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The Minish Cap - Figurines Guide
Hiding inside a tree in southwestern Hyrule Town is an odd carver named Carlov. You can trade those Mysterious Shells you've been collecting throughout the game for figurines. It is not guaranteed which figurines you will get, as you use the shells in a game of chance that you'll be getting a new one for your collection. The more shells you use, the higher the chance you'll get a new figurine.
Compiled below is a list of all the figurines in the game, with both name and description. Many thanks to Master Goron, who put together this list for TDC.
001 Capless [Name]- A young boy who lives in Hyrule. He is close friends with Princess Zelda.
002 Ezlo and [Name]- A young boy on a quest with Ezlo to restore the Four Sword.
003 Princess Zelda- A bright and cheery princess from Hyrule’s royal family.
004 Ezlo (Cap)- A strange creature that looks like a cap. He speaks roughly and treats [Name] like a child, but he really likes[Name].
005 Sorcerer Vaati- When the young Minish donned Ezlo’s magic cap, he took this evil form. Now,he searches for the light force in his quest to become all-powerful.
006 King Daltus- The king of Hyrule. Reported to have been a fine swordsman, he appeared in the Picori festival tournament as a youth and fought to a draw with Smith.
007 Minister Potho- The supporting pillar of Hyrule. He’s also in charge of Princess Zelda’s education, so when she goes missing, he gets frustrated.
008 Smith- The finest swordsmith in Hyrule. As a young man, he was a great swordsman. He and King daltus are friends and enjoyed a pleasant rivalry as youths.
009 Mayor Hagen- The mayor of the town of Hyrule. He’s a big collector of odd masks. He’s built a shelter into his garden just in case monsters ever attack Hyrule.
010 Marcy- Second in command at Hyrule’s post office. She’s mellow and laid-back, entirely unlike the high-strung and easily excitable Stamp.
011 Stamp- A busy, hardworking postal employee, although he can be a touch edgy. The stamp he uses is his own personal one, so please don’t borrow it. Thanks.
012 Rem- The proprietor of Rem’s Shoe Store. Using his “secret technique,” he makes shoes in his sleep. Princess Zelda is his single biggest source of income.
013 Dr. Left- A gruff-talking academic type who is obsessed with studying the Picori. He doesn’t seem to be aware that they are actually living in his own house.
014 Carlov- A sculptor of finely crafted figurines. Many consider him the best sculptor in all of Hyrule. He enjoys collecting Mysterious shells.
015 Borlov- Owner of the Chest Mini-Game Shop. Carlov’s younger Brother. He detests gambling, but he has made the biggest gamble of all: entrepreneurship.
016 Stockwell- The handy neighborhood gear seller, also called Stockwell the Well-Stocked. He complains that he’s been too busy lately to see his dog Fifi.
017 Simon- His mysterious dungeon-simulation game is very popular in Hyrule. It gives players the illusion of fighting real monsters in real dungeons.
018 Gorman- He wants to rent out his house in town, but he’s too overbearing to attract a tenant. He doesn’t seem to realize what the problem is...
019 Anju- This young woman tends to her cuccos in Hyrule Town. If you Help her gather her loose cuccos, she’ll give you a reward.
020 Brocco- Hyrule’s vegetable vendor. He sells fine produce. He also argues constantly with the fruit vendor, Pina, over the health benefits of vegetables.
021 Pina- Hyrule’s fruit vendor. She hates vegetables, so she won’t even sell tomatoes, even though they technically ARE fruits. Freak.
022 Beedle- Though he is an adult, he is very good at finding Picolyte made by the Minish. And he is very, VERY convincing about their healthful properties.
023 Postman- A very serious mail deliveryman. He continues to make every delivery right on time every day.
024 Crenel Hermit- A hermit who lives on Mount Crenel. He has lots of Kinstone pieces. He brags that he won the festival tournament when he was younger.
025 Monster Lady- A weird old lady living in Percy’s house without his permission. She doesn’t want you to turn on the lights. She might actually be a...
026 Dampe- The gravedigger at the cemetery. They say he has the power to speak with the dead. He fuses kinstones he digs up with the local ghosts.
