help out, he has requested a crew from all the Houses, they are known as the RS, reconstruction soldiers. Will you join them?
Getting started
Choose a class, this determines stats and next upgrade form.
Choose where your from, Lycia, Bern, , Ilia, Erutia, Scace, Nabata
Start exploring and serve your nation!
Start with one level E weapon of your class
Sample.
Hendel
Lv2 Recruit
HP18
STR4
DEF3
SPD2
RES1
Weapon=Steel Lance
Marin's Stats
Lv 10 Lord
HP31
STR17
DEF14
SPD12
RES19
Weapon=Gohana (M=14)
Please do not use Lords, princes or princesses.
Recruit- Knight-General
-Great Knight
-Cavalier-Paladin
Journy Man-Pirate-Berserker
-Warrior
-Fighter-Hero
Hi - Mercenary-Hero
-Ranger
-Archer-Sniper
Sword Trainee-Thief-Rouge
-Assassin
-Myrmidon-Sword Master
Trainee Flyer-Pegasus Knight-Falco Knight
-Wyvern Knight
-Wyvern Rider- Wyvern Lord
Pupil-Mage-Sage or MageKnight
-Shaman-Druid or Summoner
Cleric-Troubadour-Mage Knight
-Valkyrie
Monk-Bishop
Recruit 15 lance Journeymen 15 axe
STR 2 STR3
DEF 3 DEF 2
RES 2 RES 2
SPD1 SPD 1
AID 10 AID 10
Hi 15 sword Sword Trainee 15 sword
STR 2 STR 2
DEF 2 DEF 1
RES 1 RES 2
SPD 3 SPD 3
AID 8 AID 5
Trainee Flyer 15 lance Pupil anima magic
STR 2 MAG 3
DEF 1 DEF 1
RES 3 RES 2
SPD 2 SPD 2
AID 17 AID 5
Cleric staff
MAG 2
DEF 1
RES 3
SPD 2
AID 3
Cavalier lance sword Knight Lance axe
STR 2 STR 2
DEF 2 DEF 3
RES 1 RES 2
SPD3 SPD 1
AID 17 AID 10
Fighter axe Pirate axe
STR 3 STR 3
DEF 2 DEF 2
RES 1 RES 1
SPD 2 SPD 2
AID 7 AID 7
Mercenary sword Archer bow
STR 2 STR 2
DEF 2
DEF 1
RES 1 RES 2
SPD 3 SPD 3
AID 7 AID 5
Myrmidon sword Thief sword
STR 2 STR 1
DEF 1 DEF 2
RES 2 RES 2
SPD3 SPD 3
AID 5 AID 3
Wyvern Rider lance Pegasus Knight Lance
STR 2 STR 1
DEF 3 DEF 2
RES 1 RES 3
SPD2 SPD 2
AID 17 AID 15
Mage anima Shaman dark
MAG 3 MAG 2
DEF 1 DEF 1
RES 2 RES 3
SPD 2 SPD 2
AID 5 AID 8
Monk light Troubadour staff
MAG 2 MAG 2
DEF 1 DEF 2
RES 3 RES 3
SPD2 SPD 1
AID 5 AID 13
Paladin sword lance Great Knight sword lance axe
STR 2 STR 3
DEF 2 DEF 2
RES 1 RES 2
SPD3 SPD 1
AID 17 AID 10
General sword lance axe Warrior axe
STR 2 STR 3
DEF 3 DEF 2
RES 2 RES 1
SPD 1 SPD 2
AID 7 AID 7
Berserker axe Hero sword axe
STR 3 STR 2
DEF 2 DEF 3
RES 1 RES 1
SPD 2 SPD 2
AID 7 AID 5
Ranger sword Sniper
STR 2 STR 2
DEF 1 DEF 1
RES 2 RES 2
SPD3 SPD 3
AID 15 AID 3
Sword Master Sword Assassin 25% auto kill sword
STR 2 STR 3
DEF 1 DEF 2
RES 2 RES 1
SPD3 SPD 2
AID 7 AID 8
Rouge sword Wyvern Lord Sword lance
STR 1 STR 2
DEF 2 DEF 3
RES 2 RES 1
SPD 3 SPD 2
AID 5 AID 18
Wyvern Knight lance Falco Knight Sword lance
STR 2 STR 2
DEF2 DEF 1
RES 1 RES 3
SPD 3 SPD 2
AID 16 AID 13
Sage Anima Staff Mage Knight Anima Staff
MAG 3 MAG 2
DEF 1 DEF1
RES 2 RES 2
SPD2 SPD 3
AID 5 AID 13
Druid Anima Dark Staff Summoner Dark Staff Summon Lv1Mage
MAG 3 MAG 2
DEF 1 DEF 1
RES 2 RES 3
SPD2 SPD 2
AID 5 AID 6
Valkerie Light Staff Bishop-Light Staff+5 DMG to monsters
MAG 2 MAG 2
DEF 1 DEF 1
RES 1 RES 3
SPD3 SPD 2
AID 15 AID. 6
The rules
To hit the enemy. STR-enemies DEF. IF more than 0 Hit, if more than 10 Critical (x3DMG)
For magic MAG-RES, same rules as above
DMG=Might
Weapon level
E 0 hits
D 50
C 100
B 150
A 200
S 300
All weapons have own levels.
