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Wind Waker

Started by kockyko, February 22, 2005, 05:38:29 PM

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kockyko

This game the Wind Waker is very fun when you get to kill the mice.

Jack

Are those the mice with the bombs for tails (I think they were called Bombchus)? Yeah those were pretty funny to blow up.  8)

Darth Wyndisis

I think there are some without bombs (the ones that steal rupees).  Ha ha, I remember my first time playing Majora's mask at a friend's house; I sniped a bombchu with an arrow, first shot- BOOM!

Marin

#3
That game was fun, but too short.
Oh and this is the same Marin, who is a boy!

game lover

Yes I agree with marin it was to short i got everything in it and this is same game lover

Jack Half a Prayer

I thought the best thing about WW was the art. If any game's visuals could be called Impressionistic, then WW deserves that title. The whole visual aspect of the game served not only to strengthen the childlike qualities of the character, but to draw the player in. No matter how powerfull and visualy stunning the graphics of the next zelda are, there will still be quirks. Things that make no sence and don't jive with the nature of a game. Picking up hearts will seem very strange in such a realistic world. Not to mention, any imperfection in animation or polygon clipping will also serve to break down the visual awe of the game, jarring the player and reminding them of the inperfections of a representational world. WW neatly sidesteped this problem by putting the player squarely in its own world veiw. Nothing seemed odd, or out of place because when compared to the rest of the world it made sence. When compared to the real world it was like swiming in a Van Gogh, but of course that was the point... :)

Impa

Quote from: Jack Half a Prayer on March 30, 2005, 04:05:35 PM
I thought the best thing about WW was the art. If any game's visuals could be called Impressionistic, then WW deserves that title. The whole visual aspect of the game served not only to strengthen the childlike qualities of the character, but to draw the player in. No matter how powerfull and visualy stunning the graphics of the next zelda are, there will still be quirks. Things that make no sence and don't jive with the nature of a game. Picking up hearts will seem very strange in such a realistic world. Not to mention, any imperfection in animation or polygon clipping will also serve to break down the visual awe of the game, jarring the player and reminding them of the inperfections of a representational world. WW neatly sidesteped this problem by putting the player squarely in its own world veiw. Nothing seemed odd, or out of place because when compared to the rest of the world it made sence. When compared to the real world it was like swiming in a Van Gogh, but of course that was the point... :)
I really didn't care for the art....Except the Rito dudes looked wicked....I didn't really care for the actual game they killed out the greatest races in the whole game...

Jack

I believe I read somewhere that Eiji Aonuma (the head Zelda guy now) intended the art to reflect Link's youth and thus outlook on the world. Makes sense that way.

Impa

Well, yeah, but I till prefered the more realistic version....Guess I'm a major OoT fan.

Cyclos

The mice were't really all that fun.  I prefer the Knights.

Impa

Knights were fun...I struck fear into their ugly doggy critter hearts....Mhawhahahahahahaha... ;D

Cyclos

I also liked shooting down the birdies who scream and sound like goats. HRRRHRHRRR!

bgrugby

I really like WW, more then OofT and MM. I liked the artwork as it was a nice change of pace. I have only two problems with the game. First and foremost, it was too easy. The dungeons were not tricky at all and when you go to the boss there were tons of pots all over that gave hearts so you could keep replenshing your health. The other problem I saw was there was too much sailing involved. Even when you could warp, there was alot of sailing that got old fast. Still I think it is a great game.

Darth Wyndisis

The setup was cool with all the islands, but yeah, sailing was a waste of time.  It should have been like you go to a map, pick an island, and BOOM! you're there.  The game would have been the best game ever if you could decapitate Tingle.

zeldafreak1997

tingle gave my friends little brother nightmares