You are in a poorly-lit room with an unidentifiable odor, the source of which may be nearby. You taste the warm sweetness of blood, and note that you are covered in it, in copious amounts. You appear to be unscathed. The room has a single door, a bed, a closet from whence the only light source emanates, and a desk with a few drawers.
What do you do?That's right, it's text-based adventure time. For the convenience of everyone involved, try to adhere to the following command syntax, keeping your commands as concise as possible.
Quote from: example> check your pockets
There are no limits to the number of participants, the absurdity of the commands, or anything else. Have fun.
>Say out loud "It's like Netscape!"
For my first action
>eat self
Quote from: Simon the Hole Digger on February 15, 2010, 09:13:04 AM
<Say out loud> "It's like Netscape!"
The words don't echo, but they do leave you feeling strangely old.Quote from: Simon the Hole Digger on February 15, 2010, 09:13:04 AM<eat self>
As hard as you try, you find yourself unable to wrap your jaws around your own head.
Hmm... Then...
>Check myself for wounds not related to my eating of myself
>I break off a leg from the bed to use as a weapon.
Also >Enter name Sonata
I'll start my posts with Sonata *Action*
So it's really
>Sonata breaks off a leg of the bed to use as a weapon
Quote from: Simon the Hole Digger on February 15, 2010, 09:31:25 AM
>I break off a leg from the bed to use as a weapon.
There are no legs on the bed. It is a box spring and mattress lying directly on the floor.Quote from: Simon the Hole Digger on February 15, 2010, 09:31:25 AM>Enter name Sonata
You look confused. You're fairly sure that's not your name.They're commands, there's no need to say "I run away", just "run away" :P
>Open the closet door.
Quote from: Simon the Hole Digger on February 15, 2010, 10:09:08 AM
>Open the closet door.
There is no door on the closet, it's recessed into the wall. Looking into it, I don't seen anything out of the ordinary in plain sight, it's filled with shirts and other garments, and the lightbulb is obviously very old. It smells worse here.
>Check the drawers
>I check the drawers in the main room
Quote from: Simon the Hole Digger on February 15, 2010, 11:47:14 AM
>I check the drawers in the main room
I found a key, a length of rope, a gun with no ammo, and the book "Bad Monkeys
".
>Open the door, if it's locked use the key
Quote from: Simon the Hole Digger on February 15, 2010, 11:55:22 AM
>Open the door, if it's locked use the key
Why would I need a key if the door was locked from the inside? I open the door and am greeted by a hallway. It is very dark. You are likely to be eaten by a grue.
>walk carefully down the hall holding the gun as a club
Quote from: Simon the Hole Digger on February 15, 2010, 12:03:07 PM
>walk carefully down the hall holding the gun as a club
I bonked my head on something. Ouch! Maybe I'd better do something about my visibility.
>go back to the closet and flip through the book
Quote from: Simon the Hole Digger on February 15, 2010, 12:12:47 PM
>go back to the closet and flip through the book
There is no book in the closet.
>take the book out of the drawer in the main room and go to the closet to flip through it.
Quote from: Simon the Hole Digger on February 15, 2010, 12:22:58 PM
>take the book out of the drawer in the main room and go to the closet to flip through it.
It is cramped in the closet, but I read "Bad Monkeys"
. It is a good book, but there is a lump under the binding. The stench is unbearable in here.
>Examine the lump in the binding of the book and the nasty stinky clothes in the closet
Quote from: Simon the Hole Digger on February 15, 2010, 12:37:40 PM
>Examine the lump in the binding of the book and the nasty stinky clothes in the closet
The lump in the binding feels oddly key-like. The clothes do not appear to be the source of the odor in the closet.
>Look around the closet more
> Walks in, wondering why the heck no one else is in the game
Quote from: Simon the Hole Digger on February 15, 2010, 12:48:57 PM
>Look around the closet more
Nothing lies around in plain sight.Quote from: MagmarFire on February 15, 2010, 01:10:18 PM
> Walks in, wondering why the heck no one else is in the game
I walk into the closet and ponder.
>Look for the source of the stench
Quote from: Simon the Hole Digger on February 15, 2010, 01:35:23 PM
>Look for the source of the stench
There is a corpse propped up behind the clothes. My, how did I not notice that before?
>Search the corpse
Quote from: Simon the Hole Digger on February 15, 2010, 01:42:28 PM
>Search the corpse
Search yields a wallet, $0.75 in nickels, and an unbearable sense of shame.