027 Gustaf, Royal Spirit- The spirit of an ancient king of Hyrule who wishes to secure peace in his land from beyond the grave. He was very fond of the people of the Wind Tribe.
028 Syrup- A wizard who lives in the Minish Woods. She sell magic items with odd powers. She’s looking for an apprentice with which she can teach her mystic spells.
029 Great Butterfly Fairy- The Great Butterfly Fairy of Minish Woods. She provides you with a larger wallet, allowing you to carry more Rupees with you.
030 Great Mayfly Fairy- The Great Mayfly Fairy of Mount Crenel. She provides you with a larger bomb bag, allowing you to carry more bombs with you.
031 Great Dragonfly Fairy- The Great Dragonfly Fairy of Royal Valley. She gives you a larger quiver, allowing you to carry more arrow with you.
032 Percy- A poet who lives in Western Wood. He comes home from a long journey to find his house occupied by an unwanted guest. Poor guy...
033 Nayru- She’s looking for a house in Hyrule to move into. She’s descended from a line of oracles in the land of Labrynna.
034 Farore- She’s looking for a house in Hyrule to move into. She’s a very helpful person, but people take advantage of her kind nature. This really bothers her.
035 Din- She’s looking for a house in Hyrule to move into. She is a famous dancer from the land of Holodrum.
036 Joy Butterfly- A rare butterfly said to bring happiness to those who catch it. If you see one one your journeys, try to grab it!
037 Gina- A strange Ghini who wants to fuse Kinstone pieces, which is somewhat peculiar for a monster. She has lots of pieces, so keep on fusing!
038 Festari- A Minish living in the Minish Village. He speaks some human languages. he sees that [Name] is human with one look. He’s a bit of a human enthusiast.
039 Gentari- The elsder of the forest Minish. He has lived among humans for a long time. He knows where the four elements are. He has a twin brother in Hyrule’s library.
040 Forest Picori- Not visible to the eyes of adults, they delight in making humans happy by hiding helpful items and Rupees under grass and rocks all over the world.
041 Librari- This Town Minish elder is Gentari’s twin brother. Those large wings that heis so proud of are trophies from a duel with a cucco as a young Minish.
042 Town Picori- These Minish like humans so much that they moved from the Minish Village into hyrule itself! They try to make humans happy, but sometimes it backfires.
043 Melari- He lives with his seven apprentices in Mount Crenel, which contains all the mineral riches they will ever need. He seems gruff, but he’s trustworthy.
044 Mountain Picori- These seven students followed Melari from Minish Village to Mount Crenel. Their song is actually a sign that they are full-fledged Mountain Minish now.
045 Goron- These rock- and iron-eaters once lived on Mount Crenel in Western Hyrule. Now their numbers are few, and they live quietly in a cave.
046 Minish Vaati- Before he became a sorcerer, he was a simple Minish. He had always been entranced by the evil that lives in the hearts of men...
047 Vassals- These vassals serve the king of Hyrule. They are loyal and diligent. Like the king himself, they are courteous yet frank.
048 Library- The Royal Hyrule Library. Although the library is well loved, many forget to return their books, causing no end of trouble for the librarians.
049 Blade Brothers- All of these self-trained swprdsmen have won the fighting tournament at the Picori Festival before. They see great potential in [Name].
050 Wheaton & Pita- This couple bakes bread in Hyrule. Their tasty pastries hold a secret... If you’re lucky, there’ll be a helpful item hidden inside!
051 Funday School- This is where all the children of Hyrule learn. [Name] and Princess Zelda studied here, too. The two teachers are twins named Tina and Dina.
052 Mama’s Cafe- This is the best place in town to relax. You can also pick up some good tips, from the latest gossip to observations about the world.
053 Happy Hearth Inn- This generous inn gives a gift to every guest who stays the night. Guests can unwind in the lobby on the second floor.
054 Zill and Friends- Zill’s the one with the drippy nose. He likes to wander around town with his friends. He knows a lot about Hyrule, and he might even give you some tips!
055 The Carpenters- These carpenters may be rough around the edges, but they do good work. They may seem tough, but they’re in touch with their feminine side.
