The Desert Colossus

Zelda Games => Gamecube & Wii Zelda => Topic started by: Knil on August 26, 2007, 02:00:49 PM

Title: 1st versions
Post by: Knil on August 26, 2007, 02:00:49 PM
I have just seen a lot of TP trailers on youtube and there is a lot of stuff I think they should have put in.  I think they should have put the deep forest in, the Moblin look-alike from WW, that tall lanky green/black monster, the hog army, the dead trees in Eldin Field.  What do you guys think they should have put in?
Title: Re:1st versions
Post by: Fishalicious on August 26, 2007, 02:07:35 PM
Miniblins.

And... Wizzrobes. I miss those a lot.

I really liked the WW style Moblin, it was neat. They should've kept the colourful, beautiful Kargarocs from WW, too. Not those ugly dragon-bird... things.
Title: Re:1st versions
Post by: Zoratunic on August 26, 2007, 05:26:52 PM
They should have put in magic varieties of arrows, and I know they could have made the wolf form better.
Title: Re:1st versions
Post by: Knil on August 26, 2007, 05:28:59 PM
the magic arrows is one thing i miss too
Title: Re:1st versions
Post by: Twilight Wolf on August 27, 2007, 10:42:54 PM
I like the wolf form just as it is, really... although I would have liked the ability to howl wherever you wanted, and not just when you come across a howling stone or a patch of special grass. Other than that, though, I'm pretty happy with the game, although I do wish it lasted longer...
Title: Re:1st versions
Post by: LadyNintendo on August 28, 2007, 12:04:38 AM
I wish the wolf was a little faster, or that you got the Horse Call earlier (instead of right at the moment you don't need it anymore), or that there was more possibility to use the Spinner. Otherwise, I hate how long the twilight-transportation animation lasts, not to mention having to change back, wish gets annoying.

Anyway, I really miss the miniblins. Entering the Wind castle/temple truly made me aware of that. I hope Nintendo will put a Miniblin village in the game once, something in the style of the LightFoot Village in Starfox Adventures.
Title: Re:1st versions
Post by: Knil on August 28, 2007, 04:35:20 AM
Is there anything from the edited versions of TP?
Title: Re:1st versions
Post by: IronKnuckle on August 29, 2007, 06:43:39 PM
Quote from: Fisk on August 26, 2007, 02:07:35 PM
Miniblins.

And... Wizzrobes. I miss those a lot.

I really liked the WW style Moblin, it was neat. They should've kept the colourful, beautiful Kargarocs from WW, too. Not those ugly dragon-bird... things.
Why should they put two of the most annoying enemies ever concieved in TP? By the way Ladynintendo, I don't think miniblins are intelligent enough to build something like lightfoot village.
I agree with you on kargarocs (the awsome twilit 'rocs do make up for it though). Anyway, I think the should have kept the bulblin army fight they showed in the trialer.
I think they also should have made the arrow interface eiser. They should have kept WWs system so you could cycle from normal to bomb to scope without having to puase the game. Also I don't like how the only way I can use the scope is by sacrificing the extra punch I get with the bomb arrows.
Also I found the magic armor was even more useless than WWs, which I didn't even think was possible.

Title: Re:1st versions
Post by: LadyNintendo on August 30, 2007, 01:15:47 AM
Oh where to begin? First off, Miniblins aren't annoying in my opinion. That you don't like them, fine! But others do like them and we want to see them back. Even apart from that, what do you mean with "annoying"? Because I have yet to see an enemy in a game whose annoyingness isn't directly linked to making the game they appear in a bit of a challenge even when you AREN'T fighting a boss or sub-boss. Isn't that what a game is supposed to be; a challenge?

And what makes you think they aren't intelligent enough? They use (more developed) weapons, which is some indication. Also, they are of the "goblin" species, which is intelligent in all three other instances.
Title: Re:1st versions
Post by: Knil on August 30, 2007, 04:23:34 AM
Not to take anyone's side, but I thought the Miniblins were annoying, but cute, the WW Navi.

To get back on topic, is there anything from the old versions of TWILIGHT PRINCESS that anyone misses.  You can have things that you miss from other games, but have at least one thing from TP
Title: Re:1st versions
Post by: LadyNintendo on August 30, 2007, 08:56:56 AM
Ah, I was already wondering whether you were specifically talking about Beta TP.

