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what would you like in the next new zelda game

Started by chicknumber2, December 09, 2006, 12:33:06 PM

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chicknumber2

well you have a piont but we never get to see what his parents look like because we get to see zelda's dad in WW and we only get to see out of links family his sister and master smith (like you said) and his granny in WW .

Apart from that in the next zelda game i would like new weapons different dungeons like some in the sky like the one in Minish Cap  and lots of other things as well

LadyNintendo

I doubt that was her dad. The flood doesn't seem like something that happened recently, so he and Zelda are probably generations apart. It's likely though that the woman on the picture in Tetra's room was her mom. It should also be noted that the artwork of TAOL features Zelda's brother and father.

Link's family members featured untill now are his uncle in ALTTP, his grandmother and sister in TWW and his grandfather in TMC.

darkphantomime

Now if I may be a bit clear for this point, some of the elemental variations are a bit... Tedious... Most of the games that incorporate elements, you only really use them a few times, so a complex system would make things too difficult. THe thing about magic systems is that it has to be kept siimple in order to prove ingenious to the puzzles in the games. That's why there's only a handful, you can't really rely 100% on magic, that's why there are a whole bunch of tools you can use, which proves everything quite elegantly...

And the food/bathroom/school ideas are also a downer... This is a fantasy game people, NOT a virtual sim. We use these games to have fun, not to go by with mindless chores. Which would kinda ruin zelda for what zelda signifies...

Now that I'm coming to think of it, a scythe may be a good idea, although having things element aligned would prove a bit unnecessary, considering we already have other things... and if we have all of this stuff, only a handful of stuff would get used, so some of the stuff would prove to be a very sad waste...

The two key things that have defined Zelda are the puzzles and use of ALL of your items to solve them, and the fantasy themes.

Once we stray from those themes, it stops being zelda or fun.

MagmarFire

#33
Quote from: Darkphantomime on December 25, 2006, 08:06:32 PM
...and if we have all of this stuff, only a handful of stuff would get used, so some of the stuff would prove to be a very sad waste...

Some of the stuff proves to be a waste even if elemental tactics are left out. In OoT, for instance, you only use the Mirror Shield's reflecting properties in the Spirit Temple (and maybe the Spirit Barrier), but nowhere else. I'm not so sure that Deku Nuts come into a lot of handy either, except for a fair few instances.

If the elemental systems make the game too difficult, I don't really care. Personally, I would love a little battle challenges to Zelda, since after playing the games over and over again, you would think that enemies were becoming too easy.



Advanceshipping and Rion had better be Chuck Norris approved.

LadyNintendo

Well, like I already said, the elemental idea can be good if done properly. Complex doesn't mean unusable. Anyway, the only reason it sounds interesting to me is because it might give the Sages some purpose. After 5 TLOZs featuring Sages, I still have no clue what their purpose is and what decides who gets to be the next Sage. Apart from opening portals (with the help of certain objects!), I haven't seen the six-and-one Sages ever do anything. And if the other 2(?) are necessary for the Master Sword to keep its power, then wouldn't leaving their Temples be a very bad idea if it's the Master Sword's power that keeps Ganondorf at the bottom of the ocean?

chicknumber2


darkphantomime

Perhaps the ONLY game that I've seen that works with elemental properties with magic and a variety of weapons done properly is Secret of Mana. I mean we have like 6 or was it 8? elemental spirits, it's amazing, but it takes a true level of ingenuity in order to come up with this and REALLY make use of it. Secret of Mana was an adventure RPG in the style of zelda. Truly unique and fun to play with. But note, this would be fairly tricky...

And to the comment about deku nuts... you have no idea how I've seen deku nuts been used, to stun bosses that I wouldn't have thought would be stunned by it, making things go faster, they are useful, granted if you experiment using them.

http://www.zeldablog.com/2006/03/04/assa-much-ado-about-deku-nuts/

Read that article deku nut bashers!

Hi no Seijin

Quote from: Darkphantomime on December 25, 2006, 08:06:32 PM
...so a complex system would make things too difficult...
Oh, boo hoo if the game is a tad bit difficult.  If you can't take the challenge, then don't play the game.

Quote...The thing about magic systems is that it has to be kept simple...
I highly doubt magic is simple.  Why do you think Intelligence is often applied to magical strength while Power is attached to physical strength?