056 Young Couple- Romio and Julietta grew up next door to one another. They’re dating now, but they plan to marry once they get their pets approval.
057 Peaceful Hyrule 1- Carlov’s Peaceful Hyrule Scenery No. 1.
058 Peaceful Hyrule 2- Carlov’s Peaceful Hyrule Scenery No. 2.
059 Peaceful Hyrule 3- Carlov’s Peaceful Hyrule Scenery No. 3.
060 Cucco!- With a boisterous crow and a cute crest, these featheres friends are the most popular pets in Hyrule. The baby chicks like small bugs.
061 At Lon Lon Ranch- This small ranch lies just outside Hyrule Town. Father-and-daughter team Talon and Malon run it, and they sell the finest milk in Hyrule!
062 The Wind Tribe- The people who built the wind ruins. They now live above the clouds, suspended by their own magic ability to control the wind.
063 Gregal & the Ghost- An old man plagued by an evil spirit. Coming to his aid will bring you benefit in the end, so if you meet him, you must find a way to help him.
064 Tingle Siblings?- Tingle(in green) and his twin younger brothers Ankle(in purple0 and Knuckle(in blue). They believe fusing Kinstones will help them meet fairies, so they are recording Kinstone data on their maps. David Jr. is not technically a relative.
065 Eenie & Meenie- The Hyrulean vegetables grown in their fields are exquisitely delicious. Apparently, Brocco sells the best of their crops.
066 Goron Merchant- This goron appears when you successfully fuse certain Kinstone pieces. he will sell you expensive, but rare, Kinstone pieces.
067 Spookter & Spekter- Ghosts from the Royal Valley. The one in the blue cap is Spookter, and the one in the red cap is Spekter. Spookter tries to be scary, but he’s just not.
068 Sluggula- Appears in Minish dungeons. They drop from the ceiling unexpectedly. They are slow, so take your time and defeat them one by one.
069 Scissors Beetle- Appears in Minish roads and dungeons. These monsters have sharp mandibles. Hit them when they shoot these away. Avoid their attacks to get in close.
070 Moldworm- Appears in Minish roads. They come out of the ground when they sense prey. If you get swallowed, you’ll take damage and get all dirty! Watch ou, because when you’re all dirty, Pestos will come after you.
071 Spiked Beetle- Appears in dungeons. Covered in hard spiny shells. Few attacks work on them. You have to flip them over to hurt them.
072 Eyegore Statue- Appears in Castor Wilds. They move when you put an arrow in their eye. No other attacks work. You can always just lets them pass...
073 Business Scrub- Appears in caves, etc. Normally stay underground. They’ll pop out and spit seeds at you, but if you get to know ‘em, they’re not so bad.
074 Armos- Appears in Wind Ruins. Built by the Minish for the Wind Tribe long ago. They look like stone Statues, but if you get too close, they move!
075 Keese- Appears in various areas. These bats live in dungeons and caves. Their movement is unpredictable, so use ranged weapons from a safe distance.
076 Keaton- Appears in various areas. This thieving fox preys upon travelers and merchants. He may not be strong, but he will attack very quickly, so be careful.
077 Ghini- Appears in the Royal Valley, etc. These dark beasties are attracted to light, and if they attack you, they may suck your life away!
078 Gibdo- Appears in Palace of the Winds. These mummies keep coming at you when you attack. It’s better to fight from a distance if you want to avoid damage.
079 Rollobite- Appears in dungeons. His hard shell protects him from swords, but once he rolls into a ball, you can use the gust jar to draw him in.
080 Spark- Appears in dungeons. They cling to walls and move quickly. Normal attacks may not work, but the boomerang is pretty effective.
081 Dark Nut- Appears in Castor Wilds. These armor-clad soldiers are tough. Use your shield and rolling skills to find an opening in their defenses.
082 Red Dark Nut- Appears in Palace of the Winds. These Dark Nut commanders are strong, but if you relax and wit for your opening, you can still defeat them.
083 Chaser- Appears in dungeons. They move quickly to chase you once they spot you. Your shield will block them, but keep on your toes!
