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Who loves majoras mask

Started by saria.., June 05, 2006, 03:12:35 PM

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Mysterious F.

No, I didn't think 4 was the perfect amount. While the dungeons were original, four just isn't satisfyable for me. Honestly, I didn't even like them very much. Termina was a great landscape, but it just missed something. What, I don't know, but something wasn't there to make it perfect. Mabye it was because of how it rapidly changes from one environment to the exact opposite in just a matter of a few yeards?

Anyway, even if the masks were cool, I wasn't satisfied with the game. The Oracles and Twilight Princess are examples of perfect games, they had everything a player could want, but Majora's Mask was missing something, and too much of the game was taken up by sidequests. It doesn't deserve a perfect 5, but about 4 is appropriate. Room for improvement is there.

Hi no Seijin

#46
The melding of opposite climates was cool.  It broke the laws of science.  Perhaps a law of perception or two.  And if you can't appreciate that, then stay away from my Zelda game!  It's going to be all about breaking the laws of reality!

Also, I tried that "shield while using the bomb mask" thing.  You were right, Fisk!  You don't take damage!  Awesome! =D
Best.  Cane.  EVER!
Secretary of Lolcats; I won the MagmarFire Award for 2/21/08!
Filler.Filler.Filler.Fillah!  Filler.Filler.Filler.Fillah!

DW

Yeah, that's one of my favorite strategies, HNS.

QuoteMabye it was because of how it rapidly changes from one environment to the exact opposite in just a matter of a few yeards

Okay, let's make you run a few hundred miles to get to the next dungeon, mkay?
­

Fishalicious

Without Epona?

MONSTER....!

oh yeah, I just.... thought I'd add that this game is amazing. again.

Uximadesk

One of the things I enjoyed the most was the ammount and quality of minigames
~*Wizzrobe Clan*~
IMMA CHANGIN MAH SIGNATURE

alical

I <3 this game I was only able to play it for the first time last year it was gorgeous. Though I spent about fifty years on that last goron bit (where there is a series of thin platforms and ramps, and you have to hit the corners at the right angle to turn) it was so hard.
But yeah at first I wasn't too fond of the time system, I hated that people just forgot all about me, but I grew to love it. It's Lush!

Hi no Seijin

Quote from: Whocares DeLarge on January 01, 2008, 04:20:23 PMNo, I didn't think 4 was the perfect amount. While the dungeons were original, four just isn't satisfiable for me.
Okay, I'm ready to address this now.

So what if there were only four dungeons and you wanted more?  Video games is just as much about telling stories as it is about beating the crap out of everything.  The land of Termina is centered around time and (to a lesser extent) the four compass directions.  The four dungeons symbolizes the importance of direction, and throwing in a fifth dungeon would begin to ruin that symbolism.  Four temples for the four main compass points was perfect for Majora's Mask.

QuoteThe Oracles and Twilight Princess are examples of perfect games, they had everything a player could want, but Majora's Mask was missing something, and too much of the game was taken up by sidequests.
The Oracle games and TP are examples of perfect games for you, but certainly not for me.  I feel that the transformation rings in the Oracle games should have been able to allow attacking, and TP could've saved right before you went to face the final boss.  As for the side quests in MM, that's what helps MM tell its story so well.  If you just blaze through the temples and the Majora battle(s), you miss out on so much of the story that the game isn't worth playing (unless you just love to kill stuff).
Best.  Cane.  EVER!
Secretary of Lolcats; I won the MagmarFire Award for 2/21/08!
Filler.Filler.Filler.Fillah!  Filler.Filler.Filler.Fillah!

Commodore Axilon

#52
Quote from: Hi no Seijin on January 14, 2008, 11:18:19 AM
So what if there were only four dungeons and you wanted more?  Video games is just as much about telling stories as it is about beating the crap out of everything.  The land of Termina is centered around time and (to a lesser extent) the four compass directions.  The four dungeons symbolizes the importance of direction, and throwing in a fifth dungeon would begin to ruin that symbolism.  Four temples for the four main compass points was perfect for Majora's Mask.

No offense, but this doesn't address his point at all.

Whocares thinks there weren't enough dungeons, and you retort by stating that there's a storytelling reason for this. Well, yeah. I'm sure he realizes this. It still doesn't change the fact that he thought there weren't enough dungeons.

The people who made the game didn't have to design MM the way they did. He wanted a game with more dungeons, which is why he liked TP and the Oracles better. He doesn't care why they decided on that number of dungeons, he just wants more dungeons. And they could have designed MM with more dungeons. There's nothing inherent about the sixth Zelda game that means it has to be based on the four cardinal directions, or anything like that.

I hope that made sense. ;)

Edit: i of course do not agree with him at all

i just thought i might point that out

Zelda Veteran

I'm actually playing through this game again! lol! Funny I stumbled across this topic. I just decided to get some extra things before I continued into the Great Bay area, such as extra bottles, the Guilded Sword, and a few more pieces of heart. I've stocked up to 1000 in the bank by now (I wish every game had a banking system) and I'm about ready to go take on that HELL of a Zora story. Its in my opinion the hardest area in the game.

You have to go through Zora's Domain, only to realize that you have to go through the Pirate's Fortress (Which is a dungeon in itself), to get the hookshot, and a picture of a Pirate, just to give it to a dude, who gives you a seahoarse, which guides you to yet ANOTHER set of problems, which in turn leads you to the hardest dungeon in the game. I wish I could put that off longer, but I have to brave the dungeon sometime... and It's boss was one of the hardest I ever fought too.

My real Poison team in BW2. They all have perfect natures and EV's. I went the extra distance and bred the right IV's into them. Come at me bro.

Keaton

I dunno, ZV, the well in Ikana really pissed me off...

Fishalicious

I've been helping my friend play the game, myself.

And Gyorg was a real difficult boss. He upset me, I hate water bosses. Of course, after realising I could kill the skullfish with the electric current, it was a little bit easier... >_>

Zelda Veteran

Quote from: Tacheon Alexander Black on January 18, 2008, 12:21:48 PM
I dunno, ZV, the well in Ikana really pissed me off...
Ikana was my favorite part of the game! =O

My real Poison team in BW2. They all have perfect natures and EV's. I went the extra distance and bred the right IV's into them. Come at me bro.

Keaton

Quote from: Zelda Veteran on January 21, 2008, 06:17:17 PM
Quote from: Tacheon Alexander Black on January 18, 2008, 12:21:48 PM
I dunno, ZV, the well in Ikana really pissed me off...
Ikana was my favorite part of the game! =O

Overall, yeah, but the WELL...

Zelda Veteran

Quote from: Tacheon Alexander Black on January 21, 2008, 06:38:26 PM
Quote from: Zelda Veteran on January 21, 2008, 06:17:17 PM
Quote from: Tacheon Alexander Black on January 18, 2008, 12:21:48 PM
I dunno, ZV, the well in Ikana really pissed me off...
Ikana was my favorite part of the game! =O

Overall, yeah, but the WELL...
I still think the well was fun. It was a bit annoying, but I liked the vastness of it.

My real Poison team in BW2. They all have perfect natures and EV's. I went the extra distance and bred the right IV's into them. Come at me bro.