It's not something I really miss, as the replacement was far better. However, I hope they will one day revive the black-grey-white idea that was originally going to be the Twilight Realm. I absolutely love the more orange coloured TR, but the early black-grey-white world had a certain charm that I'd hate to see gone for good.
Title: Re:1st versions
Post by: MagmarFire on August 30, 2007, 09:26:31 AM
I think it would be cool to be chased by that Gohma like in that one trailer. That'd be a battle that I would like to try out for its uniqueness.
Title: Re:1st versions
Post by: IronKnuckle on August 30, 2007, 12:37:56 PM
Quote from: LadyNintendo on August 30, 2007, 01:15:47 AM
Even apart from that, what do you mean with "annoying"? Because I have yet to see an enemy in a game whose annoyingness isn't directly linked to making the game they appear in a bit of a challenge even when you AREN'T fighting a boss or sub-boss. Isn't that what a game is supposed to be; a challenge?
Having the enemie shout "Da nant" at the top of it lungs over and over and over does not count as "making the game more chalenging". All it does is make me want to turn down the volume. While some eniemies who have annoying characteristics (ie. WW Poes, WW purple chuchus, those clam things that are in pretty much every water dungeon, ect.) do make it more chalenging, miniblins "da nant" thing doesn't.

I remember seeing a monster on youtube (done through modding) that was basically a bunch of gorons piled on top of eacher to for a large person thing. Maybe it was saposed to be Goron mines miniboss before they came up with that one armored on (can't remember name). It would be cool either way.
Title: Re:1st versions
Post by: Knil on August 30, 2007, 05:53:31 PM
Is it Beta TP?  I was wondering because beta is Greek for "B" and I didn't want to sound like an idiot by saying "Beta TP".
Title: Re:1st versions
Post by: darkphantomime on August 30, 2007, 10:59:04 PM
'Beta' is a term in computer science used for the early stages of development of a program, where the program is usable, but an early stage where things are still being fine-tuned. Beta footage is basically conceptional stuff that is put in the game at early stages, but which may or may not appear in the final product. I've seen tons of videos of Beta Ocarina of Time, where it played off a modified version of the Super Mario 64 engine.

TP is the same way, as they were doing all kinds of things to experiment with atmosphere, boss fights, enemies, and just about everything. The 'experimental stage' if you will.
Title: Re:1st versions
Post by: LadyNintendo on August 30, 2007, 11:23:05 PM
Quote from: Iron Knuckle on August 30, 2007, 12:37:56 PM
Having the enemie shout "Da nant" at the top of it lungs over and over and over does not count as "making the game more challenging". All it does is make me want to turn down the volume. While some enemies who have annoying characteristics (ie. WW Poes, WW purple chuchus, those clam things that are in pretty much every water dungeon, etc.) do make it more challenging, miniblins "da nant" thing doesn't.

This is where the "what do you mean with annoying" part kicks in. I assumed, and forgive me that I apparently wasn't correct, that you hated their amazing respawning ability or the fact they come at you with like ten at once. If it's merely their sound you hate, the first part of my post counts. Because I just ADORE that sound. It sounds so beautiful, so busy, tribal if you want, and just.... "nice" (the word I want to use has no proper equilavent in English). I doubt I'd love the Miniblins as much as I do if they wouldn't make that sound. This is just a matter of taste. There's always something some people don't want to see make a comeback, but that wouldn't be fair to the rest, now would it?

Heh, I assume you don't like Oocca either then?
Title: Re:1st versions
Post by: Twilight Wolf on August 30, 2007, 11:59:55 PM
I would have liked to see the black-and-white Twilight Realm, too... it was an interesting idea, although I think the final version's Twilight Realm looked more like... well, twilight.
Title: Re:1st versions
Post by: Knil on August 31, 2007, 02:23:08 PM
Quote from: LadyNintendo on August 30, 2007, 11:23:05 PM
Quote from: Iron Knuckle on August 30, 2007, 12:37:56 PM
Having the enemie shout "Da nant" at the top of it lungs over and over and over does not count as "making the game more challenging". All it does is make me want to turn down the volume. While some enemies who have annoying characteristics (ie. WW Poes, WW purple chuchus, those clam things that are in pretty much every water dungeon, etc.) do make it more challenging, miniblins "da nant" thing doesn't.

This is where the "what do you mean with annoying" part kicks in. I assumed, and forgive me that I apparently wasn't correct, that you hated their amazing respawning ability or the fact they come at you with like ten at once. If it's merely their sound you hate, the first part of my post counts. Because I just ADORE that sound. It sounds so beautiful, so busy, tribal if you want, and just.... "nice" (the word I want to use has no proper equilavent in English). I doubt I'd love the Miniblins as much as I do if they wouldn't make that sound. This is just a matter of taste. There's always something some people don't want to see make a comeback, but that wouldn't be fair to the rest, now would it?

