...
TITLE REVEAL!!!! :D :D :D :D :D :D :D
GOGOGOGOGOGOGOGO!!!! (http://www.ripten.com/2010/06/15/e310-the-legend-of-zelda-skyward-sword/)
Another whip for more Indiana Link action? Excellent.
However, does this mean that the Clawshot/Double Clawshot won't be returning?
I am generally unimpressed with this entire thing. Not only does the graphic style not fit in at all with the theme and general goal of realism (said by Myiamoto himself in the post E3 "Iwata asks" videos shown on the nintendo website after the show), but everything looks extremely under-developed. Just take a look back at the trailer (http://www.gametrailers.com/video/e3-2010-zelda-skyward/101469). Pause it a few times and you'll see the rigid models and shoddy environments.
Gameplay wise, WTF IS GOING ON?! 1:1 swordplay that isn't 1:1?! A gun that shoots an invincible beetle?! A whip that doesn't damage things?!
On the plus side, the Bow and Arrows look fun. Not to mention the developers have FINALLY taken it upon themselves to make rupees and hearts actual physical objects instead of an illusion that only exists if you run over it.
As a whole, even gameplay wise, I will not be spending more than $20 on this, if I feel it's even worth getting my Wii fixed for it.
It resembles Twilight Princess if it and Wind Waker had some sort of freaky, incestful love child that enjoys shoving crayons up his nose and playing with oversized beetles.
So yeah, defend if you must (I KNOW you will :P ), but I will remain rooted to my opinion unless I see some real progress. You know, when it stops looking like an Indie game made in one year and starts looking and feeling like a game that has been in production for god knows how many years and is slated for release in next year.
I'm not going to defend it; in fact, I agree with most of what you said. I don't like the graphic style at all. I wish they would have just kept the style used in TP.
Quote from: Commander Ray Shepard on June 15, 2010, 11:28:14 AM
I am generally unimpressed with this entire thing. Not only does the graphic style no fit in at all with the theme and general goal of realism (said by Myiamoto himself in the post E3 "Iwata asks" videos shown on the nintendo website after the show), but everything looks extremely under-developed. Just take a look back at the actual[/i] physical objects instead of an illusion that only exists if you run over it.
As a whole, even gameplay wise, I will not be spending more than $20 on this, if I feel it's even worth getting my Wii fixed for it.
It resembles Twilight Princess if it and Wind Waker had some sort of freaky, incestful love child that enjoys shoving crayons up his nose and playing with oversized beetles.
So yeah, defend if you must (I KNOW you will :P ), but I will remain rooted to my opinion unless I see some real progress. You know, when it stops looking like an Indie game made in one year and starts looking and feeling like a game that has been in production for god knows how many years and is slated for release in next year.
(http://pause%20it%20a%20few%20times%20and%20you'll%20see%20the%20rigid%20models%20and%20shoddy%20environments.%20%3Cbr%20/%3E%3Cbr%20/%3EGameplay%20wise,%20WTF%20IS%20GOING%20ON?!%201:1%20swordplay%20that%20isn't%201:1?!%20A%20gun%20that%20shoots%20an%20invincible%20beetle?!%20A%20whip%20that%20doesn't%20damage%20things?!%20%3Cbr%20/%3E%3Cbr%20/%3EOn%20the%20plus%20side,%20the%20Bow%20and%20Arrows%20look%20fun.%20Not%20to%20mention%20the%20developers%20have%20FINALLY%20taken%20it%20upon%20themselves%20to%20make%20rupees%20and%20hearts%20%5Bi)
So a case of "It's different but the same so it sucks?"
Why are you fans so hard to please?
Quote from: Tom Satan Bombadil on June 15, 2010, 01:33:14 PM
So a case of "It's different but the same so it sucks?"
Why are you fans so hard to please?
No, it's not different. That's the point. From what we can tell, they took Twilight Princess and gave it low-res Wind Waker textures. The models are rigid and awkward looking and the environments look like an early N-64 indie game.
The gameplay looks extremely gimmicky and most likley
is, given the whole thing is based around motion plus, which is great for the bow and sword but looks tacked-on with everything else.
And it would be VERY easy to please "us fans" if they'd actually used their 4+ years wisely and made a nice looking, intuitive game that eliminated the complaint-inducing issues instead of repeating them
yet again.
Aw hell, who really knows? With luck I'll eat my words by 2011 and we'll all have a game worth looking forward to.
...Probably not, but a guy can dream right? :'(
I kinda saw this coming... (http://tvtropes.org/pmwiki/pmwiki.php/Main/UnpleasableFanbase)
The way I kind of think of it, the style's an updated
Ocarina of Time style--meaning an anime style, which I warmly welcome. OoT wasn't exactly realistic with its color palette, even though, admittedly, that could've been due to technical limitations.
Do I wish they could've added a bit of texture to it? Well, yes, I do admit that I was a tad disappointed with the lack of realism--
but I think this is a very good medium. It's brightly-colored enough for it to demonstrate its aura of fantasy (last time I checked, fantasy != reality; really, is realism
that important in a
fantasy game?) but flexible enough so it can easily make the atmosphere as dark as
Majora's Mask as the story and environment demand.
tl;dr Do I like the art style? Quite so. Do I prefer the
Twilight Princess style? Truthfully, yes, but I think a lot of that has to do with what I was expecting due to the concept art. Am I gonna complain and let it taint the experience of what's to come? No. I say let the release make that choice.
Quote from: Commander Ray Shepard on June 15, 2010, 11:28:14 AM
Gameplay wise, WTF IS GOING ON?! 1:1 swordplay that isn't 1:1?! A gun that shoots an invincible beetle?! A whip that doesn't damage things?!
Not to mention the developers have FINALLY taken it upon themselves to make rupees and hearts actual physical objects instead of an illusion that only exists if you run over it.
In this order:
1.) Recall that they were having problems with signal interference. From what I've heard, those problems were absent on the show floor.
2.) I take it you never used the Clawshot and Gale Boomerang on hearts and Rupees in
Twilight Princess? :P
Quote from: Commander Ray Shepard on June 15, 2010, 11:28:14 AM
I am generally unimpressed with this entire thing. Not only does the graphic style not fit in at all with the theme and general goal of realism (said by Myiamoto himself in the post E3 "Iwata asks" videos shown on the nintendo website after the show), but everything looks extremely under-developed. Just take a look back at the trailer (http://www.gametrailers.com/video/e3-2010-zelda-skyward/101469). Pause it a few times and you'll see the rigid models and shoddy environments.
Gameplay wise, WTF IS GOING ON?! 1:1 swordplay that isn't 1:1?! A gun that shoots an invincible beetle?! A whip that doesn't damage things?!
On the plus side, the Bow and Arrows look fun. Not to mention the developers have FINALLY taken it upon themselves to make rupees and hearts actual physical objects instead of an illusion that only exists if you run over it.
As a whole, even gameplay wise, I will not be spending more than $20 on this, if I feel it's even worth getting my Wii fixed for it.
It resembles Twilight Princess if it and Wind Waker had some sort of freaky, incestful love child that enjoys shoving crayons up his nose and playing with oversized beetles.
So yeah, defend if you must (I KNOW you will :P ), but I will remain rooted to my opinion unless I see some real progress. You know, when it stops looking like an Indie game made in one year and starts looking and feeling like a game that has been in production for god knows how many years and is slated for release in next year.
not gonna defend ALL of it, but given that nintendo HAS been known to rush to get a display for E3 (epona in TP for example), there's a chance that the final textures/models might be expanded upon. There's several missing frames where I'm sure the models are a bit laggy, but that may be fixed yet.
I've not got very high hopes, but I am still going to play it and hopefully enjoy it nonetheless, even if I think it IS a little subpar so far. I went into ST with a "this will suck" mentality, but I liked it in the end.
Besides why is no one looking at the new 3DS OOT remake? Given the way the gameplay in that looks (http://www.1up.com/do/newsStory?cId=3179901), I want to assume that SS will look similar with the textures. It might not, but still!
EDIT: linked the wrong thing AND improperly.
As per usual with Nintendo, the first tidbits on the story have been revealed in a roundtable conference.
Please respect the wishes of those (well, mainly me :P ) who want to keep the story as fresh as possible by remembering to put all spoilers in spoiler tags such as these and by trying to refrain from putting new and upcoming pictures of the game out of signatures and avatars. If you have pictures to show, please link them. TinyURLing them will help keep the spoiler titles out of URL parameters.
Note that I'm only asking a favor; this is not a new rule. I will refrain from giving warnings, but still, do know that if you spoil me, you're going to get one royally ticked off Mags. ;)
EDIT: OH, MY GOSH. OH, MAH GAWSH!!!
Who cares about the art style!? WE GET ORCHESTRATED MUSIC, BABY!!! (http://wii.ign.com/articles/109/1098643p1.html)
Quote from: Tom Satan Bombadil on June 15, 2010, 01:33:14 PM
Why are you fans so hard to please?
Amen to that.