>Examine the lightbulb
> Retrieve arms from safe
Quote from: Simon the Hole Digger on February 15, 2010, 01:53:00 PM
>Examine the lightbulb
It is old and bright when I look right at it. Great, now I have those splotches in my eyes.Quote from: Kixash on February 15, 2010, 03:18:09 PM
> Retrieve arms from safe
My arms are already attached to my sides.
>open hammerspace and pull out the Infinity plus one weapon (that also shines like a torch) and continue down the hall outside the main room.
Quote from: Simon the Hole Digger on February 15, 2010, 06:44:56 PM
>open hammerspace and pull out the Infinity plus one weapon (that also shines like a torch) and continue down the hall outside the main room.
???
>say "Darn, it doesn't work" and ask the great deity Tacheon for some sort of sign.
Quote from: Simon the Hole Digger on February 15, 2010, 06:47:33 PM
>say "Darn, it doesn't work" and ask the great deity Tacheon for some sort of sign.
After addressing no one in particular in catharsis, I kneel and pray to my malevolent benefactor. No one answers my prayers.
>Say "Tacheon is a evil god" and Look around the main room again.
Quote from: Simon the Hole Digger on February 15, 2010, 06:53:12 PM
>Say "Tacheon is a evil god" and Look around the main room again.
Surprised at my own nonchalance about the corpse in the closet, I place the man's possessions on the desk and survey the room further. The search yields no more interesting results, save for a trail of blood on the floor leading from out the door to the closet, and several centipedes trying to figure out what the sweet liquid is.
>Check my pockets
Quote from: Simon the Hole Digger on February 15, 2010, 06:58:28 PM
>Check my pockets
What a novel idea! I find:
a set of keys (aside from the two I discovered in the room)
an unloaded gun
a length of rope
.45 ACP hollow point cartridges, 9 of them
a crumpled up note
a compact LCD flashlight
knives
lint
>Load gun,
Then
>Read note
Then
>Turn on flashlight and go down hallway
(When this is over I'm totally making a story about it.)
Quote from: Simon the Hole Digger on February 15, 2010, 07:05:37 PM>Load gun
The gun is now loaded.Quote from: Simon the Hole Digger on February 15, 2010, 07:05:37 PM>Read note
Dear {smudged name},
I'm leaving you for Azrael. Please do not ever contact me again.
Love always,
SylQuote from: Simon the Hole Digger on February 15, 2010, 07:05:37 PM>Turn on flashlight and go down hallway
I start down the hall. When halfway down the corridor, I hear someone calling my name from the end of the hall. "Is that you?" it says. "Come here, quickly!" it beckons. If I strain my eyes, I can see something that looks like it may be the source of the noise.
>Go towards the source
"Please, come quickly!" it moans as you begin your approach. That voice sounds hauntingly familiar, and might be in pain.
>continue towards the source with the gun in my hand
I am unable to fire the gun in time as the unthinkable horror tears me to shreds after torturing me to insanity. When death comes, I welcome it as sweet release.
My my, that was quick. I'll make the restart as painless as possible for you.
When I come to, I am in a poorly-lit room with an unidentifiable stench. There is one door, a desk with a few drawers, and a closet from whence the only light source emanates. On the desk, there is:
a loaded gun
a length of rope
two keys, both different
>Pick everything on the desk up
>Go to closet and take the corpses wallet
>go to the hall with my gun ready
Quote from: Simon the Hole Digger on February 15, 2010, 07:21:45 PM>Pick everything on the desk up
Done.Quote from: Simon the Hole Digger on February 15, 2010, 07:21:45 PM>Go to closet and take the corpses wallet
Done. I don't feel any less guilty about looting a corpse the second time.Quote from: Simon the Hole Digger on February 15, 2010, 07:21:45 PM>go to the hall with my gun ready
It is pitch dark. You are likely to be eaten by a grue.
>Use a Stealth Boy and proceed slowly down the hall.
>If Stealth Boy is unavailable, proceed slowly down the hall.
Quote from: Edward Elric on February 16, 2010, 03:01:23 AM>Use a Stealth Boy and proceed slowly down the hall.
???Quote from: Edward Elric on February 16, 2010, 03:01:23 AM>If Stealth Boy is unavailable, proceed slowly down the hall.
A hungry grue stumbles by and snacks on your brain.When I come to, I am in a poorly-lit room with an unidentifiable stench. There is one door, a desk with a few drawers, and a closet from whence the only light source emanates. On the desk, there is:
a loaded gun
a length of rope
two keys, both different
You can feel various objects still in your pockets.
