The Desert Colossus

Community => Fan Works => Topic started by: Pabrizzle on July 26, 2011, 06:19:07 AM

Title: Zelda Classic / ZQuest Topic
Post by: Pabrizzle on July 26, 2011, 06:19:07 AM
Does anyone here do any work in ZQuest? I know that Tayro did, and he designed all the maps for HA2, but it'd be neat to see who else does at TDC. If any one is willing to collab on some maps, I'd definitely be into it.

Just a few of my own works:

(http://i207.photobucket.com/albums/bb34/Pabru/gerudofortress3.gif)

(http://i207.photobucket.com/albums/bb34/Pabru/desertruins.jpg)

(http://i207.photobucket.com/albums/bb34/Pabru/deepwoodsnavi.jpg)

(http://i207.photobucket.com/albums/bb34/Pabru/heartinwinter.jpg)

(http://i207.photobucket.com/albums/bb34/Pabru/gbascreen.gif)
Title: Re: Zelda Classic / ZQuest Topic
Post by: MagmarFire on July 26, 2011, 05:39:53 PM
Dang, sweet work, man. Very vibrant and detailed. O_o

As for me, I was going to wait until Zelda Classic's C-like parser was released, but I haven't checked if it's there since last time, which was, like, years ago.
Title: Re: Zelda Classic / ZQuest Topic
Post by: Pabrizzle on July 26, 2011, 09:22:59 PM
Yeah, ZC has hardly released any meaningful updates at all.... And all the UI's are still god awful, so I seriously doubt they've released a parser.

On the other hand, you could probably just find one hanging around the web, but not for use with ZC.
Title: Re: Zelda Classic / ZQuest Topic
Post by: MagmarFire on July 30, 2011, 09:15:44 PM
Such a shame. I heard that they were planning on releasing a parser like that; they set up a standard and everything, I think.
Title: Re: Zelda Classic / ZQuest Topic
Post by: Pabrizzle on August 01, 2011, 11:38:35 PM
I've always wanted to get my hands on a fire emblem GBA ROM parser.... People are very protective of the ones that they write. Which doesn't seem to be the case in the Pokemon ROM hacking community, interestingly enough.