Mags, it's not that hard to read spoilers when you use the glow tags, at least for me. It's why I stick to the beige color tags to cover up spoilerific information. But, you know, to each their own; I'm just suggesting an alternative way to hide spoilers. If you need to know how to get a TinyURL, visit this site. (http://tinyurl.com/)
As for Skyward Sword, I love the new graphical representation, and I love that it'll have orchestrated music. I don't know about you all, but I saw what was probably a Deku in the trailer, so it looks like they'll be making a return. I'd love to see the Gerudos again as well, but I'm not raising my hopes on that. As for the new beetle item, I think it adds a pleasant little quirk to the Zelda universe.
I feel stupid now. Why didn't I think of this when Bill and Miyamoto said it?
"Your sword is the sword that will PIERCE THE HEAVENS!!!"
...Sorry. I had to get that out of my system. XD
EDIT: And what do you know? It looks like my theory of this game covering the origins of the Master Sword and, thus, taking place before Ocarina of Time has been confirmed. Seems like a Foregone Conclusion (http://tvtropes.org/pmwiki/pmwiki.php/Laconic/ForegoneConclusion), too. I'd avoid TV Tropes if I were you guys if you want to avoid pre-release spoilers. They're not tagging them for some stupid reason.
Quote from: MagmarFire on June 15, 2010, 05:07:12 PM
Quote from: Commander Ray Shepard on June 15, 2010, 11:28:14 AM
Gameplay wise, WTF IS GOING ON?! 1:1 swordplay that isn't 1:1?! A gun that shoots an invincible beetle?! A whip that doesn't damage things?!
In this order:
1.) Recall that they were having problems with signal interference. From what I've heard, those problems were absent on the show floor.
That's not what I meant. The only thing they were having trouble with was the bow. Recall that's the only thing I was looking forward to.
Quote from: Hi no Seijin on June 15, 2010, 09:02:22 PM
As for Skyward Sword, I love the new graphical representation,
Why?
No, seriously. I'm not trying to be a sarcastic a**hole right now (although I may be succeeding), I really want to know what about it appeals to you.
*Raises flame shield of wonder*
@Mags: I will be raising my hopes about the Gerudos being in Skyward Sword now.
@HH92: It's like MagmarFire said. It shows that Zelda is a fantasy game, but if the events of the game turn dark, the graphical style will support it. Besides, I'm not really one to nitpick over how a game is represented graphically. For the Zelda series, I'm more concerned about its story than it's graphical style.
Also, you asked an honest question; I did not sense any douchebaggery from you.
Quote from: Hi no Seijin on June 16, 2010, 07:49:00 AM
@HH92: It's like MagmarFire said. It shows that Zelda is a fantasy game, but if the events of the game turn dark, the graphical style will support it. Besides, I'm not really one to nitpick over how a game is represented graphically. For the Zelda series, I'm more concerned about its story than it's graphical style.
Also, you asked an honest question; I did not sense any douchebaggery from you.
I see...
Well more power to ya then. It just feels sort of... spoiled to me, if you can understand. I keep thinking about how awesome in general it could be as opposed to how awesome it is.
Am I saying it should look like Twilight Princess? No. But they should have taken a step in that direction and improved it.
My main gripe with Twilight Princess was that they hyped it up for 2 or 3 years through trailers and delays that by the time I played it, I was very underwhelmed. Hopefully, Nintendo can avoid that this time.
Gamefreak edit: My bad if anyone read this before I caught my mistake.
Quote from: Commander Ray Shepard on June 16, 2010, 06:40:56 AM
That's not what I meant. The only thing they were having trouble with was the bow. Recall that's the only thing I was looking forward to.
It seemed to me that they were having trouble with the slingshot and the sword, too. Link's movements did seem rather rigid and unresponsive at the time.
But still, my apologies for the misunderstanding.
Quote from: Commander Ray Shepard on June 16, 2010, 07:57:41 AM
Well more power to ya then. It just feels sort of... spoiled to me, if you can understand. I keep thinking about how awesome in general it could be as opposed to how awesome it is.
I think it's only natural to do that. After all, we haven't played the game, and we only have a small peek into the story. Nintendo's only scratched the tip of the iceberg. It's legitimate to feel underwhelmed at this point.
No matter what anyone feels, I'm with Gamefreak at this point when I say that I hope they don't hype it to the heavens like they did with
Twilight Princess. For that matter, I hope this is all they're saying about the game until it's released. Like, I hope they don't say anything about the antagonist, either.
Please keep your secrets, Nintendo! I'll understand! :<
You DO realize that the game isn't complete yet, right? These are beta graphics, people. The real deal will look a lot better, you can count on it.
I'm gonna play devil's advocate here and say that when Twilight Princess was showcased at E3 2006 (I think), the graphics changed hardly at all between then and the release.
Quote from: ZeldaVeteran on June 16, 2010, 12:14:24 PM
You DO realize that the game isn't complete yet, right? These are beta graphics, people. The real deal will look a lot better, you can count on it.
When games are only a year away form release, you can count on the final product being the same as it currently is. It takes unprecedented amounts of time and money to make a Zelda game. Not to mention it's been said (at the Nintendo developer's roundtable methinks) that they're just putting on finishing touches. Characters and environment models and textures (meaning detail, of which it lacks) certainly aren't finishing touches. ::)
Quote from: Commander Ray Shepard on June 16, 2010, 05:17:32 PM
Quote from: ZeldaVeteran on June 16, 2010, 12:14:24 PM
You DO realize that the game isn't complete yet, right? These are beta graphics, people. The real deal will look a lot better, you can count on it.
When games are only a year away form release, you can count on the final product being the same as it currently is. It takes unprecedented amounts of time and money to make a Zelda game. Not to mention it's been said (at the Nintendo developer's roundtable methinks) that they're just putting on finishing touches. Characters and environment models and textures (meaning detail, of which it lacks) certainly aren't finishing touches. ::)
You wanted textures? Well, you're SOL. I really think you're underestimating this game. When I saw the Wind Waker, I was filled with rage. I had waited so long for a Game Cube Zelda game that it infuriated me to see such graphics. Two whole years later, I found a copy of it on sale at Wal-Mart for $20. I decided to give it a shot. It
was a Zelda game after all. Right now, It's my favorite Zelda title next to the N64 Zeldas and Link to the Past. Seriously, you're getting all worked up over something so small. You can't say that it didn't look awesome! What I was saying about the graphics being better is that it won't look as choppy and edgy. If you wanted textures, look no further than the Wind Waker. That's probably about all the texture you'll see in the game.
I have to raise a point.
When Wind Waker was unveiled, people raged because it was to cartoonish and demanded a return to the Ocarina of Time style.
When Twilight Princess came out, people raged because it was too similar to Ocarina of Time.
I'm not quite sure what the issue is. We've raged about graphics before, and both times, we've received top notch Zelda games. I rarely see an insult directed towards Wind Waker's gameplay. My only complaint about Twilight Princess was that I was burned out on it by the time it came out from the years of hype and trailers.
I have yet to be disappointed by a Zelda game. The presentation might not be exactly what we're looking for, but I'm sure it will be a great game nonetheless.
To all you story lovers out there, including me, I have some...alarming news.
Apparently, this game is going to "focus less on story. . .and more on 'fun.'" While I approve of them focusing on gameplay, which is arguably the most important aspect of a game, I do worry that the story's going to be subpar...especially since, the way things are going now, it would seem that this could finally dethrone Link's Awakening as the most tragic game in the series.
If it doesn't, then...dang. I am disappoint. :(
Quote from: MagmarFire on June 16, 2010, 07:17:03 PM...especially since, the way things are going now, it would seem that this could finally dethrone Link's Awakening as the most tragic game in the series.
Seriously?! You too Magmar? The only thing you people know about the game so far is its graphics for christ sake! >:(
I can't believe you're all being so judgmental simply because the game is cell shaded. Now you're trying to say that because of the way the trailer looked that it could be the worst Zelda game of all time? Seriously, it's really disturbing to know that this is what gamers are becoming.
...
What.
Quote from: Eiji Aonuma (approximate quote)The games of the past seemed to have focused more on story and dungeons. This game will, rather, focus on "fun."
It was something Aonuma himself said, so of course I'm worried. And by
tragic, I meant something like
358/2 Days--with a moving story that brings tears to my eyes.
My god, the fall of video games.
There are enough "fun" games out there, if they don't deliver fans will be pissed and will it buy the next game, meaning a loss of money.
Or at leas I wish the fans would do so, show nintendo we won't take the crap they feed us cause we're fans.
Quote from: Tom Satan Bombadil on June 16, 2010, 08:24:11 PM
Or at least I wish the fans would do so, show nintendo we won't take the crap they feed us cause we're fans.
Starting to see my point? ::)
This game, not only graphically but as a whole, looks, for lack of a better term, crappy.
And to respond to all those who use the example of Wind Waker to prove what appears to be a valid point, you don't quite understand. I don't hate it because it's cartoony. I actually enjoyed Wind Waker's art style quite a bit.
With Skyward Sword, the models and textures don't fit nicely together. It's been revealed (forget by who, but either Myiamoto or Aonuma) that, like in the teaser poster, they had originally gone with TP-esque art style. Under Myiamoto's "suggestion" (more like command/ threat ::) ), they changed the art style but not the things it was applied to, resulting a contorted mess.