Quote from: Mayuri Kurotsuchi on February 16, 2010, 03:04:01 AM
Quote from: Edward Elric on February 16, 2010, 03:01:23 AM>Use a Stealth Boy and proceed slowly down the hall.
???
Fallout 3 item that makes you invisible.
Also, dammit! DX
>Check pockets.
>Take items from desk.
>Open closet.
Quote from: Edward Elric on February 16, 2010, 03:05:55 AMFallout 3 item that makes you invisible.
I know, the character doesn't :P
Quote from: Edward Elric on February 16, 2010, 03:05:55 AM>Check pockets.
What a novel idea! I find:
a set of keys (aside from the two I discovered in the room)
an unloaded gun
a length of rope
.45 ACP hollow point cartridges, 9 of them
a crumpled up note
a compact LCD flashlight
knives
lintQuote from: Edward Elric on February 16, 2010, 03:05:55 AM>Take items from desk.
Taken.Quote from: Edward Elric on February 16, 2010, 03:05:55 AM>Open closet.
The closet has no door.
>Load gun from pocket with cartridges.
>Turn LED* flashlight on and off to make sure it isn't dead.
>Examine closet.
Quote from: Edward Elric on February 16, 2010, 03:20:12 AM>Load gun from pocket with cartridges.
Loaded. I feel dangerous.Quote from: Edward Elric on February 16, 2010, 03:20:12 AM>Turn LED* flashlight on and off to make sure it isn't dead.
I don't have an LED flashlight. the LCD flashlight is working fine, however.Quote from: Edward Elric on February 16, 2010, 03:20:12 AM>Examine closet.
It is filled with clothes and odor.I realize I've been switching between
you and
I. I'll stick with
you from now on. Much less confusing.
>I'm afraid of what might be hidden in the closet. I turn on the flashlight and open the door out of the room.
>Use flashlight to illuminate hallway, gun at the ready.
Quote from: Edward Elric on February 16, 2010, 03:25:56 AM>I'm afraid of what might be hidden in the closet. I turn on the flashlight and open the door out of the room.
On. Opened.Quote from: Edward Elric on February 16, 2010, 03:25:56 AM>Use flashlight to illuminate hallway, gun at the ready.
The hallways is lined with a few doors, and is too long for you to be able to illuminate its entirety. You don't feel like you're alone.
>Open the closest door, gun drawn.
Quote from: Edward Elric on February 16, 2010, 03:33:12 AM
>Open the closest door, gun drawn.
It is a set of stairs, leading up to the next floor. You can smell burnt food wafting down from above.
>Examine stairs with flashlight. Stay alert to any signs of movement or sounds.
Quote from: Edward Elric on February 16, 2010, 03:52:56 AM
>Examine stairs with flashlight. Stay alert to any signs of movement or sounds.
There is no movement or anything out of the ordinary coming from above. A horrendously loud roaring starts from behind a door to your right.
>Stand back from the door in question and point flashlight at it. Ready gun.
Quote from: Edward Elric on February 16, 2010, 03:59:41 AM
>Stand back from the door in question and point flashlight at it. Ready gun.
It is simply a door, although it is vibrating slightly from the sheer bass of the roar. Although you are terrified, you can't help but feel extremely silly for some reason.
>Quickly pinch self to make sure I'm not dreaming. (Gah, I feel like I keep messing up my perspective when writing this stuff.)
>If not dreaming: resume defensive stance, and back slowly out of the room.
>If dreaming: take control of dream, change dream to something far more pleasant, and start flying.
Quote from: Edward Elric on February 16, 2010, 04:06:54 AM
>Quickly pinch self to make sure I'm not dreaming.
Ow!Quote from: Edward Elric on February 16, 2010, 04:06:54 AM>resume defensive stance, and back slowly out of the room.
What room?
>Back slowly out of the room with stairs. The one I'm currently in.
Wait, is the terrifying door within the room with stairs or down the hallway?
>If in the room with stairs: back slowly out of the room, ready to defend myself if necessary.
>If down the hall: back slowly down the hall, checking behind myself with the flashlight frequently to make sure I don't run into anything unpleasant. Or trip over something.
Quote from: Edward Elric on February 16, 2010, 04:13:09 AM>Back slowly out of the room with stairs. The one I'm currently in.
You are now back in the hall, facing the door to the stairs. The roar is still coming from the door to your right.Quote from: Edward Elric on February 16, 2010, 04:13:09 AMWait, is the terrifying door within the room with stairs or down the hallway?
The latter.