QuoteAnd the food/bathroom/school ideas are also a downer... This is a fantasy game people, NOT a virtual sim.
Who said it had to be a virtual sim?  Even though it is fantasy, some aspects of reality would be nice.  We wouldn't necessarily have to eat food, go to the bathroom, or watch Link go to school, but it would be nice to see such things as restaurants, bathrooms, and schools to make Hyrule seem more like a real place.

QuoteWhich would kinda ruin zelda for what zelda signifies...
And who gets to signify what Zelda means for everyone?  What the series mean to each individual is up to that individual.

QuoteNow that I'm coming to think of it, a scythe may be a good idea, although having things element aligned would prove a bit unnecessary, considering we already have other things... and if we have all of this stuff, only a handful of stuff would get used, so some of the stuff would prove to be a very sad waste...
In A Link to the Past, I don't use the Cane of Bryna, so it's really a waste for me to go get it.  But it may not be a waste for other people to get because they use it often.  Actually, the Cane of Bryna isn't even needed to beat ALttP, as well as other items (such as the boomerang), making them unnecessary.  So we shouldn't have them in there?  Even though I love using the boomerang, especially in tall grass?

Also, some people might have a preference.  Some people like using Fire Arrows.  Some people like using the Fire Rod.  Why not put both of them in the game and satisfy both groups?  I prefer magic over melee weapons, but other people prefer melee weapons over magic.  Why not satisfy us both by having a lot of magic and melee weapons to choose from?  Sure, it might make the game a bit complex, but again, if you can't handle it, don't play it; no one's forcing you to.

QuoteThe two key things that have defined Zelda are the puzzles and use of ALL of your items to solve them, and the fantasy themes.

Once we stray from those themes, it stops being zelda or fun.
They may have defined Zelda, but who's to say that Zelda can't be redefined?  Didn't Ocarina of Time redefine Zelda?  Isn't Twilight Princess redefining Zelda?  And if they didn't/aren't, wasn't it said that the next Zelda game for the Wii would redefine Zelda as we know it now?  Futhermore, hadn't Zelda's theme in the past been somewhat light-hearted?  And isn't TP the darkest Zelda game to be released so far?  So is TP not a Zelda game?
Best.  Cane.  EVER!
Secretary of Lolcats; I won the MagmarFire Award for 2/21/08!
Filler.Filler.Filler.Fillah!  Filler.Filler.Filler.Fillah!

DW

Dang, you need to write articles.This isn't a joke or a snipe, I'm serious....what you say is true as well. Zelda is constantly changing, but when it changes, it delivers. Like with WW, just because they make it cel-shaded, everyone said it just wasn't a Zelda game and they wouldn't play it. I happened to enjoy it very much, I feel it was one of their best works.
­

LadyNintendo

#39
Quote from: Hi no Seijin on December 26, 2006, 04:48:58 PM
QuoteAnd the food/bathroom/school ideas are also a downer... This is a fantasy game people, NOT a virtual sim.
Who said it had to be a virtual sim?  Even though it is fantasy, some aspects of reality would be nice.  We wouldn't necessarily have to eat food, go to the bathroom, or watch Link go to school, but it would be nice to see such things as restaurants, bathrooms, and schools to make Hyrule seem more like a real place.

QuoteWhich would kinda ruin zelda for what zelda signifies...
And who gets to signify what Zelda means for everyone?  What the series mean to each individual is up to that individual.

QuoteNow that I'm coming to think of it, a scythe may be a good idea, although having things element aligned would prove a bit unnecessary, considering we already have other things... and if we have all of this stuff, only a handful of stuff would get used, so some of the stuff would prove to be a very sad waste...
In A Link to the Past, I don't use the Cane of Bryna, so it's really a waste for me to go get it.  But it may not be a waste for other people to get because they use it often.  Actually, the Cane of Bryna isn't even needed to beat ALttP, as well as other items (such as the boomerang), making them unnecessary.  So we shouldn't have them in there?  Even though I love using the boomerang, especially in tall grass?

Also, some people might have a preference.  Some people like using Fire Arrows.  Some people like using the Fire Rod.  Why not put both of them in the game and satisfy both groups?  I prefer magic over melee weapons, but other people prefer melee weapons over magic.  Why not satisfy us both by having a lot of magic and melee weapons to choose from?  Sure, it might make the game a bit complex, but again, if you can't handle it, don't play it; no one's forcing you to.

QuoteThe two key things that have defined Zelda are the puzzles and use of ALL of your items to solve them, and the fantasy themes.

