DRAWING FIGHT SCENES IS HARD!
It's why I mainly stick to drawing more inter-character stories with minimal fighting that deal mainly with the story.
For some reason it also reminds me of how I play D&D.
Me (as DM):You arrive in a small town, there is (explains town) What do you do?
My players: We kill everyone and take their stuff.
Me: Why? The people are friendly, try Role playing for once.
Player: I walk up to a townsfolk, "TELL ME WHERE I CAN KILL SOME STUFF! I MUST HAVE LOOT!"
Me: Great role playing. **Sarcasm**
Players: Do we get EXP for doing that? If not, hurry up to the killing.
And don't get me started on the jokes that get made at my expense. I work for hours trying to come up with a good scenario for a campaign, and all I get are constant jokes if a NPC's name is able to be turned into a fart joke, even if it doesn't make any sense.
My players wonder why I railroad them.
Wait... Why did I make this topic? Eh, who cares.
My friends complain because I never play D&D anymore, but it's their fault in the first place.
Anyway, did I mention I hate drawing fight scenes? Not just the fight, but the Panel construction and placement, speed lines, perspective, whether or not to make it a slanted panel of not, how long to drag the fight out, how to end it, what to put in the middle, SO MUCH STUFF.
That's why I prefer drawing fantasy stories that, while they contain fighting it's mainly based around the inter-character devolopments. The frindships and romances, backstories, stuff like that. Well that does seem more like a shoujo, doesn't it? I need to get better at fight scenes.
Which reminds me, Why do D&D players never care about Role Playing in the least? They just want to kill monsters/NPCs get loot and XP and sell it, then repeat the process. It makes no sense, its not like battle is that interesting in D&D. I feel battle should be more like a accent to a really well played Roleplaying/puzzle solving sequence.
Like dressing on a salad.
That's also how I write my Comics/manga. Fights usually accent a completion/advancement of a characters goals or story, as per a CMoA.
There, My rant is over.
I'm very confused by all this.
If you read it all you have made me a happy person. It was a random rant, but if you have anything to say on Drawing fight scenes of Players in D&D go ahead.
My rant is open for discussion.
I once read that most manga artists get very little sleep or free time because drawing about 20 pages of work in a single week takes up a lot of time. So I guess I understand a slight bit.
Well, I just have a hard time figuring out HOW to draw said fight scenes.
I draw in my free time, which might create a paradox, seeing as how we have no spare time due to drawing.
But yes, HOW to draw the fights is my biggest problem.