Quote from: Edward Elric on February 16, 2010, 04:13:09 AM>back slowly down the hall, checking behind myself with the flashlight frequently to make sure I don't run into anything unpleasant. Or trip over something.
When halfway down the corridor, you hear someone calling your name from the end of the hall. "Is that you?" it says. "Come here, quickly!" it beckons. If you strain your eyes, you can see something that looks like it may be the source of the noise.
>Point the flashlight in the direction of the voice, but just long enough to see if I can see anything.
Quote from: Edward Elric on February 16, 2010, 04:26:17 AM
>Point the flashlight in the direction of the voice, but just long enough to see if I can see anything.
It is still too far away to see clearly. It looks like it could be humanoid, and it sounds like it's in pain.
>Proceed slowly down the hallway facing the source of the voice, pointing both the flashlight and the gun in the same direction. Frequently check over shoulder and stay alert for any sounds coming from behind.
Quote from: Edward Elric on February 16, 2010, 04:54:38 AM
>Proceed slowly down the hallway facing the source of the voice, pointing both the flashlight and the gun in the same direction. Frequently check over shoulder and stay alert for any sounds coming from behind.
As you approach, the voice's pleading becomes more frantic. No matter how close you get to it, it's still impossible to make out exactly what or who it is. The roaring from the room behind you continues at the same volume.
>Ponder whether I should call out to the voice or not and risk possibly alerting whatever thing is growling behind the door behind me.
>Turn around and face the growling noise.
>Call out to the voice. "Hello? Where are you?"
Quote from: Edward Elric on February 16, 2010, 05:11:26 AM>Ponder whether I should call out to the voice or not and risk possibly alerting whatever thing is growling behind the door behind me.
You ponder.Quote from: Edward Elric on February 16, 2010, 05:11:26 AM>Turn around and face the growling noise.
Nothing stirs.Quote from: Edward Elric on February 16, 2010, 05:11:26 AM>Call out to the voice. "Hello? Where are you?"
"I'm over here," the voice calls, and it may be a trick of the acoustics but it sounds like it has gotten closer. "Please hurry, I think I might be hurt badly."
>Judging from my past experience, gun it down
>Then shoot it again for good measure
Quote from: Simon the Hole Digger on February 16, 2010, 07:14:21 AM>Judging from my past experience, gun it down
The being half-shrieks, half-cackles as the first bullet bites into its flesh.Quote from: Simon the Hole Digger on February 16, 2010, 07:14:21 AM>Then shoot it again for good measure
The... thing... dives behind the corner, and you can hear it running away. Perhaps it won't bother you again...
>I go to the room with the stairs.
Quote from: Simon the Hole Digger on February 16, 2010, 08:42:14 AM
>I go to the room with the stairs.
You are now facing up a flight of stairs. In the hallway, the room to your right has grown silent.
>Point the gun up the stairs and go up
Quote from: Simon the Hole Digger on February 16, 2010, 08:54:17 AM
>Point the gun up the stairs and go up
Nothing bothers you as you reach the top of the stairs. Directly at the top of the stairs is a door leading to the outside of the house. To the right is the kitchen. The door to the left is closed.
>Carefully search the kitchen
Quote from: Simon the Hole Digger on February 16, 2010, 09:09:58 AM
>Carefully search the kitchen
Next to the stove is a knife rack with various cutting tools designed for slicing meat, delicious meat. Oh man, what you wouldn't give for just a single hamburger, a juicy steak, even some chicken wings. Just something, anything to sate that insurmountable craving for RED MEAT. MEAT! YOU MUST HAVE MEAT! You raid the fridge and, somewhere between the severed head of your roommate and the cabbage, you find an 8oz sirloin.
A delicious half-hour later, you're on the kitchen floor, licking your fingers.
Also, in the oven there is another crumpled up note, near the burners. If you had turned on the oven, it would have been incinerated instantly. Oh, and the freezer door is slightly ajar.
>Get the note
>read it
>open the freezer
Quote from: Simon the Hole Digger on February 16, 2010, 10:49:45 AM>Get the note
Gotten.Quote from: Simon the Hole Digger on February 16, 2010, 10:49:45 AM>read it
Az, I'm leaving you this note in case you don't hear from me. I'm concerned about {smudged name}, he doesn't seem... normal. In any case, I love you now and always will.
SylQuote from: Simon the Hole Digger on February 16, 2010, 10:49:45 AM>open the freezer
When you open it fully, you are greeted by a horrendous stench. Various body parts, each in various stages of decomposition exacerbated by the lack of proper freezing, appear blackened and necrotized, and very bloody. Whoever they belonged to was alive when they were removed. There is also melted ice cream. What a waste.