Weapon Chart- Weapons may be bought or found.
Sword ------ Level -- DMG
Iron Sword --- E ------ 05
Steel Sword -- D ------ 08
Iron Blade --- D ------ 12
Steel Blade -- C ------ 14
Killing Edge - C ------ 07 +5 STR-DEF for Critical
Brave Sword -- B ------ 09 2 Attacks
Silver Sword - A ------ 08
Silver Blade - A ------ 13
Lance ------ Level – DMG
Iron Lance --- E ------ 07
Javelin -------- E ----- 11 2range
Steel Lance -- D ------ 13
Killer Lance - C ------ 09 +5 STR-DEF for Critical
Spear ---------- B ----- 10 2range
Brave Lance -- B ------ 14 2 Attacks
Silver Lance - A ------ 14
Axe -------- Level ---- DMG
Iron Axe ----- E ------ 08
Hand Axe ----- E ------ 07 2range
Hatchet ------ E ------ 04 2range
Steel Axe------D--------11
Killer Axe --- C ------ 11 +5 STR-DEF for Critical
Brave Axe ---- B ------ 10 2 Attack
Tomahawk ----- A ----- -13 2range
Silver Axe --- A ------ 15
Bow --------- Level -- DMG Range =2
Iron Bow ------ E -------6
Short Bow ----- D -------5 +7 STR-DEF for Critical
Long Bow ------ D ----- 5 Range=3
Steel Bow ----- D -------9
Killer Bow ---- C -------9 +5 STR-DEF for Critical
Brave Bow ----- B ------10 2 Attacks
Silver Bow ---- A ------13
Anima Tome - Level -- DMG
Fire --------- ------E -------05
Thunder ---------- D ------ 08
Elfire -------------- C ----- 10
Fimbulvetr --- ----A ----- 18 2 attacks
Light Tome - Level -- Might
Lightning ------ E ----- 04
Shine ----------- D ----- 06
Divine ---------- C ----- 08
Aura --------- ---A ----- 12 2 attacks
Dark Tome -- Level -- DMG
Flux --------- ----E ----- 07
Luna --------- ---C ----- 05 +5 MAG-RES for Critical
Nosferatu ------ C ----- 10
Fenrir ------- ---A ----- 18
Staff------- Level – DMG
Heal --------- E ----- +10
Mend --------- D ----- +15
Recover ------ C ----- +20
Unlock-------- D ----Doors and Chests
Restore ------ D-------Cure Status
Barrier ------ C -----+3 DEF and RES
Phsyic ------- A ------+15 MP/2 Range
Fortify ------ A -------+20 to all allies.
LEVEL UP
Every 50 posts, you level up and stats go up.
For Type 1, +5 stats per level.
For Type 3, +3 stats per level...
For Type 3 +2 stats per level.
AT level 5 you become type 2. At level 15 you become type 3
Become class of same color, pupils can become shamans.
Weapon Triangle
Swords=+2 DMG to Axes
Lances= +2 DMG to Swords
Axes= +2 DMG to Lances
Anima=+2 DMG to Light
Light= +2 DMG to Dark
Dark= +2 DMG to Anima
Cant add more on that post. I need to make the weapon and fighting system better. Any suggestions?
Post an addendum in another reply?
So far, they're quite good. Just minimal things right now:
- doesn't nosferatu earn the user life back?
- Is the short bow supposed to be that good at criticals?
- I think the weapon upgrade hits may be too high... I would suggest halving them
- Maybe criticals(which are based on luck in the game) can be STR-DEF+d20 compared to 20...