But, as I've said earlier, we should all hope I eat my words come release day.
We should also hope Satan calls in a snow day and fish join the New York City marathon. :'(
EDIT: Please look at this pic and tell me you're still impressed:
http://www.zeldauniverse.net/gallery/images/6838/1_RVL_ZeldaSS_08ss14_E3.png
At this point, I only really care most about the story and the gameplay...the former of which is likely taking not only a backseat but on the sidelines.
HH92, what flaw am I supposed to see in that screenshot?
Quote from: Hi no Seijin on June 16, 2010, 08:57:12 PM
HH92, what flaw am I supposed to see in that screenshot?
I think he means that the grass looks pretty bad. This is ONLY a beta area. Is it so hard to understand?
Now that I've given myself some time to gather my thoughts on what Mags has reported....
...
The grass? Is that true, HH92? You're nitpicking over a trivial detail as the effing grass not looking good enough? (My apologies if the first word in italics is too close to the word it substitutes.)
I don't know about you all, but to me, video games has become a way to tell a story, and it's very disheartening to hear that Nintendo is going to forsake it just to make a game more fun to pull in new fans. They already whored out Mario to make money; they don't have to let Zelda suffer. Granted, gameplay is important; it's one of two factors that I consider dealbreakers when I decide on what games I'd like to play. But the second factor is story, and it's a tad bit more important because if the story is good enough I'll forgive gameplay. I doubt I'm as worried as MagmarFire, but I am worried. Story should be given just as much focus as gameplay, and with a whole team of people working on a single game there should be no excuse to let either one suffer in favor of the other.
Quote from: Hi no Seijin on June 16, 2010, 10:04:41 PM
The grass? Is that true, HH92? You're nitpicking over a trivial detail as the effing grass not looking good enough?
While the grass does, in fact, look awful, I was trying to provide evidence of what I described in the post above it. That being, if you did not read it, that the art style looks terrible in my
humble opinion on the models they originally made for a more realistic art style.
And yes, I believe they are going to do to Zelda exactly what they've done to Mario.
They're
way past beating a dead horse. Now they're more like...dragging it along the road and beating with it's own spine.
Yes, that's an appropriate analogy for what they've done Mario and are currently doing with nearly all their major franchises.
In many ways, this Zelda was Nintendo's last chance in my book. I've always been fed up with them, their methods, their games, and nearly everything about them. In the past year or so I've started playing other games that aren't all sunshine and rainbows and enjoyed them far more than any Nintendo games. This was their final chance and in more ways than one they blew it.
Perhaps if they'd actually come up with a NEW idea instead of depending 100% on outdated ancient franchises, I'd be a bit more pleased. Seriously, go back and watch this year's conference. Not a
single game they showcased was original.
NOT A SINGLE ONE![/off topic nerd rant]
Even if SS had better art direction, I still wouldn't be satisfied. Sure I might have been excited now, but in the long run I'd still not enjoy it.
Quote from: Commander Ray Shepard on June 16, 2010, 11:49:35 PM
Even if SS had better art direction, I still wouldn't be satisfied. Sure I might have been excited now, but in the long run I'd still not enjoy it.
Then I guess
Zelda was doomed from the start.
I can't see them ever letting us down with a big Zelda title. I really think you're all worrying about what was said about story and dungeons not being as important as fun. I think what he meant to say was that the series has been riding on that all along, and because of it, the game wasn't fun. To be completely honest, I've been playing it completely for the story and swordplay. Dungeons can be a pain in the neck, but it is always worth it to see what will happen next. I don't think they'd be so stupid as to completely change the formula of a perfect series, and I definitely don't think Miyamoto would let them produce a Zelda title that he is not completely satisfied with.
Quote from: MagmarFire on June 17, 2010, 05:28:52 AM
Quote from: Commander Ray Shepard on June 16, 2010, 11:49:35 PM
Even if SS had better art direction, I still wouldn't be satisfied. Sure I might have been excited now, but in the long run I'd still not enjoy it.
Then I guess Zelda was doomed from the start.
That was me commenting on how the controls appear to be gimmicky, among other things.
Quote from: ZeldaVeteran on June 17, 2010, 08:04:41 AM
I definitely don't think Miyamoto would let them produce a Zelda title that he is not completely satisfied with.
:P That's the problem. I've lost nearly all respect for Myiamoto in the past few years because he no longer has that spark that started all these great franchises. Doing things like butchering Mario n' friends took away most if not all my respect for him, although I still have some left for what he
was, not is.
As I said earlier, it was Myiamoto who upended the tea table* and forced the SS team to rush together a different art style and most likely Myiamoto who pushed the gimmicky-looking controls.
*See what I did there?
Quote from: ZeldaVeteran on June 17, 2010, 08:04:41 AM
I can't see them ever letting us down with a big Zelda title. I really think you're all worrying about what was said about story and dungeons not being as important as fun. I think what he meant to say was that the series has been riding on that all along, and because of it, the game wasn't fun. To be completely honest, I've been playing it completely for the story and swordplay. Dungeons can be a pain in the neck, but it is always worth it to see what will happen next. I don't think they'd be so stupid as to completely change the formula of a perfect series, and I definitely don't think Miyamoto would let them produce a Zelda title that he is not completely satisfied with.
So you think there's still hope that they'll still care for the story and potentially give me the emotional reaction that I've longed for ever since I beat
Ocarina of Time? :D
Just to hear you say yes would be a good sigh of relief for me.
I have yet to be let down by a Zelda title. This one might have a few things that bug me, (most likely Wii controls) but I'm sure the final product will be just fine.
Quote from: MagmarFire on June 17, 2010, 02:44:52 PM
Quote from: ZeldaVeteran on June 17, 2010, 08:04:41 AM
I can't see them ever letting us down with a big Zelda title. I really think you're all worrying about what was said about story and dungeons not being as important as fun. I think what he meant to say was that the series has been riding on that all along, and because of it, the game wasn't fun. To be completely honest, I've been playing it completely for the story and swordplay. Dungeons can be a pain in the neck, but it is always worth it to see what will happen next. I don't think they'd be so stupid as to completely change the formula of a perfect series, and I definitely don't think Miyamoto would let them produce a Zelda title that he is not completely satisfied with.
So you think there's still hope that they'll still care for the story and potentially give me the emotional reaction that I've longed for ever since I beat Ocarina of Time? :D
Just to hear you say yes would be a good sigh of relief for me.
Well look at it this way. The entire story is already complete. There IS a timeline y'know. They just make the games in a random sequence. They don't have to come up with a new story for each game because the entire story is already down on paper somewhere. I think what he meant was that the other games focused too hard on making you live the story, while this one will focus more on intuitive gameplay and fun bosses. In short, yes, I believe the story is still going to be there, and it's still going to be awesome.
(http://3.bp.blogspot.com/_ML_kFkjpdzE/R-hvy-ElLdI/AAAAAAAACHo/QR7E87ks-CQ/s400/Clannad_Ep22_12.jpg)
*insert appropriate, glorious music here*
ZV HAS SPOKEN!!!So, then, if they really manage to make this game tragic, and do it well, I will be really happy. Well, sad when I get to it, but then happy!
Zelda needs more emotional finales! :D
Quote from: MagmarFire on June 17, 2010, 06:09:09 PM
[img]
*insert Kage Futatsu here*
Fix'd.
I know nintendo won't let us down, and I know that the story'll be there, but I want an immersive story.
Zelda Bosses do need to be intuitively remade, So maybe this'll be a good thing.
Way to put a positive spin on it ZV.
also, Mags, you do me proud.
The Clannad picture choice was a coincidence, I swear. :P But if you're still proud, I'm glad! :D
Man, the more I look at the concept art, the more I love the style. Really, Link may not look as gritty, but that does not mar the unadulterated awesome of how he looks. He looks just as BA as ever.
For the love of God.
Reading the whining in this topic just fills me with rage.
These are GAMES. You don't need them to live, they are for entertainment. They are not a right, they are a privilege and a luxury. I'm an avid gamer, but geeze. There are more important things in life. Just let the people who spend their entire life making these things figure out what works.
I have to say though, this
QuoteThere are enough "fun" games out there
made me laugh.
Something gets said and people immediately assume the worst. As for losing respect in Miyamoto, you try doing his job. I mean, geeze, that butterfly thing? I think it's genius, because I was at wit's end trying to figure out what they could POSSIBLY do to make new items. The fact they've kept a series running this long is impressive.
tl;dr Games are for fun. Stop crying and enjoy them.
Sorry I'm all...garsph. Bad day I suppose.
I'm sorry I'm a writer and take things like stories seriously.
Quote from: ZeldaVeteran on June 17, 2010, 06:00:01 PM
Well look at it this way. The entire story is already complete. There IS a timeline y'know. They just make the games in a random sequence. They don't have to come up with a new story for each game because the entire story is already down on paper somewhere. I think what he meant was that the other games focused too hard on making you live the story, while this one will focus more on intuitive gameplay and fun bosses. In short, yes, I believe the story is still going to be there, and it's still going to be awesome.
