The Desert Colossus

Zelda Games => Gamecube & Wii Zelda => Topic started by: larwaa on March 23, 2010, 07:18:07 AM

Title: Zelda Wii + Vitality Sensor
Post by: larwaa on March 23, 2010, 07:18:07 AM
http://mynintendonews.com/2010/03/22/nintendo-wii-miyamoto-hints-zelda-wii-could-use-wii-vitality-sensor/
Title: Re: Zelda Wii + Vitality Sensor
Post by: Hi no Seijin on March 23, 2010, 08:08:21 AM
Hmmm, the more scared you are, the tougher the enemies become.  And they tougher they are, the more scared you become.  Unless you manage to calm down.  I dunno about this.
Title: Re: Zelda Wii + Vitality Sensor
Post by: Pea-Tear Griffin on March 23, 2010, 10:32:48 AM
I don't normally get scared over a video game... does that mean all my enemies will be like little girls?
Title: Re: Zelda Wii + Vitality Sensor
Post by: MagmarFire on March 30, 2010, 05:08:29 PM
Assuming the enemies are tough to start with, that would be AWESOME!!! However, that does mean you'll have to assume you'd get scared, which has various bounds from person to person, of course.

But does it hint that the next Zelda will be a relatively-scary one? Well, why not? I think we got more info out of it than the article shows at face value.
Title: Re: Zelda Wii + Vitality Sensor
Post by: Fishalicious on March 31, 2010, 12:52:55 PM
Oh. ... ):

I like the idea, but it looks to be based on people's physical reactions- shaking, sweating, or maybe if I read the article, just pulse. But as a rather nervous person (I shake more than someone with Parkinsons) I feel this will negatively influence the way I play the game.
Title: Re: Zelda Wii + Vitality Sensor
Post by: Keaton on March 31, 2010, 03:15:25 PM
Quote from: Sfikx on March 31, 2010, 12:52:55 PM
Oh. ... ):

I like the idea, but it looks to be based on people's physical reactions- shaking, sweating, or maybe if I read the article, just pulse. But as a rather nervous person (I shake more than someone with Parkinsons) I feel this will negatively influence the way I play the game.

It'll just make it more challenging for you :3
Title: Re: Zelda Wii + Vitality Sensor
Post by: Pale Dim on April 02, 2010, 10:05:10 PM
If that's the case, I hope they don't take us back to any place like the Shadow Temple. The music was scary enough for me, and with today's graphics, I probably won't last long!
Title: Re: Zelda Wii + Vitality Sensor
Post by: Pea-Tear Griffin on April 04, 2010, 10:20:02 AM
I would love that so much though....

Title: Re: Zelda Wii + Vitality Sensor
Post by: MagmarFire on April 08, 2010, 08:16:44 PM
That would be awesome. It would be awesome to have more Zelda-induced nightmare fuel. :D
Title: Re: Zelda Wii + Vitality Sensor
Post by: The Glamour Nazi on April 09, 2010, 10:38:36 AM
The darkness of a MM dungeon with the creepy music of Forest temple with TP graphics.

*Squeals in fright)
Title: Re: Zelda Wii + Vitality Sensor
Post by: MagmarFire on April 09, 2010, 11:01:09 PM
And with screeching Twilit Messengers and ReDeads. Even better.
Title: Re: Zelda Wii + Vitality Sensor
Post by: Hi no Seijin on April 10, 2010, 09:06:33 PM
Oh, gods, the ReDeads would never stop humping Link's face.  I think you mean even worse.
Title: Re: Zelda Wii + Vitality Sensor
Post by: TP Zelda on April 19, 2010, 02:44:57 AM
I think a scary Zelda game would be awesome.

I mean, MM and OoT were probably the scariest, considering the darkness and Gibdo's/Redeads, the moon falling in three days, etc, and the ReDeads/Gibdos (were tehre Gibdo's in OoT? o...O), Wall Masters...It's also scary how I've forgotten so many enemy names. ;~;

But if Zelda actually makes me scared like it used to, I'd be dang happy. 8D
Especially if the enemies were wayyy harder, and they had a new evil guy that's not Ganondorf...o...O

Maybe even a game without Zelda. *nodnod*
Title: Re: Zelda Wii + Vitality Sensor
Post by: Deku on May 03, 2010, 07:25:44 AM
Quote from: TP Zelda on April 19, 2010, 02:44:57 AM
...I mean, MM and OoT were probably the scariest, considering the darkness and Gibdo's/Redeads...
I completely agree. I don't know what the difference is yet, but OoT was the scariest Zelda game, while Twilight Princess didn't scare me in the slightest. I'm confused about. Majora's Mask got scary when the Day-3 theme was playing(which I totally found and i-poded for its overall badKaminaness). On the other hand, I don't like the idea of having to keep a finger inside of a device while I play a video game. And if it hooks up to the Wiimote, how would one use the nunchuck? I hope Nintendo focuses more on awesome story and gameplay rather than superfluous extensions to the controller and sensor.

MOD EDIT: I can't wait for those rules to become slightly less strict... I'll let the others decide if this is warnable.

Until then, here's a perfectly acceptable synonym. Oh, yeah.

edit: whoa, did I type that here? Guess I got a little too comfortable  ;)
I'll do my best not to let that happen again.
Title: Re: Zelda Wii + Vitality Sensor
Post by: Vaati on October 28, 2010, 06:20:13 PM
Interesting concept for the game. If they follow through with it, I'll just have to be sure not to act nervous.  :D