- (On levels ups)Do people choose which stats to upgrade?
- What's [Recruit 15 lance] mean?
- Will weapons break?
I'm also wondering, how do advanced classes have stats? Wouldn't you already have your stats by then?
That's all I can think of for now, but they're really good base rules.
Recruits 15 is HP, its 15 for all starts.
You do choose wich stats to upgrade.
Advancde classes give you added stats, you add those numbers to wich you have already.
Your critical thing would work fine I think, better than mine.
Should I narow down the weapons to Iron, steel, silver and brave? And havespecial items throughout the game?
Are we going to use the same class system as FE8, with each base class having the ability to choose between two upon promotion?
Yep! For example, a recruit can choose between a knight or cavalier. Knights can be Generals or Great knights.
I must have misunderstood this, then.
QuoteSword Trainee-Thief-Rouge
-Assassin
-Myrmidon-Sword Master
Does that mean that the Sword Trainee can go into either a thief or a myrmidon, and either of those can be promoted to assassin?
And concerning the items, I think there should be the iron/steel/silver/brave with uniques later on in the game. We'd have to use our imagination on a few of those, of course, but it'll be.. fun. Hehe. ;)
Yes, thats what it means.
So far, I like it really well Marin. Makes me want to play FE again... ;D
Quoteyou add those numbers to wich you have already.
The only problem I can really see with that is not really all that important, but AID will be extremely high, such as 52 for a Wyvern lord...
QuoteChoose where your from, Lycia, Bern, , Ilia, Erutia, Scace, Nabata
Is that the limit, or can people be from other places too... Ostia, Sacae, Caelin, Pherae, Etruria, Cornwell, Regley... places like that.
And yeah, I think the less items idea would be better, that way everyone doesn't have all the best/same weapons.
Didnt think bout AID, um 2nd and 3rd replace first, no making higher unless upgrading!
You can pick wich of any house that has a Lord ruleing over it.
Are swordmasters and berserkers going to get their +30% Crit boost?
Also, any idea when this'll be getting started? And would you mind if I helped out?
Awesome!!!
How long after the Original US Fire Emblem(was it 8?) does this take place? Doesn't sound like too many, to me.
Sword Masters and Berserkers will have a critical boost, dont know how much.
Itll start when I can find a hosting site or make my own, it would be great if you could help!
How many years? Well I want there to be the old Lords still so how about 6.
Ok, Im still working on a site, but feel free to startt your characters! Post here if you want.
Include
Name
Gender
Hair color and bodly features are optional.
Height+Weight(optional)
class
weapon to start( one iron weapon you can use, to start.)
House wich you serve.
RULE UPDATE
Weapons mostly fixed. Didnt post it but new fighting system.
STR+d20>DEF= HIT
STR+d20<DEF=MISS
Armor will be added shortly!
Criticals- STR+a roll of 20 on a d20=CRITICAL IF HIT!!! Triple DMG!Killing weapons make the needed d20 a D15. Berserkers and Swordmasters need a roll of 15 or higher for critical(10 if using a killing weapon) But killing weapons can be used a certin number of times before the loss of added critical, can be used but are normal weapons.
So, are the rules better now? If you still have a question, or comment, please post. Please post any characters you will may here..I wanna know if the making of a character is to complicated or not.
The Hi class is supposed to be hi , for some reason wont show up.
Edit new name for hi, is payed trainee
Yep, sounds really good Marin.
Lythe
Male
Hair color is a light blue with it tied back hanging down to his shoulderblades. He has small features like nose, ears, and mouth. Built very skinny.
Wears a sleeveless with shirt, baggy white pants, and a white headband.
5' 8" 140 lbs
Sword Trainee
Iron Sword
Sacae
Stats:
STR 2
DEF 1
RES 2
SPD 3
AID 5
An I dea for mods, Every country will have an Advisor, these will be the mods and can make quests in there home countries once per two weeks at maximum.
Quests may be open to public, or certin countrys only.
If a player goes a month with out playing, and hasnt stated a vacation or excuse why there gone, items (even legendary) will be removed and sold at auction.
About Warriors, aren't they supposed to be able to equip a bow? Because, having the same stats as a berserker, the other promoted axe-only character class, Warriors would be at a distinct disadvantage with the critical boost for Berserkers.
On another note, I've jotted down something for my character.
Name: Serivan Rekol
Gender: Male
Faction: Bern
Hair: Short and black; the bangs fall to either side of his face.