>Go to the door on the left of the room at the top of the stairs
Quote from: Simon the Hole Digger on February 16, 2010, 02:54:07 PM
>Go to the door on the left of the room at the top of the stairs
Aside from being smeared with blood and having pentagrams and satanic symbols carved into it with what appears to be fingernails, it's rather unremarkable. The smell of death is less prevalent here.
>open it and shoot anything alive (Or undead) inside
Quote from: Simon the Hole Digger on February 16, 2010, 03:29:49 PM
>open it and shoot anything alive (Or undead) inside
The computer did not appreciate the spray of lead, and precious mystery-solving information may have been lost forever. The microwave, the other computer, and the pantry were safe from the gunfire.
>Examine both computers
Quote from: Simon the Hole Digger on February 16, 2010, 04:22:30 PM>Examine both computers
The more modern of the two, an iMac made in 2001, has been destroyed by gunfire. The oldest one, a 1993 Macintosh LC3, appears to be in working order. It is currently running, with an entertaining screensaver featuring Boris the Cat.
>Go through the files on the older one
Quote from: Simon the Hole Digger on February 17, 2010, 06:35:34 AM
>Go through the files on the older one
You find nothing of interest save for a folder titled "schedules". It contains class schedules, bus routes, and various other maps and timesheets. You are fairly certain you don't attend any classes.
>Leave the house
>Leave the house out of the door that leads to the outside from the room at the top of the stairs. Also while skipping.
Quote from: Simon the Hole Digger on February 19, 2010, 11:14:11 AM
>Leave the house out of the door that leads to the outside from the room at the top of the stairs. Also while skipping.
You feel strangely compelled to skip to the door leading outside, only to have your arm nearly wrenched out of its socket when you try to pull the door open. It appears to have been boarded up... from the outside.
A giggle comes from the stairs behind you.
>turn around with gun drawn
Quote from: Simon the Hole Digger on February 19, 2010, 11:18:40 AM
>turn around with gun drawn
Nothing is there. The roaring sound begins again from the door at the bottom of the stairs and to the left. It's the exact same volume and tone as it was before.
>Roar back
Quote from: Kixash on February 19, 2010, 04:04:56 PM
>Roar back
Nothing changes, but you feel a lot better.
>combat roll
>use cheat code
>Be serious about the game.
>Investigate the giggle. Point the flashlight in the direction of the sound and say "Hello?"
Quote from: Kixash on February 21, 2010, 09:31:39 PM
>use cheat code
You receive a small static shock. A scrap of paper drifts down from the ceiling, with "no cheating" written in blood.Quote from: Edward Elric on February 21, 2010, 09:42:49 PM
>Be serious about the game.
You put your serious face on.Quote from: Edward Elric on February 21, 2010, 09:42:49 PM>Investigate the giggle. Point the flashlight in the direction of the sound and say "Hello?"
There's nothing there.
>shoot anyway
Quote from: Kixash on February 22, 2010, 11:09:42 PM
>shoot anyway
You fire down the stairs. The bullet never makes contact with anything. Anything
.
>Proceed down the stairs. With a combat roll. Yet slowly.
Quote from: Kixash on February 23, 2010, 03:36:21 PM
>Proceed down the stairs. With a combat roll. Yet slowly.
You decide it's against better judgment to do a combat roll down the stairs. You are now at the bottom. The roaring room is to your left and that thing
from earlier vanished off to your right.
>identify creature from its roar using extensive knowledge of animal noises
Quote from: Kixash on February 24, 2010, 10:59:32 PM
>identify creature from its roar using extensive knowledge of animal noises
It's like no creature you've ever heard before. It would have to have powerful lungs to continue producing the same tone nonstop for 10 minutes at a time.
>Find the creature and kill it dead
>Undo last move. After all, it could be some supernatural creature not yet known to human science. Killing it unnecessarily would probably do more harm than good.
>Move carefully past the door so as not to attract the creature's attention.
>Proceed down the hallway like before.
Quote from: Edward Elric on February 27, 2010, 07:39:32 PM
>Undo last move. After all, it could be some supernatural creature not yet known to human science. Killing it unnecessarily would probably do more harm than good.
doneQuote from: Edward Elric on February 27, 2010, 07:39:32 PM>Move carefully past the door so as not to attract the creature's attention.
doneQuote from: Edward Elric on February 27, 2010, 07:39:32 PM>Proceed down the hallway like before.
done