Thanks for pointing that out, but I'm still worried about plot holes; I was under the impression Nintendo was trying to fill them in.
Quote from: Hi no Seijin on June 18, 2010, 05:27:14 PM
Thanks for pointing that out, but I'm still worried about plot holes; I was under the impression Nintendo was trying to fill them in.
Yeah, ditto. Personally, I think they add to the timeline as they go along. Of course, that's not always a bad thing. It seems they're going to attempt to explain more about what we don't know.
Quote from: Kixash on June 18, 2010, 11:26:19 AM
As for losing respect in Miyamoto, you try doing his job.
The point is if he can no longer do his job, he should retire instead of ruining a whole bunch of potential some games have.
Quote from: Kixash on June 18, 2010, 11:26:19 AM
tl;dr Games are for fun. Stop crying and enjoy them.
I never stated my life was over. I understand they're for fun. All I ever stated was that I was disappointed and, for the time being, would not be buying this game upon release.
Is it me or does everything I say here get misinterpreted? Perhaps I need to take writing classes... 8)
Ugh, reading this topic was so painful I had to stop. I mean literally, it hurt my heart. It made me impossibly sad. Why do people feel the need to form opinions before they've even tried something for themselves? I can understand fans being excited for the game and having positive opinions just because they're fans, but how can you form a negative opinion on something you haven't tried for yourself yet? It's easy to hate on graphics when they're presented in stills and videos, because you can stop and analyze every single detail. We already know that the Wii has limited power, let it be already! I've already told some of you that I have some issues with the graphics... and yet I will purchase this game at launch. I'd even wait in line if I have to, because I know from experience that when I'm sitting down and playing the game I don't care what the graphics look like as long as they present the information I need accurately and don't get in the way of my gameplay. Besides, low-res textures could always be fixed in the year's time that they've given themselves before the release of this game, even though I doubt they'll change anything because frankly, they shouldn't have to.
The same goes for the controls. Nintendo will fine-tune them as much as they can, we have no reason not to expect that. If the end result isn't perfect, oh well. They aren't going to release a broken game so it should be fine. The issues they had on stage were sensor problems; again, this is an issue that falls in the category of "criticism you shouldn't form until you've played the game yourself."
The idea of the game being more about "fun" did scare me a little at first, but it's not necessarily a bad thing. The way I see it, if they take this claim seriously, I'm just going to be enjoying myself even more while I'm playing this game. It also doesn't absolutely guarantee that they'll ignore the story aspect of the game, just that it might not be as pivotal and/or there might be less "boring" parts in the game (think sailing in Wind Waker - even though I loved that aspect of the game, it was kinda show-stopping and wasn't always very fun).
On another note, what reason do we have to lose faith in Miyamoto, and how can it be said that the Mario series has gone downhill? Have you guys even played Galaxy 2? That was the most satisfied I've been with a Mario game since SM64. And guess what: Miyamoto was one of its producers. I'm sure he had a ton of input in that game, too.
So I'm excited for Skyward Sword, and most of the games Nintendo announced at E3. In fact, I am very impressed with the amount of series they're bringing back. Whichever one of you complained about how there were no new titles being announced... well, you'll never be pleased and I feel sorry for you. Meanwhile, there are series on the list that haven't had notable new games in years. Years. Donkey Kong Country and Kirby? How can you seriously be disappointed? They might as well be entirely new titles for the lack of recognition they've had these past few years. This was an excellent E3 showing for Nintendo and shows that they're being true to their old fans for the first time in a while, how could you possibly complain?
OK so that's it. Now to avoid this topic completely so that I can pretend that everyone will be in agreement with me and I can be happy with the members of this site.
tl;dr read my post, lazy
About time you returned, KP! :D
Now, excuse me as I ask why people could think the art style sucks when this picture (http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103809500.jpg) exists. (No spoilers; just Link swinging the Master Sword and being awesome, as usual.)
How!? The style just...looks way too darn awesome... T.T
Oh, hey, I just thought of something. Remember in Twilight Princess, how if you smack a cucco around enough, you where put into its point of view? Are they going to repeat that for Skyward Sword, or will they go back to the Cucco Flock of DOOM, I wonder. I'm hoping for the Cucco Flock of DOOM.
Thanks to KP for saying what I wanted to. I just lacked the way to put it right I guess. Nice to see you actually paying attention to the forums though. :D
Also, awesome picture Magz! I haven't been paying attention to the new art.
OMGOMGOMGOMGOMG!!!
I just realized something: With Skyward Sword being pre-OoT, we might get to see Sheikah!
Quote from: ZeldaVeteran on June 19, 2010, 09:58:21 AM
Also, awesome picture Magz! I haven't been paying attention to the new art.
Doesn't it just remind you of
Ocarina of Time and, yet, give off the air of being a new style?
Quote from: MagmarFire on June 19, 2010, 11:30:03 AM
Quote from: ZeldaVeteran on June 19, 2010, 09:58:21 AM
Also, awesome picture Magz! I haven't been paying attention to the new art.
Doesn't it just remind you of Ocarina of Time and, yet, give off the air of being a new style?
It totally does!!
HNS, what gives you the impression that it's pre-OoT?
OoT is the first Zelda game in the timeline. :-\
As Mags said, it has been confirmed that Skyward Sword will cover the origins of the Master Sword; would you care to explain how Skyward Sword can be an origins story if it comes after Ocarina of Time, where the Master Sword already exists?
Quote from: Hi no Seijin on June 19, 2010, 06:18:28 PM
As Mags said, it has been confirmed that Skyward Sword will cover the origins of the Master Sword; would you care to explain how Skyward Sword can be an origins story if it comes after Ocarina of Time, where the Master Sword already exists?
Just because it covers how the Master Sword came to be doesn't mean that you'll be playing the story that it tells. For instance, Wind Waker covered how Ganon creeped back into the land, and that the Goddesses flooded it; But they didn't let you play that story.
The Land was created.
When the Goddesses left, they left behind the Triforce.
A war broke out over which race gets to hold onto the triforce.
A woman and her baby flee from the flames of war into the forest, where she entrusts her child to the great Deku tree.
Being raised a Kokiri, Link wore the sock cap all his life.
After that, it has been tradition for the chosen hero to be garbed in the hero's clothes. That's where the hat originated. What's this link's excuse for it if he came before the hero of time: Unless he IS the hero of time grown up from Majora's Mask-- in which case this game would not come before Ocarina of Time.
Quote from: MagmarFire on June 18, 2010, 10:34:39 PM
About time you returned, KP! :D
Now, excuse me as I ask why people could think the art style sucks when this picture (http://wiimedia.ign.com/wii/image/article/109/1097928/the-legend-of-zelda-skyward-sword-20100615103809500.jpg) exists. (No spoilers; just Link swinging the Master Sword and being awesome, as usual.)
How!? The style just...looks way too darn awesome... T.T
It is isn't it! I can honestly say that is, for lack of a better term, freakin' awesome.
...But it doesn't look anything like what little game we've seen. :o
There was a brief period in which I got myself excited for SS, but I looked at said pictures on Zelda Universe and that crushed it.
Please stop screwing with me Nintendo :(
Again, with trying to use Link's clothing to justify a game's place in the timeline. In-universe, only The Wind Waker and Twilight Princess even claim that the green tunic and hat is traditional. Look at A Link to the Past, Ocarina of Time, and The Minish Cap; Link wakes up already wearing the green tunic. Using this line of logic, almost any game released so far could be placed first in the timeline. I think TWW and TP is just trying to lampshade the fact that in every game Link is wearing a green tunic and hat, and I highly doubt the whole getup has any real significance in-universe.
For some more solid evidence, a quote from Aonuma himself on Skyward Sword's story:
"The trailer we showed you this morning was Link diving off a cliff into a sea of clouds. That's a very important point in the storyline. Link is a man who was born and raised in this land above the clouds, called Skyloft. One day, an incident reveals to him that there's another land beneath the clouds. This other world is a place ruled by evil forces and is very dangerous, yet Link is forced to go into that world and has to travel between Skyloft and that other land.
"The thing that leads link into this other land is the Skyward Sword. The mysterious figure you see in that artwork was the Skyward Sword; when it's giving Link advice, it will take the form of that figure. You may have figured this out, but this is the Master Sword --
the Skyward Sword eventually becomes the Master Sword."
Spoilerific source of above quote. (http://www.1up.com/do/newsStory?cId=3179908)
@HH92: Again with the graphics. Fans keep on complaining about the graphics, first with The Wind Waker, and again with Twilight Princess, but despite their graphics both games are generally considered good games. Have you considered thinking about the graphics from the design team's point of view? Here's what Aonuma had to say about the style (same source as the link above):
Quote from: Aonuma"The sky is also something that's important to the game. We want to play up the sense of the sky, which is why we've implemented this art style."
Considering this screenshot (http://i244.photobucket.com/albums/gg14/FeetLord/SkywardSwordScreenshotScenery.jpg), I think they accomplished that.
Quote from: Hi no Seijin on June 19, 2010, 08:26:15 PM
@HH92: Again with the graphics.