Body:Serivan was built for agility; he lacks a strong build and muscle.
Height: 5'4''
Weight: 147 lbs.
Class: Sword Trainee
Weapon: Iron Sword
I like the mods idea, but maybe it could use a couple global mods in addition...
Have you decided on a forum name? I was thinking "Realm of Fire" or something like that.
Warriors can equip a bow, though I don't think it was in the rules.
Sounds good to me!I did have Fire Emblem,but it went missing...
Arius
Male
Arius's hair color is a dark brown.He is overall average,though rather tall.His shoulders can occasionally be mistaken for camel humps.
Wears a dark-blue shirt,grey trousers and a straw hat,which is usually tilted foward.
6'1",153 Ibs
Trainee Flyer
Iron Lance
Pherae
STR:2
DEF:1
RES:3
SPD:2
AID:17
NOTE:That will be the last edit. ;D
YA, global Mopds will be good, ill have two or three of those.
Forum name? Realm of Fire was something I was thinking of! lol!
Warriors can use bows, must of forgot.
Before mods are chosen, we will need at least two people for every country, to make it more of a compitition, then based on good RPing I will choose mods or have a vote.
Hee's an idea:How about gender-restricted classes?Like Pegasus Knights only for women,and Wyvern Riders for men,and more?'Cos basically all Pegasi Knights of Fire Emblem:The Sacred Stones were women...
I found that out while playing before I lost the game.
I don't like the idea of gender-specific classes - although it wouldn't be politically correct ( ::)), I still find it easier to have gender meaning nothing; excepting your roleplaying tendencies, of course.
For example, on Heroes of Ivalice, another forum I check often, two of the classes (Bard and Dancer) were gender-specific in the game. However, on the forum that was based off the game, they allowed either gender to play either class. And we thank 'em for it.
OK,but it doesn't matter.You could make a Forum at invisionfree.com.
I dunno about gender classes. Perhaps I should start with just the Pegusus being women first. See what people thnk. What should be the men only class? Pegusus knights would still be able to be Wyvern knights.
I have a bit of experience constructing forums, boards, and whatnot. I could create it, if you need one.
I dont think Constitution has its purpose written in the rules so here it is.
Constitution lets you defend another palyer by rescuing, the player being rescued must have a lower Con, during the three turns of rescue the player can not be damaged or healed. Poisin wont affect you. After the rescue, you can not re-rescue the same person.
EX
Paladin rescuse mage with 2 HP. 3 turns later Palidin drops mage.
Rescues only work during fights.
While not fighting poisin can not affect you, but will during next fight if not healed.
Poisin weapons are enemy only.
Years after Nergal's attempt to bring back a Dragon, monsters, bandits, and evil guilds cause pain to the land. A tactician, Marin, offers to help out, he has requested a crew from all the Houses, they are known as the RS, reconstruction soldiers. Will you join them?
Getting started
Choose a class, this determines stats and next upgrade form.
Choose where your from, Lycia, Bern, , Ilia, Erutia, Scace, Nabata
Start exploring and serve your nation!
Start with one level E weapon of your class
Sample.
Hendel
Lv2 Recruit
HP18
STR4
DEF3
SPD2
RES1
Weapon=Steel Lance
Marin's Stats
Lv 10 Lord
HP31
STR17
DEF14
SPD12
RES19
Weapon=Gohana (M=14)
Please do not use Lords, princes or princesses.
