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Rules Set V1.3 [updated]

Started by Jack, May 09, 2005, 08:34:54 PM

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Darth Wyndisis

QuoteWith that regard, Light/Dark tends to be a little easier. A low-level alignment-themed attack:
Prism Cast (Light): A magical blade of glass cuts the target for 6 DMG.
Life Siphon (Dark): Target is siphoned of 4 DMG, 2 HP of which are siphoned to the caster.

I like your general idea for light and dark spells.  Light would be beneficial to all in some way, but dark would be more self centered.  We could also incorperate the idea like, Light = Defensive, Dark = Offensive.  A character of light alingnment is more likely to heal and protect, and a dark character will sap and build their power.  Spells would be as such:
Evil's Blind Spot (Light):  Allows the user to become a bright ball of light.  Enemies (and allies) are unable to see one another.  Chances of hitting an enemy of the group go down by 75%, and chances of hitting the spellcaster goes down only 50%.
Black Lightning (Dark): Allows caster to knock out an enemy for a total of three rounds.  The most dominant stat of the enemy will be added to the caster's stats +Y * Level of the enemy.  So if a level 5 enemy had agility as its strong point, the caster would get +5 to his/her agility.

The problem is, are there not spells in this game that are somewhat "good" or "bad" spells?  Should all spells be labeled good or evil?  It depends on the usage that define them.  Of the original Zelda spells, I don't think they can be catagorized.  On the other hand, we could have some extra ones that are like white and black magic.

Jack

I've edited the Rules Set again.

1. Fixed that Vassals only on Nomadic Awareness.

2. Added a new Mercenary talent: Enterprise (Weien's in presence of money stat booster).

3. Noted that Bard Only songs do not receive a bard discount in tp cost.

4. Added a starting equipment section in the Rules Set.

As for the other suggestions (like Light v Dark spells), they are great, but I feel they go a lot deeper than is necessayr. Certainly in the future if they prove to be something needed to fill a void, I'll be for adding them. Likewise, I am happy with the current talents available, every class has at least three that they can use, some have a few more (thieves). I'll add more in future updates, but this is a good start. I will probably, though, add a few more spells before launch, specifically a "Cleanse" spell for Clerics and I still need to codify Favor of the Goddesses for the Hylians.

Mind games is also cool, but that is much more of a RPing detail that would be best handled by an enterprising GM, rather than a codified rule.

As for questions: Quill Is Mightier creates a one-time use scroll. When it is applied to an attack, and the attack misses, the scroll is still used up as normal.

gorjak

I've got a question--I dunno how many EXP is needed to advance to the next level...

Jack

I haven't worked that out yet. It'll probably be about the same as in Ha1.

gorjak

Can people skip from a Talent Level to the next one?Like,as in,someone doesn't take LV 1 Ex.Health,but takes LV 2 Ex.Health instead?

Master Goron

No, you'd have to buy L1, then you could buy L2.

Marin

For throwing knives, do they have to be thrown or can they be used in close combat, and can they be retrived? On the rules, Sheikahs can not use 2 handed swords, in MM the Great Diety, whom I believe is Sheikah uses a two handed sword.

Jack

I don't know 100% if the Fierce Diety is Shiekah. I'm going more by the Sheikah we do know, the skinny, quick, more elegant kind.

And throwing knives are smaller and can't be used in close quarters.

weienw

I'm guessing that the same goes for bows and slings, too? Because in HA1 we never really enforced distancing in battles... archers could always pull of a shot, no matter what sort of room we were in.

Actually, I think I once had Korind (back in the old days) whack someone with a boomerang that was still in his hand...

And along the same line, can Garrotes be used like regular melee weapons--a particularly resourceful thief might use it to lash out at an enemy?

Master Goron

You might have already answered this, but can talent bonuses add together? Such as if a scribe used The Quill, and gave it to a Vassal, could the Vassal use Honorable Kill for a x4 bonus?

A concern of mine it that skill checks may be all chance now. With stats being alot closer than in HA, the only thing that effect success is really the dice roll. An example:

Player A and Player B are having a contest. Whoever can push a heavier stone wins. In HA, Player A would have a +7 advantage(using ATK). This reflected the inevitable difference between a ranger and a wizard. In Version 2, the difference between the two is 1. Chances are, the difference is minimal enough that it doesn't really matter that the ranger should be stronger.

weienw

QuoteA concern of mine it that skill checks may be all chance now.

Good point... I guess that in this case, the differences would be limited to:
-A possible +3 STR for a Goron using Spirit of Dragonbane
-Possible +1, +2, or +3 STR for Goron Strength
-A bonus for good RP?
-Bard/Scribe/Leadership buffs
-Glove/Ring bonuses to STR
-Clever GMming like giving a +2 STR bonus to people with "Dig"?

But without the modifiers, the difference really is pretty small. Hopefully Jack can answer our questions (the distancing element, too, please ^_^).

Marin

Can Gorons learn swim? I would think they are too heavy to swim...

Jack

To answer your questions (sorry I hadn't gotten this done earlier):

1. Quill and Honorable Kill will not stack. I'll edit the Rules Set to point that out.

2. The reason initially that a ranger and wizard would be able to push a rock equally at the initial level is because initially all characters are veyr similar. However, after they diversify and pick up talents, they gain an edge in certain areas that other classes may not have. So while at level 1 they may be equal, at level 10 that would not be the case.

3. I always tried to mantain an aura of distancing in the events, but its quite hard to enforce that over AIM.

4. Garrotes are a thin string of wire. Other than some minor irritation they would not cause much damage to an enemy.

5. The Goron version of swimming involves holding their breath and trudging along the riverbed. Swimming denotes less the actual act of swimming than being able to pass across a 5-foot deep bit of water.

Master Goron

Quote3. I always tried to mantain an aura of distancing in the events, but its quite hard to enforce that over AIM.
During Jack's quest he had a pretty good solution for distance. It had a grid like this(note: works better on phpBB):

XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXX

Anyhoo, the red was rows of pots/off the path, the black was the normal path, and the green would be a stationary enemy/column/whatever. Doesn't work on AIM too well, but a good forum distance enforcer. Then you have each X equal 4 ft, which works for throwing. Players/nonstationary enemies would be placed through coordinates.

Shiva(Pink) is at (9,2). It made the quest very realistic, we had to guard Adara(NPC). So to protect from(in this case) the Beamos, Adara(Blue) would have to be at (9,1) to be shielded. My only warning is that it takes work to make the rooms at first. We could also use something like this for movement now that we have lower AGI, like a 1:1 ratio.

bgrugby

#29
Hmm that reminds me, are we going to need to have AIM for HA2 since I have long gotten rid of AIM and I really do not want to get it back. So do we need it, or do I have to re-download it and create a new screename? In my opinion it would probably be better to use something like mIRC as it is easier then AIM.