I don't like the graphics alright! It looks to me like like it was a last minute change that doesn't suit the game at all.
IN MY OPINION.Geez. ???
I implore you ALL to take a look:
http://colossus.rhida.ch/forum/index.php?topic=6977.msg215934#new
Quote from: Commander Ray Shepard on June 19, 2010, 08:30:46 PM
I implore you ALL to take a look:
You
implores me?
John, you were always one for fancy words.
I replied to the linked topic, so I won't be posting the message here.
Quote from: ZeldaVeteran on June 19, 2010, 07:08:11 PM
Just because it covers how the Master Sword came to be doesn't mean that you'll be playing the story that it tells. For instance, Wind Waker covered how Ganon creeped back into the land, and that the Goddesses flooded it; But they didn't let you play that story.
The Land was created.
When the Goddesses left, they left behind the Triforce.
A war broke out over which race gets to hold onto the triforce.
A woman and her baby flee from the flames of war into the forest, where she entrusts her child to the great Deku tree.
Being raised a Kokiri, Link wore the sock cap all his life.
After that, it has been tradition for the chosen hero to be garbed in the hero's clothes. That's where the hat originated. What's this link's excuse for it if he came before the hero of time: Unless he IS the hero of time grown up from Majora's Mask-- in which case this game would not come before Ocarina of Time.
Apparently, though, (major spoilers) Steve does turn out to become the Master Sword by the end. Or at least, that's what I heard. So (http://tvtropes.org/pmwiki/pmwiki.php/Main/ForegoneConclusion) yeah. (http://tvtropes.org/pmwiki/pmwiki.php/Main/SoYeah) (
358/2 Days) I'm already drawing connections between her and Xion. XD
Anyway, GUESS WHAT!? Apparently, there's an
Iwata Asks for
Skyward Sword. And then guess what?
Apparently, according to it, there's going to be more in terms of story depth than Twilight Princess
!Yeah, considering how story-based
Twilight Princess was, I'm hyped now.
Hooray for successful wild mass guessing! That person was the mastersword.
@mags recent post *fangasm*
MOD EDIT: Those are kinda spoilers, d00d.
(http://fc01.deviantart.net/fs70/i/2010/167/9/a/Skyward_Sword_Background_by_assassinxblade.png)
Left link looks awesome.
(http://fc07.deviantart.net/fs71/i/2010/169/0/8/TLoZ_Skyward_Sword_Wallpaper_2_by_Link_LeoB.jpg)
closer
(http://fc04.deviantart.net/fs71/f/2010/169/a/1/Skyward_Sword_by_boba2009.jpg)
Nice pics.
I would have said it sooner, but I didn't feel that it would have really added anything to the discussion. But now I have some crazy speculation, but it involves spoilers, so read at your own risk.
Okay, so anyone who has read the notes on the Roundtable knows that Link was born in a land above the clouds called Skyloft. Land above the clouds! Is anyone else thinking that Skyloft eventually becomes the City in the Sky from Twilight Princess? Perhaps the Oocca will be in Skyward Sword?
*skipped everything*
I thought the graphics were gonna be srs like Twilight Princess...but that's only what the artwork made me think, so...
I haven't looked at it in a few days, but hopefully it'll kinda be like OoT...
and those pictures up there remind me of MM.
Quote from: Hi no Seijin on June 21, 2010, 12:04:42 PM
Nice pics.
I would have said it sooner, but I didn't feel that it would have really added anything to the discussion. But now I have some crazy speculation, but it involves spoilers, so read at your own risk.
Okay, so anyone who has read the notes on the Roundtable knows that Link was born in a land above the clouds called Skyloft. Land above the clouds! Is anyone else thinking that Skyloft eventually becomes the City in the Sky from Twilight Princess? Perhaps the Oocca will be in Skyward Sword?
OMG! Nice one, dude! I'd lol if the Oocca were Cuccos in this game.
...Evil cuccos that watched you, and plotted...
Quote from: ZeldaVeteran on June 19, 2010, 07:08:11 PM
Being raised a Kokiri, Link wore the sock cap all his life.
After that, it has been tradition for the chosen hero to be garbed in the hero's clothes. That's where the hat originated. What's this link's excuse for it if he came before the hero of time: Unless he IS the hero of time grown up from Majora's Mask-- in which case this game would not come before Ocarina of Time.
OK how about this:
What if in SS, Link somehow saves Kokiri Forest from some evil? From then on, all the Kokiri wear the sock cap and tunic in his honor. Flash forward to OoT, Link
doesn't even realize.There. Your mind should now be blown.
Anyways this definitely has the potential to be the official first game in the timeline. After all, Nintendo is more likely to give us a game to add to the front of the timeline than one that somehow connects two games in the middle of the series. The latter would answer too many questions.
Quote from: kamakaziplumber on June 22, 2010, 01:43:17 PM
Quote from: ZeldaVeteran on June 19, 2010, 07:08:11 PM
Being raised a Kokiri, Link wore the sock cap all his life.
After that, it has been tradition for the chosen hero to be garbed in the hero's clothes. That's where the hat originated. What's this link's excuse for it if he came before the hero of time: Unless he IS the hero of time grown up from Majora's Mask-- in which case this game would not come before Ocarina of Time.
OK how about this:
What if in SS, Link somehow saves Kokiri Forest from some evil? From then on, all the Kokiri wear the sock cap and tunic in his honor. Flash forward to OoT, Link doesn't even realize.
There. Your mind should now be blown.
Anyways this definitely has the potential to be the official first game in the timeline. After all, Nintendo is more likely to give us a game to add to the front of the timeline than one that somehow connects two games in the middle of the series. The latter would answer too many questions.
Epic. Simply epic, KP. Never thought of it like that, but my mind is now blown to smithereens. Can't wait to see the Kokiri in advanced graphics :)
I don't care where it takes place in the timeline (okay well maybe I do) but still I just want it to be awesomesauce.
Quote from: WikipediaMiyamoto stated that they are preparing "gorgeous" graphics for the title, which will focus on conveying the atmosphere of a real adventure again,[4] and will try to correct the flaw of too big and vacant areas in Twilight Princess[17] while maintaining and improving on the realism it portrayed.
Now THAT sounds more like it.
Quote from: WikipediaIn concordance with Super Mario Galaxy and its sequel, staff members have expressed their wish to include orchestral music in Skyward Sword, though the matter has not been thoroughly discussed and decided upon yet.[7][1]
I hope they choose not to orchestrate the music.
Quote from: ZeldaVeteran on July 03, 2010, 05:40:32 PM
I hope they choose not to orchestrate the music.
Wasn't expecting that. Why, out of curiosity?
Quote from: MagmarFire on July 03, 2010, 07:34:16 PM
Quote from: ZeldaVeteran on July 03, 2010, 05:40:32 PM
I hope they choose not to orchestrate the music.
Wasn't expecting that. Why, out of curiosity?
Honestly, when it comes to Zelda music, I prefer it to be like it was intended to be. I absolutely love all of the themes in Ocarina of Time- but if they were orchestrated to begin with, I probably wouldn't have been too keen on many of them.
So....the original Zelda music wasn't originally wanted to be orchestrated? Of course, it was impossible back then due to technical limitations, but if it weren't impossible, I don't really follow that.
I'm rather curious if you have ever listened to some orchestrated Zelda music, ZV. 8-bit music isn't bad, but when the music is played with an orchestra, it sounds so much more epic. I can't see why you wouldn't want that feeling of epicness in the game.
And you're hoping is in vain. Mags posted an article a while back that confirmed that Skyward Sword is going to be orchestrated. If you're hearing something different, please state your source.
About that... I'm not sure if it's really been confirmed or not. Miyamoto said something of the sort, but Aonuma said that he didn't get to talk to him yet about the matter specifically to see if he gave it the green light. I'm expecting it to happen, but you know, anything goes.
Well, that would have been nice to know before I reported it on the front page of TDC!
Good thing I'm not a professional journalist; I so would have been fired.
Sorry, man. I guess source checking exists for a reason. (Not that I'm saying I'm not guilty for not checking them myself.)
EDIT: But then again, it seems to me that's all that people are saying.
Quote from: IGN?“We can’t do what we did in Super Mario Galaxy 2 and not move forward and do the same thing in Zelda,” Miyamoto said.
He also stated that there are people on the development team “looking forward” to orchestrating the score.
Read this please:
http://kotaku.com/5593323/new-zelda-is-an-ocarina-of-time-prequel-of-sorts
Very flattering Screenshot.
I like this style.
So, is it just me, or was that Gohma as a scorpion?
Does that contain spoilers? (By which I mean spoilers other than simply its place in the timeline and nothing on the story and setting?)
If it doesn't, then based only on the title, we kind of know that already.
There aren't any spoilers in it.
Oh, okay, then. *reads*
Yeah, we could already have guessed, considering that this apparently covers the creation of the Master Sword.
Meaning that my Zelda fan fiction's going to end up Jossed, darn it.
The way the graphics appear in the SS trailer kind of remind me of a game called Radiata Stories in the sense that it looks like you're inside a painting.