Recruit- Knight-General
-Great Knight
-Cavalier-Paladin
Journy Man-Pirate-Berserker
-Warrior
-Fighter-Hero
Payed Soldier - Mercenary-Hero
-Ranger
-Archer-Sniper
Sword Trainee-Thief-Rouge
-Assassin
-Myrmidon-Sword Master
Trainee Flyer-Pegasus Knight-Falco Knight
-Wyvern Knight
-Wyvern Rider- Wyvern Lord
Pupil-Mage-Sage or MageKnight
-Shaman-Druid or Summoner
Cleric-Troubadour-Mage Knight
-Valkyrie
Monk-Bishop
Recruit lance Journeymen axe
HP-15 HP-15
STR 2 STR3
DEF 3 DEF 2
RES 2 RES 2
SPD1 SPD 1
AID 10 AID 10
Payed Soldier 15 sword Sword Trainee 15 sword
HP-15 HP-15
DEF 2 DEF 1
RES 1 RES 2
SPD 3 SPD 3
AID 8 AID 5
Trainee Flyer 15 lance Pupil anima magic
HP-15 HP-15
STR 2 MAG 3
DEF 1 DEF 1
RES 3 RES 2
SPD 2 SPD 2
AID 17 AID 5
Cleric staff
HP-15
MAG 2
DEF 1
RES 3
SPD 2
AID 3
Cavalier lance sword Knight Lance axe
HP-5 HP-5
STR 2 STR 2
DEF 2 DEF 3
RES 1 RES 2
SPD3 SPD 1
AID 17 AID 10
Fighter axe Pirate axe
HP-5 HP-5
STR 3 STR 3
DEF 2 DEF 2
RES 1 RES 1
SPD 2 SPD 2
AID 7 AID 7
Mercenary sword Archer bow
HP-5 HP-5
STR 2 STR 2
DEF 2 DEF 1
RES 1 RES 2
SPD 3 SPD 3
AID 7 AID 5
Myrmidon sword Thief sword
HP-5 HP-5
STR 2 STR 1
DEF 1 DEF 2
RES 2 RES 2
SPD3 SPD 3
AID 5 AID 3
Wyvern Rider lance Pegasus Knight Lance
HP-5 HP-5
STR 2 STR 1
DEF 3 DEF 2
RES 1 RES 3
SPD2 SPD 2
AID 17 AID 15
Mage anima Shaman dark
HP-5 HP-5
MAG 3 MAG 2
DEF 1 DEF 1
RES 2 RES 3
SPD 2 SPD 2
AID 5 AID 8
Monk light Troubadour staff
HP-5 HP-5
MAG 2 MAG 2
DEF 1 DEF 2
RES 3 RES 3
SPD2 SPD 1
AID 5 AID 13
ITs too long for one post so ill do 2, each with half the rules
Part 2
Paladin sword lance Great Knight
HP-5 HP-5
STR 2 STR 3
DEF 2 DEF 2
RES 1 RES 2
SPD3 SPD 1
AID 17 AID 10
General sword lance axe Warrior axe Bow
HP-5 HP-5
STR 2 STR 3
DEF 3 DEF 2
RES 2 RES 1
SPD 1 SPD 2
AID 7 AID 7
Berserker axe Hero sword axe
HP-5 HP-5
STR 3 STR 2
DEF 2 DEF 3
RES 1 RES 1
SPD 2 SPD 2
AID 7 AID 5
Ranger sword Bow Sniper Bow
HP-5 HP-5
STR 2 STR 2
DEF 1 DEF 1
RES 2 RES 2
SPD3 SPD 3
AID 15 AID 3
Sword Master Sword Assassin
HP-5 HP-5
STR 2 STR 3
DEF 1 DEF 2
RES 2 RES 1
SPD3 SPD 2
AID 7 AID 8
Rouge sword Wyvern Lord Sword lance
HP-5 HP-5
STR 1 STR 2
DEF 2 DEF 3
RES 2 RES 1
SPD 3 SPD 2
AID 5 AID 18
Wyvern Knight lance Falco Knight Sword lance
HP-5 HP-5
STR 2 STR 2
DEF2 DEF 1
RES 1 RES 3
SPD 3 SPD 2
AID 16 AID 13
Sage Anima Staff Mage Knight Anima Staff
HP-5 HP-5
MAG 3 MAG 2
DEF 1 DEF1
RES 2 RES 2
SPD2 SPD 3
AID 5 AID 13
Druid Anima Dark Staff Summoner Dark Staff
HP-5 HP-5
MAG 3 MAG 2
DEF 1 DEF 1
RES 2 RES 3
SPD2 SPD 2
AID 5 AID 6
Valkerie Light Staff Bishop-Light Staff+5 DMG to monsters
HP-5 HP-5
MAG 2 MAG 2
DEF 1 DEF 1
RES 1 RES 3
SPD3 SPD 2
AID 15 AID 6
Attack and Deffend
STR+d20>DEF= HIT
STR+d20<DEF=MISS
Armor will be added shortly!
Criticals- STR+a roll of 20 on a d20=CRITICAL IF HIT!!! Triple DMG!Killing weapons make the needed d20 a D15. Berserkers and Swordmasters need a roll of 17 or higher for critical(13 if using a killing weapon) But killing weapons can be used a certin number of times before the loss of added critical, can be used but are normal weapons.
Normal units need to roll a 17 with killing weapons to preforme a critical
Weapon level
E 0 hits
D 50
C 100
B 150
A 200
S 300
All weapons have own levels.