Once we stray from those themes, it stops being zelda or fun.
They may have defined Zelda, but who's to say that Zelda can't be redefined?  Didn't Ocarina of Time redefine Zelda?  Isn't Twilight Princess redefining Zelda?  And if they didn't/aren't, wasn't it said that the next Zelda game for the Wii would redefine Zelda as we know it now?  Futhermore, hadn't Zelda's theme in the past been somewhat light-hearted?  And isn't TP the darkest Zelda game to be released so far?  So is TP not a Zelda game?

1. He wasn't alking about those places being in the game (in which case he would be too late anyway). He was talking about Link using them. There's a funny reference in TP that that probably will never happen anyway.

2. True, but eventually we all get pulled to TLOZ. It doesn't matter which aspects of it manage to do that to each individual. There's something about the entire thing, something we all aknowledge exists, that is TLOZ.

3. Okay, since pretty much every item Link ever had could be used as a weapon in some way. I think a scythe is a good idea. I mean, I LOVE the ball and chain from TP and I often use bombs to get rid of my enemies. Would be funny if the AI gets changed in such a way that enemies back off if you're holding a bomb above your head. Allows you some room to escape if you need to. And it would be great if you could use the rods/canes/wands for melee combat too. You know, nice secundary function, especially if you've run out of magic. I say: more weapons/magic for everyone. And if that's too much, I just want to see magic return to the 3d games.

4. You played TP yet? LA and MM are darker, MUCH darker. TP reminds me of ALTTP. Wacky items everywhere and a story similar to ALTTP's. And no, OOT did not redefine TLOZ. At least, not the way he meant. You're talking about controls and gameplay. He's talking about the essence of the game qua genre. The basic idea of TLOZ as an action adventure has never been changed, except for some funny minigames. Read what he said again, and ask yourself: Have those elements (puzzles, fantasy theme, items) ever changed? How would you feel about it if they changed and TLOZ becomes a Starfox clone or something?

chicknumber2

oh and link should start feading his horse because he doe'nt give any thing to her and she's a working horse in tp

LadyNintendo

Quote from: Captain Jack Sparrow. on December 27, 2006, 03:09:34 AM
oh and link should start feading his horse because he doe'nt give any thing to her and she's a working horse in tp

Grass-Ilia-Malon-Romani-some more grass. Link really doesn't have to feed her.

chicknumber2

still fine then well then lin has to eat because you never see him eating something well i've never so if you've seen him eating something can you please tell me (i'm not meaning it to sound rude or anything ok)

DW

Well, I always happen to have all my bottles filled with milk and have him continously drink it every half hour, so he gets strong bones.so he sorta eats...
­

darkphantomime

What I mean by 'complex' magic systems is that for the developer they have to come up with many ways to use the magic effectively, and this is no less true of zelda's extensive creativity with magic and puzzles. If we have all of these systems, it'd be difficult to fully develop them completely and to the level of quality we've seen in previous zelda games. And having oodles of magic just seems a bit... tedious, like having all these pieces of heart or all of these masks... while it is a very fun thing to mess around with, we should let the developers go with their decisions to have a true understanding of how the game is made. It's not that the magic system would be too complex for any gamer to grasp, just the contrary, any gamer can go with any system, but in some games, the magic system is more of a hindrance than a help. Anyone here ever played Final Fantasy VIII? While the game itself did sell a lot, there were MANY MANY complaints that the magic system was too messed up, too easy to take advantage of, and above all, too time consuming. You'll understand what I  mean if you've actually played the game and understand the complaints.

I think it would be a bad idea if the zelda games evolved to the point where the game revolves more around magic systems than around fantasy and storytelling.

My point is that in many RPG's I've played, you have literally over a hundred different spells, but a lot of the time, you only really use a small margin of the spells. So in my opinion, it's sad to see that some spells like curse, blind, or poison are scantily used effectively. It's really falling on the developers use of these spells, sometimes outside of the norm that can make some systems truly fun instead of tedious 'collect-em-all' craze.

The thing about magic is that magic cannot act as a deus ex machina plot device, that it wouldn't really present anything. An example: Naruto's overuse of 'powers' of characters to subsequently dodge or use some element in the fight that makes it too ahh, cheaty... what I'm trying to say is, that it defeats the drama, it gets to the point where building up these chains of traps and counter traps just gets silly and the only reason they end up getting used is as a point that allows person a to survive person B without even really trying or without any real view of personality development. I find that effect VERY cheap.

Mind, I am not bashing Naruto, or Yu-gi-oh's insane use of just making up new cards to meet the situation. I am just sick of the fact that the drama is used so cheaply, and it cheats the audience out of a true perception of the conflict.