Quote from: Vaati on September 23, 2010, 12:17:33 PM
The way the graphics appear in the SS trailer kind of remind me of a game called Radiata Stories in the sense that it looks like you're inside a painting.
I love Radiata Stories! *Off Topic.*
Sweet!!! :D
Anyway, back ontopic. It's supposed to come out in early 2011, right? Like January or whatnot?
I don't know about January, but yes, Skyward Sword is supposed to come out in 2011.
Anyone else notice that in the trailers Nintendo's done a bunch of little things to make the game more realistic? The various death scenes, for instance.
The trailers from E3, or more recent trailers (if there are more recent trailers)?
Quote from: Shikatache on October 10, 2010, 04:34:40 PM
Anyone else notice that in the trailers Nintendo's done a bunch of little things to make the game more realistic? The various death scenes, for instance.
Yeah, the trailers are usually a lot different from the actual game. I remember before TP came out and I saw some screenshots that wound up never existing in the actual game. But I digress. ;)
Quote from: Vaati on October 23, 2010, 02:48:19 PM
Quote from: Shikatache on October 10, 2010, 04:34:40 PM
Anyone else notice that in the trailers Nintendo's done a bunch of little things to make the game more realistic? The various death scenes, for instance.
Yeah, the trailers are usually a lot different from the actual game. I remember before TP came out and I saw some screenshots that wound up never existing in the actual game. But I digress. ;)
*Coughmagicbarcough*
But of course, weren't those trailers and screenshots released before the tea table got upended?
Quote from: Nagi Sanzen'in on October 23, 2010, 02:56:00 PM
Quote from: Vaati on October 23, 2010, 02:48:19 PM
Quote from: Shikatache on October 10, 2010, 04:34:40 PM
Anyone else notice that in the trailers Nintendo's done a bunch of little things to make the game more realistic? The various death scenes, for instance.
Yeah, the trailers are usually a lot different from the actual game. I remember before TP came out and I saw some screenshots that wound up never existing in the actual game. But I digress. ;)
*Coughmagicbarcough*
You lied to us, Nintendo! lol But I actually liked not having to worry about keeping a magic meter filled in TP.
What I'm wondering is if it'll be difficult to get used to the controls. I know the WiiMotionPlus is supposed to make things a lot easier, but I almost kind of hope they have some sort of training session like they do at the beginning of most Zelda games.
EDIT: I've been hearing a lot about the girl's name being Adelle, Aderu, Adella, etc. but then I've heard a few people say her name will be "Steve" and my question is......where did "Steve" come from?
I think a big focus on the game, as stated by Miyamoto and re-elaborated upon by Aonuma, is to make the game accessible to newcomers. Easy control scheme or no, you can be sure that there will be a tutorial of some sort, or at least simple instructions regarding controls. If neither the latter nor the former exist, that's just poor documentation. Nintendo is not known for bad documentation, so no worries.
Regarding the Steve thing, this is the original thread (http://www.gamefaqs.com/boards/960633-zelda-wii-working-title/49835813), apparently. Some people were trying to decide on a placeholder name for her, some guy voted for "Steve," and one thing led to another.
Wow, surprising how fast rumours spread.
That said, though, I hope her name is Adelle. It's nice.
But then again, she may not have a name, exactly.
Adelle, short for Adelaide, a German name meaning "noble" or "serene." I guess it would work.
Funny you should mention Adelle as a name for Link's new partner. I have a character named Adelaide who is a cleric serving Farore, Link's patron goddess. Did I ever tell you about her, Mags?
I think there has been a character somewhere in the LoZ series named Adelle.
But I'm not sure.
Um, I don't think there has been; I certainly don't remember a character named Adelle. Are you thinking about Final Fantasy Tactics A2?
It's from Radiata Stories. I remember Vaati saying looked like it and got mixed up.
Sorry.
Quote from: Hi no Seijin on November 03, 2010, 09:43:20 AM
Funny you should mention Adelle as a name for Link's new partner. I have a character named Adelaide who is a cleric serving Farore, Link's patron goddess. Did I ever tell you about her, Mags?
I do not recall, no.
Quote from: Hi no Seijin on November 03, 2010, 09:43:20 AM
Adelle, short for Adelaide, a German name meaning "noble" or "serene." I guess it would work.
It can also be short for "Adelheid". ^^
And funny how Nagi mentioned Adelle from Radiata Stories and the Adelle from SS and the similarities in graphics...I just thought of that. ;D But I digress.
"Adel" is my sort of nickname in my German class. That's why I hope they keep it as Adelle. It's a nice name. :)
Yes Adelle sounds really good.
But I still vote for Steve. (Also, I lol'd at the one guy in that topic you linked, Mags, who said that he found pron of her.)
You know what? Upon closer inspection, I hope Ganondorf isn't in this one. His appearance was incredible enough in Twilight Princess.
Quote from: Jean Havoc on February 16, 2011, 06:00:01 PM(Also, I lol'd at the one guy in that topic you linked, Mags, who said that he found pron of her.)
Rule 34, son. 8D
But anyway, considering this takes place before OoT and that OoT was Ganondorf's "start of darkness," it would seem illogical for him to turn up, especially when you consider that (I suspect) a huge part of the reason Ganondorf was in TP at all was because of fan demand. Fan demand this time around seems rather lacking in comparison, and since the
Zelda team appears to be careful about the timeline at this point, I'd imagine that they're going to think twice before tossing him in there.
Indeed or if they do throw him in like make it just mention of a future threat...
Yeah, something like a premonition, or rising evil wind, or something cool like that. Actually, now that I think about it, there may be a mention of his future presence, because unless there is something so incredibly evil in this game, there should really be no other reason to bring about the Master Sword. Because, think about it. In every game that the Master Sword was in, there was Ganon, or someone of an equally dangerous caliber. The only exception to this would be Four Swords Adventures...But the Four Sword was holy anyway.
Just because Ganondorf won't be the antagonist doesn't mean Ganon won't be. They're separate people, or so I'm aware. I have to wonder if Ganon will be an intelligent antagonist at any point like he was in earlier titles. You know, he was the manbearpig but still had a mind. Back when he had a trident and whatnot. I have doubts about seeing any protagonist that we already know of, but you never know...
I actually liked seeing Ganondorf in TP. I don't think it was fan demand, I think it was more or less because it was part of the story. After child Link's timeline, he warns of Ganondorf's invasion, giving Hyrule time to bolster its defenses and be better prepared. Showing the execution of Ganondorf was awesome, and I think it needed to be written. I also love how he took the form of Zant's "God" giving him power. That was just as evil as we all know Ganondorf really is.
We can all agree- No villain, EVER, in the history of gaming, deserves the title "The King of Evil" more than Ganondorf. ;)
Quote from: ZeldaVeteran on February 28, 2011, 07:34:20 AM
Just because Ganondorf won't be the antagonist doesn't mean Ganon won't be. They're separate people, or so I'm aware.
I don't believe so. In Ocarina of Time, when you fight his humanoid form, he's called "Ganondorf" and the second battle he transforms into a more monstrous form which was then called "Ganon". So, same person, different form.
Anywho, I agree that Ganon's the classic Zelda villain, but on the other hand, I always like to see fresh new faces. Maybe they can do what they did in TP, FSA and other Zelda games and make Ganon the main, main villain whilst making a miniature main villain like Zant, Vaati, etc.
Quote from: ZeldaVeteran on February 28, 2011, 07:34:20 AM
We can all agree- No villain, EVER, in the history of gaming, deserves the title "The King of Evil" more than Ganondorf. ;)
Sephiroth disagrees with you. Using his sword.
Anywho, I'm hoping that with Skyward Sword being placed before OoT in the timeline, that'll mean we get to see the Gerudos, Sheikah, and Kokiri again. Not sure if I already said that here, but Imma going ahead and say it again.
Quote from: Hi no Seijin on March 01, 2011, 06:34:18 AM
Sephiroth disagrees with you. Using his sword.
THERE WILL BE ABSOLUTELY NO SEPHIROTH DISCUSSION HERE. GANONDORF IS KING. GANONDORF CAME FIRST. SEPHIROTH IS AN EMO WANNABE.
...Besides, FFVII was waaaay too dramatic.
The Gerudos would be a nice inclusion.
HEY YOU KNOW WHAT I JUST THOUGHT UP
This could take place to the events leading up to or DURING the great war! So you might see a bit of every race from OoT (except for Kokiri), and since the whole thing starts in the sky, we MAY even see the Oocca once again...much to the dismay of several fans. But hey, I liked the Oocca.
It would be really cool to play a part of the Great War. Imagine being able to see all the races preparing for war. It would be awesome!! :D
Quote from: Vaati on February 28, 2011, 05:30:19 PM
I don't believe so. In Ocarina of Time, when you fight his humanoid form, he's called "Ganondorf" and the second battle he transforms into a more monstrous form which was then called "Ganon". So, same person, different form.
This I agree with. As far as I know, Aonuma and Miyamoto said nothing about them being separate beings.
QuoteAnywho, I agree that Ganon's the classic Zelda villain, but on the other hand, I always like to see fresh new faces. Maybe they can do what they did in TP, FSA and other Zelda games and make Ganon the main, main villain whilst making a miniature main villain like Zant, Vaati, etc.