Weapon Chart- Weapons may be bought or found.
Sword ------ Level -- DMG
Iron Sword --- E ------ 05
Steel Sword -- D ------ 08
Iron Blade --- D ------ 12
Steel Blade -- C ------ 14
Killing Edge - C ------ 07
Brave Sword -- B ------ 09 2 Attacks
Silver Sword - A ------ 08
Silver Blade - A ------ 13
Lance ------ Level – DMG
Iron Lance --- E ------ 07
Javelin -------- E ----- 11 2range
Steel Lance -- D ------ 13
Killer Lance - C ------ 09
Spear ---------- B ----- 10 2range
Brave Lance -- B ------ 14 2 Attacks
Silver Lance - A ------ 14
Axe -------- Level ---- DMG
Iron Axe ----- E ------ 08
Hand Axe ----- E ------ 07 2range
Hatchet ------ E ------ 04 2range
Steel Axe------D--------11
Killer Axe --- C ------ 11
Brave Axe ---- B ------ 10 2 Attack
Tomahawk ----- A ----- -13 2range
Silver Axe --- A ------ 15
Bow --------- Level -- DMG Range =2
Iron Bow ------ E -------6
Long Bow ------ D ----- 5 Range=3
Steel Bow ----- D -------9
Killer Bow ---- C -------9
Brave Bow ----- B ------10 2 Attacks
Silver Bow ---- A ------13
Anima Tome - Level -- DMG
Fire --------- ------E -------05
Thunder ---------- D ------ 08
Elfire ------------ C ----- 10 2 attacks if Weapon level is B
Fimbulvetr --- ----A ----- 18
Light Tome - Level -- Might
Lightning ------ E ----- 04
Shine ----------- D ----- 06
Divine ---------- C ----- 08 2 attacks if Weapon level is B
Aura --------- ---A ----- 12
Dark Tome -- Level -- DMG
Flux --------- ----E ----- 07
Luna --------- ---C ----- 05 Cuts RES of enemy in half durring battle.
Nosferatu ------ C ----- 10
Fenrir ------- ---A ----- 18
Staff------- Level – DMG
Heal --------- E ----- +10
Mend --------- D ----- +15
Recover ------ C ----- +20
Unlock-------- D ----Doors and Chests
Restore ------ D-------Cure Status
Barrier ------ C -----+3 DEF and RES
Phsyic ------- A ------+15 MP/2 Range
Fortify ------ A -------+20 to all allies.
Advanced Classes
Every 50 posts, you level up and stats go up.
For Type 1, +5 stats per level.
For Type 3, +3 stats per level...
For Type 3 +2 stats per level.
Once you have 500 EXP and at least 5 missions completed, you may advance classes.(At type one, 700 EXP is max)
Once you have 1500 EXP and at least 15 missions completed, you may advance classes.(At type two, 2000 EXP is max)
For each strand of classes, a counciler is apointed
For Recruits strand, you speek to Marcus in Pherae
For Journey men strand, you speek to Dorcas in Pherae
For Payed Soldier strand, you speek to Rath in Sacae
For Sword Tranie strand, you speek to Guy in Sacae
For Pegasus strand, you speek to the three sisters in Ilia
For the Wyvern strand, you speak to Heath in Bern
For the Cleric strand, you speak to Lucius in Ostia
For the Pupil strand, you speak to Pent in Etruria
Swords=+2 DMG to Axes
Lances= +2 DMG to Swords
Axes= +2 DMG to Lances
Anima=+2 DMG to Light
Light= +2 DMG to Dark
Dark= +2 DMG to Anima
Class Skills
Assassinat- Assassin- roll a 6 sided dice, if 6 auto kill, does not work on bosses.
Summon- Summoner- Summon one phanton per day to aid you,
Phanton
HP 1
STR 5
DEF 5
SPD 5
RES 5
CON 5
Lockpick-Thiefs- After buying a lockpick from Matthew, a thief can open cheasts and locks, after 20 cheasts or locks, the lockpick breaks.
Lockpick-Rouge- Rouges may open cheasts and doors without a lockpick.
hello
hello anyone there ::)
Name: Rob
Hair:long, red, tied in ponytail(like kenshin's)
Body: medium build
Country: bern
Trainee Flyer
Iron lance
HP-15
STR 2
DEF 1
RES 3
SPD 2
AID 17
(wil there be venin weaponry?)