Heh, I assume you don't like Oocca either then?
Those things regenerate?  Not to offend you LN, but I think the Miniblins are the most annoying things in any game I've played, not just Zelda, and is the reason why I don't play WW.  I do like their design though.
Title: Re:1st versions
Post by: Fishalicious on August 31, 2007, 03:38:53 PM
I love Wizzrobes and Miniblins. I don't care if people think they're annoying, I think Miniblins are adorable... I like their noise, too. /:

You see, some people hate miniblins, some people don't. There's no need to argue, just don't say "why would they bring back two of the most annoying enemies?" or anything offensive. It's much like Rat people, Cat people, and Dog People. I like German Shepherds, but I'm not too fond of bulldogs. However, I still I wouldn't run up to a bulldog owner and say "Your dog's so ugly; it looks like it stopped a train with it's face!"

So, while you think that Wizzrobes and miniblins are annoying, I don't. And there's also the staple "the-noise-indicates-something's-coming!" enemy, such as a Wallmaster or a young Gohma. Oh, and the generic "let's teleport away from Link" enemy, like a Wizzrobe.

Honestly, though, there's more annoying things than a Wizzrobe or a mischief of miniblins.
Title: Re:1st versions
Post by: Commodore Axilon on August 31, 2007, 03:59:34 PM
So you can say you don't find them annoying, but people can't say they do? That's nice. And the fact that you seem genuinely offended at the thought of someone disliking a video game enemy greatly amuses me.

Anyway, if we can get back on topic, I remember seeing these big black dragon-like things-with-wings chasing after Link...somewhere, possibly in a trailer. Those could've been pretty awesome, unlike the retarded Kargarocs they undoubtedly eventually replaced them with. They didn't even make that cool sound like the ones in TWW. :(
Title: Re:1st versions
Post by: Fishalicious on August 31, 2007, 04:23:24 PM
I'm not really offended by it, and I don't mind if someone were to say I think they're annoying. However:

QuoteWhy should they put two of the most annoying enemies ever conceived in TP?

That just sounds really opinionated and stupid to me. It's saying your favourite enemy shouldn't be in a game because someone else is annoyed by their noise. /: Or their tactics.

But, yes, back on topic... I liked the idea of the soldiers all over the sewers and the invisible rats. Actually, I liked how Wolf Link seemed tired with all the invisible rats on him.
Title: Re:1st versions
Post by: LadyNintendo on September 01, 2007, 12:29:40 AM
Quote
Those things regenerate?  Not to offend you LN, but I think the Miniblins are the most annoying things in any game I've played, not just Zelda, and is the reason why I don't play WW.  I do like their design though.

Not always, but there are some caves in which they keep coming, no matter how many you kill. The goal is then to accomplish something in the short spaces of time in which they do not attack you. I'm not sure if there are other instances of respawning, possibly in the Fortress or somewhere in the outside. And I've already concluded that liking or disliking them is a matter of taste.

QuoteSo you can say you don't find them annoying, but people can't say they do? That's nice. And the fact that you seem genuinely offended at the thought of someone disliking a video game enemy greatly amuses me.

I see Fisk already said what I wanted to say. It's not about merely saying you dislike them. It's about saying Nintendo shouldn't let them return because you think they are stupid (or whatever word is appropriate).

*stops ruining Knil's topic*

Well, i find it a shame that Slugula and Unknown (http://www.youtube.com/watch?v=L-JB5kGBbIA) didn't make it. They looked nice. Oh yeah, and I really hate the canoe wasn't in the game.
Title: Re:1st versions
Post by: DW on September 01, 2007, 09:33:19 AM
Armos Titan...wow...can you imagine how awesome a boss that would be?
Title: Re:1st versions
Post by: darkphantomime on September 01, 2007, 06:35:06 PM
I think this is of the Titan Armos

http://www.youtube.com/watch?v=s-x2cl9ACV4
Title: Re:1st versions
Post by: Bboy94 on September 07, 2007, 08:49:38 PM
Miniblins, are awesome, but they are annoying, really annoying. That was the first way I died in WW. I was being swarmed by them, I hadn't gotten my sword back, and the only way to leave was to climb up a ladder, which was near impossible.