Fresh faces, YES. That's what I'm hoping. However, I don't want the plot hijacked by Ganon this time again. It's been done over and over again.
Since we're talking so much about villains, what do you think of the white-haired person in the new SS trailer? http://www.youtube.com/watch?v=uKUn5ESdK4s (at about 0:51) Do you think that will be the new villain? If you ask me, their transporting ability almost kind of reminds me of Zant's. Except this guy has a bunch of diamonds instead of squares. But overall, the guy...person...reminds me of Vaati.
I have to agree with you there... He looks like Vaati, which would be reasonable for Skyward Sword... You know with Vaati being a Wind Mage and whatnot...
So guys, if this game comes first in the timeline, doesn't it sorta support Minish cap coming next, as there is a city in the clouds that is still, SLIGHTLY functioning, unlike any other time we see a city in the coulds? *coughtwilightprincesscough*
Right. After all, when I heard about how Link will be from a place called Skyloft which is supposed to be up in the sky, I immediately thought of the City in the Sky from TP. So many Ooccoos.
I never really considered the whole wind mage/sky thing. Interesting observation.
EDIT (this comes directly from my DeviantART journal, since I'm too lazy to paraphrase it): Aside from the theory that this guy will be Vaati/a reincarnation of Vaati/etc., I noticed that the thing he's sitting on top if appears to have a lot of similarities to the statues that Link controls with the Dominion Rod the Temple of Time in Twilight Princess (and the statues Link controls with the Command Melody in the Tower of the Gods in Wind Waker). Seeing as how Adelle is the reincarnation of the Master Sword and the white-haired guy (let's just call him "Steve" since we know that's not Adelle's name ;P) appears to be sporting the same type of outfit as her, possibly symoblising that they're of the same race or tribe or whatever. So my theory here is that while Adelle is the reincarnation of the Master Sword, white-haired Steve is the reincarnation of the Dominion Rod. Which ties in with the whole idea that the Dominion Rod was a sacred instrument to the Oocca, the bird-people of the sky now in Skyward Sword. So? What do you think, eh?
I noticed he teleported away at the end of the trailer, kind of like the Twili, mainly Zant. He could be one of those beings that were banished to the world of the twilight.
I just have to say this: I WISH I FOUND OUT ABOUT THIS TRAILER SOONER! D:
I gotta admit the silver-haired dude is a mystery (just the way I like it, too! :D ), but the shield bar at the top left-hand corner of the screen is also a mystery... Shield integrity, perhaps? That would be cool new feature!
I think the shield bar might limit how many times you can block before your guard is broken. It would be a necessary feature if people were able to sword fight online. Also, in case nobody noticed, there's a harp set to use in one of the directions. Hooray for the return of musical instruments! :D
Wow, it sure looks like they improved since TP...
Quote from: ZeldaVeteran on March 17, 2011, 10:25:50 AMHooray for the return of musical instruments! :D
A Zelda game without instruments is like a puzzle with a missing piece. Anywho, about the whole shield thing. I was never really much of a shield-user but I wonder if the fact that Adelle will be Link's sword will have anything to do with this limited shield power.
If it's shield integrity, maybe it's Nintendo's way of apologizing for making the shield so OP in Twilight Princess. Actually, it's kind of OP when in the 3D games anyway, now that I think about it.
I'm hoping for it to be something like Dark Cloud where it has a limited amount of uses before it breaks and becomes unusable. Think of the challenge that could add! I can imagine myself panicking behind my shield, wondering how long it's going to hold up, and building up the courage to charge and attack before it breaks.
Not to mention that I'm sure that it would help the shield stock market as well, haha.
I'd be fine with a limit on how long you can use one item until it's unusable, as long as it's not extremely short-lived like the Giant's Knife in OoT. :P
Quote from: Vaati on April 12, 2011, 05:30:32 PM
I'd be fine with a limit on how long you can use one item until it's unusable, as long as it's not extremely short-lived like the Giant's Knife in OoT. :P
I would be okay with that for:
Shield
Armor
Bow Strings
Anything else would either be annoying, or cause you to get permanently stuck somewhere if you saved in the wrong spot :P
I'd also like them to provide a bomb bag in the dungeon when necessary. Too many times I've gotten into dungeons, then realised I needed to buy bombs to get past a certain part and have to go out and find a shop that sells bombs.
Quote from: Vaati on April 16, 2011, 08:06:22 PM
I'd also like them to provide a bomb bag in the dungeon when necessary. Too many times I've gotten into dungeons, then realised I needed to buy bombs to get past a certain part and have to go out and find a shop that sells bombs.
Like in the handheld games? Yeah, I miss that.
I think they also provided you with a bomb bag in OoT, but I forget.
Anyway, back on topic. ^^;
^ That would just be cruel. I doubt they'd go that far, except maybe for the strongest of enemies.
I just realized that Skyward Sword is going to be the first three dimensional Zelda title to feature the Zol.
(http://www.zeldawiki.org/images/5/5c/ZolLoZ.png)
(http://www.zeldawiki.org/images/b/b0/SS_Zol.png)
Unless that's just a Red ChuChu. On the other hand, if it splits into three when struck, then yeah, instant awesomesauce.
Quote from: MagmarFire on April 27, 2011, 03:11:13 PM
Unless that's just a Red ChuChu. On the other hand, if it splits into three when struck, then yeah, instant awesomesauce.
Zelda Wiki said it was a Zol, but I guess it's up for discussion. I'm not sure where they got the picture either.
...Wait....what's a Zol? I thought they were called Chu-chus.
Quote from: Vaati on April 30, 2011, 04:29:57 PM
...Wait....what's a Zol? I thought they were called Chu-chus.
Chu-chu's were first introduced in Majora's Mask. They're blob like creatures that hop to move around, and in the Wind Waker, they produced Chu-Jelly for potions.
Zol's were introduced in The Legend of Zelda, and they slide across the ground to move. Upon being struck, they divide into smaller versions of the original.
While very similar in appearance, they're quite different mechanically. ;)
Ah, so they're those things that would always ambush me in the fields in AoL.
Anyway, back on topic. My friend showed me this today. Just some food for thought. http://www.youtube.com/watch?v=rZwbchA4Hw4 It's kind of cool. I bet Nintendo intended for that to happen. Kind of like how Midna's Theme is just Zelda's Theme with the notes in reverse order. I don't think they're going to recycle Midna but I just wonder what the significance between them playing the song backwards in the trailer will have in the game.
One of my other friends said on the bus that she thinks that Link will have wings of some sort. Almost like the Roc's Cape in Minish Cape except instead of gliding for a brief period of time, he can actually fly long distance. This coming from the first Skyward Sword trailer at the very end before it cuts to the title logo, it shows Link leaping from the sky without any fear. But I'm not sure if that was because he'll be able to sprout wings or if it was just a mere dramatic effect.
My mind was blown when my friend Matt let me know about the hidden tune in the trailer. My mind was friggin' BLOWN. Nintendo, I love you. <3
inb4jumpontoadragon
I know right?! I love these little Easter eggs they add in.
Speaking of which, does anyone here know the official release date of Skyward Sword in North America? All the websites I go to say it's to be announced but sometime this year, but when I went to reserve my copy at GameStop, the worker there said that it was coming out in November and she said it like she was absolutely sure. Is this true?
I'm pretty sure it hasn't been announced yet, so I'm calling BS on GameSpot's release date. I actually never listen to their projected dates, as they always seem to come out with one as a mere prediction of what the developer says it's going to be released, and these predictions are...well, I guess I can't say they're inaccurate, as I don't really pay attention to them, but I can't say they're accurate, either.
The guys at Gamstop say November, but since it's nintendo I'm saying it'll get pushed back to december for marketing reasons.
Nintendo LOVES delaying Zelda Games.
Yeah, they would do something like that. They did it with Twilight Princess, after all. The GC version was supposed to come out earlier, but then they decided to keep us GC users waiting for them to make a Wii version to release it around Christmas. ::)
^ Which ticked off a good number of us, surely. XD
I know, right? So, what else to say about this game? What do you guys think of that Stalfo thing that Link's fighting in the 2nd trailer that grows multiple arms to guard its back?
Sounds a lot like a mini boss to me, most Stalfos don't have such an ability.
Nonetheless, if the enemies are different and more interactive, I can only imagine Skyward Sword will be even better than I can imagine.
And on a random side note, I love the new art style. Impressionism ftw <3
Truth be told, I was a little disappointed when I saw it wasn't going to be as realistic as TP, but then I learned to like the style because it reminded me so much of Radiata Stories.
When I was young, I walked into an "Electronics Etc" and picked up a gaming magazine. I saw the Wind Waker wasn't going to be realistic like OoT or MM, and I asked the employee, "Is this really the next Zelda?" He solemnly nodded. I was heart broken and outraged.
Many years later, I'll never again judge a game by its graphic or art style. Trust me, I think in the end here we'll all be really happy with it. ;)
Indeed. After all, if you think about it (and I vaguely remember saying this before...), one of the advantages of having a bright art style is to try to sugarcoat all the genuinely dark stuff that goes on in the series. Tales of Symphonia's done the same thing, after all.
