The Desert Colossus

Zelda Games => General Zelda => Topic started by: Mysterious F. on March 06, 2007, 02:26:11 PM

Title: Rupee System
Post by: Mysterious F. on March 06, 2007, 02:26:11 PM
Well, it would be nice to have a list of how they go:

LOZ - Yellow - 1 rupee
        Blue - 5 rupees
LTTP - Green - 1 rupee
         Blue - 5 rupees
         Red - 20 rupees
LA - ?**
OOT - Green - 1 rupees
        Blue - 5 rupees
        Red - 20 rupees
        Purple - 50 rupees
        Huge - 200 rupees
        Orange - 200 rupees*
MM - Green - 1 rupee
       Blue - 5 rupees
       Red - 20 rupees
       Purple - 50 rupees
       Silver - 100 rupees
       Huge - 200 rupees
Oracles - Green - 1 rupee
             Red - 5 rupees
             Orange - 5 rupees
             Big Red - 20 rupees
             Blue - 100 rupees
FS - Green - 1 rupee
     Blue - 5 rupees
     Red - 20 rupees
     Big Green - 50 rupees
     Big Blue - 100 rupees
     Big Red - 200 rupees
TWW - Green - 1 rupee
         Blue - 5 rupees
         Yellow - 10 rupees
         Red - 20 rupees
         Purple - 50 rupees
         Orange - 100 rupees
         Silver - 200 rupees
MC - Green - 1 rupee
       Blue - 5 rupees
       Red - 20 rupees
       Big Green - 50 rupees
       Big Blue - 100 rupees
       Big Red - 200 rupees
TP - Green - 1 rupee
      Blue - 5 rupees
      Yellow - 10 rupees
      Red - 20 rupees
      Purple - 50 rupees
      Orange - 100 rupees
      Silver - 200 rupees

Here's the Ore Chunk system in the Oracle of Seasons**

Blue - 1 Ore Chunks
Red - 5 Ore Chunks
Gold - 100 rupees

Four Sword Force Jem System**
Green - 1 Force Gem
Blue - 5 Force Gems
Red - 20 Force Gems

*Only available by defeating Skullkid in forest
**Needs, or possible needs, reviving

Help me out here, people.
Title: Re:Rupee System
Post by: DW on March 06, 2007, 03:23:09 PM
there is no gold...it would be too confusable with yellow. and orange is 500 rupees isn't it? I think some of the values vary in the games...
Title: Re:Rupee System
Post by: darkphantomime on March 06, 2007, 03:28:21 PM
In OoT, the silver ruppee was worth 100 Ruppees. The Orange/Gold Ruppee (HUGE!) was worth 200.
Title: Re:Rupee System
Post by: DW on March 06, 2007, 03:34:45 PM
yeah, they are inconsistent...I think normally orange is 100 and silver is 200 though so let's go with that...umm the next reasonable sounding amount is 500, so lets say gold would be 500...
Title: Re:Rupee System
Post by: Mysterious F. on March 06, 2007, 05:01:08 PM
Oops, I forgot to say this is only for the system in current games. Gold is 500, you get one from the spider family's farther and it fills the wallet up, I think.
Title: Re:Rupee System
Post by: DW on March 06, 2007, 05:01:48 PM
what...is the point of this...?
Title: Re:Rupee System
Post by: Mysterious F. on March 07, 2007, 09:36:33 AM
To describe the system of Hyrulian Currency.
Title: Re:Rupee System
Post by: DW on March 07, 2007, 09:45:57 AM
....why? I'm pretty sure everyone here knows the value of rupees...it's a Zelda staple...
Title: Re:Rupee System
Post by: Mysterious F. on March 07, 2007, 09:55:11 AM
Well, we can also think about rupee related stuff, like how several treasure chests in TWW have only one rupee in them, disappointingly. And how it's so easy getting rupees that prices aren't really anything at all. You could buy alot of things without trying.
Title: Re:Rupee System
Post by: DW on March 07, 2007, 10:02:25 AM
no the case with LA...getting the bow takes forever...
Title: Re:Rupee System
Post by: Mysterious F. on March 07, 2007, 02:18:57 PM
I just by bombs, which are less expensive, and steal the bow.
Title: Re:Rupee System
Post by: darkphantomime on March 07, 2007, 05:38:08 PM
Then you are thus branded THEIF! For the remainder of Links Awakening.

And I think I remember, from the Oracles, there was an Orange Ruppee worth 500... I think...
Title: Re:Rupee System
Post by: Commodore Axilon on March 07, 2007, 05:45:45 PM
You know, there's this thing called the intarweb (http://en.wikipedia.org/wiki/Rupee_%28The_Legend_of_Zelda%29#The_Rupee) that allows you to look things up from the comfort of your own home!
Title: Re:Rupee System
Post by: Mysterious F. on March 08, 2007, 01:18:45 PM
You spelled it wrong, it's interweb.

Also, I seriously updated it.
Title: Re:Rupee System
Post by: Zelda Veteran on March 11, 2007, 02:28:59 PM
Well, SOME rupees turn into Rupee-likes and suck you of your rupees. (http://zs.ffshrine.org/album/minish-cap/sprites/RupeeLike(Green).gif)(http://zs.ffshrine.org/album/minish-cap/sprites/RupeeLike(Red).gif)(http://zs.ffshrine.org/album/minish-cap/sprites/RupeeLike(Blue).gif)
The trick to it is to see if they shine or not. If they are sitting in plain sight, and dont shimmer, just LEAVE THEM. I think these were first in FS/FSA and then were spotted in Minish Cap.
Title: Re:Rupee System
Post by: Mysterious F. on March 12, 2007, 12:55:05 PM
If so, then FS. FSA had no rupees. I think a force gem thing existed, though.

Can someone tell me the LA and Oracles currency? (including Ore Chunks)
Title: Re:Rupee System
Post by: Hi no Seijin on March 12, 2007, 01:40:28 PM
I'm pretty sure the blue rupee was worth one.  I think that was the only color they had, though.  If you found rupees in a chest, it was more than one.  I don't exactly remember.  And I don't remember the system in the Oracle games.