And of course, in The Wind Waker, we see Link stabbing someone in the forehead.
Quote from: Zelda Veteran on May 31, 2011, 12:40:12 PM
When I was young, I walked into an "Electronics Etc" and picked up a gaming magazine. I saw the Wind Waker wasn't going to be realistic like OoT or MM, and I asked the employee, "Is this really the next Zelda?" He solemnly nodded. I was heart broken and outraged.
Many years later, I'll never again judge a game by its graphic or art style. Trust me, I think in the end here we'll all be really happy with it. ;)
This. So many people I know irls doubted WindWaker and said it would be the end of the series, a total disaster.
But Nintendo shut them up. They know what they're doing, and despite the utter destruction I've seen on the Wii (seriously, the console is a disaster in my opinion) I have faith they won't /let/ Zelda fall to pieces. have the utmost faith.
Quote from: MasterKeyX on May 31, 2011, 08:39:30 PM
seriously, the console is a disaster in my opinion) I have faith they won't /let/ Zelda fall to pieces. have the utmost faith.
I agree completely. The Wii is the biggest waste of money I've ever spent- a 300 dollar paper-weight. But the Zelda series will never die. I can say that with confidence because if it ever does, I'll take it upon myself to revive it.
I still prefer the GameCube over the Wii as far as controls but I can't complain too much about the Wii, personally. I agree with you guys about Zelda not failing. And even if we don't like it at first, I'm sure it'll be one of those games we'll learn to love in time because I believe the experience of playing it is a big part in how a people likes a game. If you don't have any fond memories of a game, then you won't like it as much. But if you do have memories of it, then it'll bring nostalgia. I remember playing OoT at my cousin's house, it was a hot summer day and I couldn't leave his room because their vicious dog was on the other side of the door, ready to attack. XD
I'm sure you all know of this by now, but trailer time! (http://www.youtube.com/watch?v=cnv8VwGjfs0&feature=autoshare) WATCHY, WATCHY!
I'm also loving that new serif font change they're making with the text and stuff. I found the previous, sans-serif font to be a little...I dunno. I didn't like it as much as the other fonts that the series has used, but now...yep, I'm happy!
Nintendo, I think I speak for (almost) everyone when I say, "SHUT UP AND TAKE MY MONEY!"
Well, I was coming to terms with the fact that I wasn't going to be able to play this game. Then, the same friend who's giving me a free 3DS also said that he'd let me borrow his wii for playing the game. So now I'm excited again. The game looks amazing- like something that should have been done a very very long time ago (maybe in place of TP). Much like the "Red Bird" on the Hylian shield finally meaning something, but I think a lot of things are going to start clicking. I think this is like the piece of a puzzle that once it fits in, everything around it will start to make sense. I don't like the way the villain looks, but I didn't like Skullkid at first either.
So with all these awesome games coming out, I once again, find myself throwing my wallet at Nintendo.
Ohhh, how I hate you so...
I assume you guys have also seen the demo battle with Ghirahim (the name of the white-haired villain) http://www.youtube.com/watch?v=UVzPKzgqgwA I gotta say, he's one creepy bloke when he does that KISS tongue thing.
Quote from: Vaati on June 10, 2011, 10:15:48 AM
I assume you guys have also seen the demo battle with Ghirahim (the name of the white-haired villain) http://www.youtube.com/watch?v=UVzPKzgqgwA I gotta say, he's one creepy bloke when he does that KISS tongue thing.
I actually hadn't seen that, thanks! :D
But yeah, the tongue thing... What the hell? XD
Someone on DeviantART made a pretty interesting point. She said that she thinks Ghirahim won't be the main villain because even though the fact that Ghirahim doesn't die during the fight, means you're going to cross him again, it doesn't seem like Nintendo to put such a big spoiler as telling who the main villain will be and let you fight him before the game is even released. So I think that there might be a more main villain and that Ghirahim is the "appetiser villain". It's sort of like before Spirit Tracks came out, all the commercials and trailers made it seem like Cole and Byrne were going to be the main antagonists, but when you play the game, you later find out that Malladus is the bigger baddie and that Cole and Byrne are just his servants.
But once again it is Nintendo, knowing our luck they know we're all gonna over think it and believe that he's just a sub-boss just for them to make him the real one xD
I hope not. I really hope they have some awesome new characters in the game.
I don't see why they wouldn't. Have you seen that awesome squirrel-mole dude!?
Squirrel-mole? What are you talking about?
It's that woodland-like creature that was shown in the trailer. The one that looks kind of like a fat squirrel?
Oh, that thing! I wonder if that'll be it's own little race like the Anoukis. Not one of those races that sort of "take over" (for lack of a better term) like the Minish or Twili.
Only time will tell. That said, if they reintroduce the long-forgotten Dekus, that'd be cool.
You know, now that you mention it, it's been a long time since I've seen some Dekus. I think the last time was in Minish Cap and they just made brief appearances selling you stuff.
Quote from: MagmarFire on June 12, 2011, 03:54:22 PM
Only time will tell. That said, if they reintroduce the long-forgotten Dekus, that'd be cool.
i think Zelda needs to stick to the old races and forget making up new ones.
i loved having the zoras and the gorons in twilight princess but sadly missed dekus and gerudos...
idk, i just feel attached to the old races and dont really care for the new ones.
Yes. I missed the Gerudos as well. I was sad to learn they were not in Twilight Princess. Dekus...meh. It'd be cool to see them on a good console game again.
Either way, the battle against Ghirahim looks awesome. He catches your sword midswing instead of blocking it!!!
Actually, there was one possible Gerudo in Twilight Princess aside from Ganondorf. Her name was Telma, and she ran that bar in Castle Town. She has red hair, tan skin, and jewelry on her face. If the Gerudo simply integrated with Hylians, it would explain their absence in Twilight Princess. It's a neat little theory, and nothing more though.
Quote from: Link104 on July 07, 2011, 06:45:44 PM
Either way, the battle against Ghirahim looks awesome. He catches your sword midswing instead of blocking it!!!
With
three fingers!
Quote from: Zelda Veteran on July 08, 2011, 11:56:27 AM
Actually, there was one possible Gerudo in Twilight Princess aside from Ganondorf. Her name was Telma, and she ran that bar in Castle Town. She has red hair, tan skin, and jewelry on her face. If the Gerudo simply integrated with Hylians, it would explain their absence in Twilight Princess. It's a neat little theory, and nothing more though.
It's a possibility. Of course, Telma had pointy ears and one thing I've noticed about Gerudos (at least the ones in OoT), is that they have round ears. But that probably has little to do with it.
Anyway, I'm confident that there will be at least one new race in SS. I mean, Ghirahim and Sword Girl (whatever her official name will be) are definitely something else.
Well, in Fie's case, definitely; she's a sword.
...I can't say I've ever thought of swords being a different species, but now Zelda has made it possible.
Well, hey. Who woulda thunk Zelda would make a race of train-people? ;D As for the Gorons...they're sort of a mix between gorillas and rocks. Nintendo may just as well make a race of sword-people. After all, if Ghirahim is one of Fie's kind, it would make sense since he's tall and slender like a sword. (no sexual pun intended)
I wouldn't so much call them train people as people who ride steam-powered transports. After all, at the end of the game, you do see that they are "detachable" from their steam vessels. Unless you meant from a cultural standpoint, which explains the concept of having the Spirit Train presumably before New Hyrule was founded. Or if you mean the Demon Train, as well. In either case, point taken. XD
And he's pale. But then again, maybe he just likes makeup, hehe. He does need to stay fabulous, no?
I don't think the Demon Train was a Lokomo since Lokomos worshiped the Spirits of Good and there's nothing good about anything that has the name "demon" in it. xD
As for the pale thing, that's true, too. More a pinkish white than what I would have imagined sword people to look like which would be a more silver colour but hey.
I don't really think the Demon Train is a Lokomo, either. It's an interesting thought, though. I've never thought of it until you mentioned it.
Quote from: Vaati on July 14, 2011, 11:02:52 PM
. . . and there's nothing good about anything that has the name "demon" in it. xD
I see your point, and I raise you one Demon Fang from ToS. XD
To be completely honest here... A sword race of people sounds a little over the top.
Bad: There are a race of sword people that can transform into weapons when they want.
Better: There were a race of people long ago who made the greatest swords to ever grace the land of Hyrule. The Master Sword is the last relic left of that ancient civilization.
Best: The Master Sword chick is a one of a kind, and there are none other like her.
I can handle a good story. A good story. If you told me that the Gerudo are composed completely of sand, I'd be upset. If I were told that the Gorons were spat out of the earth as rocks, and they evolved into what they are today, I wouldn't be satisfied.
Magic? It can make anything happen I suppose. :-\
And it's a crucial component to the Zelda series. Whatever they do, I hope it impresses me.
That's probably true. I'm sure Nintendo won't fail in impressing its fans. I'm actually really eager to see how they explain the whole reason why Ghirahim really wanted Fie so much. It might be the whole idea of the Master Sword being their last relic.