084 Rock Chuchu- Appears in Veil Falls. These tough Chuchus wear rocks on their heads. These rocks protect them from damage, so you’ll have to find a way to knoc the rocks off before you’ll be able to destroy them.
085 Moldorm- Appears in various areas. These guys move quickly and randomly. Trap them in a corner and take them out quickly.
086 Door Mimic- Appears in the Royal Crypt. They look like doors, but they’re really traps! If you get too close to one, it’ll fall down on you!
087 Peahat- Appears on Mount Crenel, etc. These strange beasts hover on propeller-like leaves. You can pull them out of the sky with your Gust Jar.
088 Helmasaur- Appears in various areas. Their fronts are protected with metal masks, but their backsides aren’t! Pop off that mask for an easy battle.
089 Wall Master- Appears in dungeons. If these guys grab you, they’ll send you back to the start of the dungeon. Dodge them as they fall, then attack.
090 Floor Master- Appears in dungeons. If these guys grab you, they’ll send you back to the start of the dungeon. Watch out when he attacks with others.
091 Acro-Bandits- Appear in the Eastern Hills, etc. Five of them pop out at once. If you smack each one as they pop out of the ground, they’re a piece of cake.
092 Bob-omb- Appears in dungeons. They often gather in groups in narrow areas. Once activated, they go a little crazy. Take them out with arrows.
093 Bombarossa- Appears in dungeons. They float in the air and explode when touched. Walk carefully, and you may escape unhurt...
094 Like Like- Appears in caves, dungeons, etc. Don’t let them grab you: they’ll eat your shield if they hold you long enough. Swing your sword to escape.
095 Rupee Like- Appears in caves, dungeon, etc. This Rupee Like has a Rupee dangling from its stalk. This clever lure attracts greedy and delicious heroes.
096 Rope- Appears in various areas. They’ll come straight for you if they spot you. Just swing your swprd when they charge at you.
097 Boulder- Appears on Mount Crenel, etc. These huge boulders come crashing down from cliff walls. They fall in a random pattern, so watch your step!
098 Ball & Chain Soldier- Appears in the Palace of Winds. They’re not fast, but that iron ball is a bruiser! Try to hit them after they swing the ball.
099 Spiny Beetle- Appears in various areas. They hide under common rocks and grass. Be careful, because they can pop out when you least expect it!
100 Spear Moblin- Appears in Minish Woods, etc. They rush you on sight. They also block head-on attacks with their spears, so circle around to attack.
101 Bow Moblin- Appears in various areas. They fire arrow at you upon sight. Block these with your shield and then close in to attack.
102 Cloud Piranha- Appears in the sky. They swim through clouds like fish in water. Attack them in that brief moment when they pop out!
103 Mulldozer- Appears in Minish roads, dungeons, etc. There are red and blue ones. They may look weak, but their hard shells make them formidable.
104 Pesto- Appears in Minish roads, dungeons, etc. There are red and blue ones. The blue ones are stronger and throw things down on your head.
105 Puffstool- Appears on Deepwood Shrine. The mushroom beasties scatter spores all over dungeons. When their carp are red, they are invincible.
106 Wizzrobe- Appears in the Palace of the Winds, etc. They fire magic bolts from afar. Hit them when they appear so they don’t cast another spell!
107 Fire Wizzrobe- Appears in the Palace of the Winds. They weild fire magic. Hit them when they appear so they don’t cast another spell!
108 Ice Wizzrobe- Appears in Palace of the Winds. They wield ice magic. They’re weak against fire, so attack with fire for a quick battle!
109 Wisp- Appears in dungeons. They float in midair. They won’t hurt you, but if you touch them, you won’t be able to use your sword for a while.
110 Octorok- Appears in various areas. There are red and blue ones. They’ve appeared in every Zelda game to date. They spit rock, so be careful!
111 Golden Octorok- Appears in... Well, we’re not sure! The legendary Golden Octorok. It can’t be confirmed, but they are said to shoot chunks of pure gold...
112 Golden Tektike- Appears in... Well, we’re not sure! The legendary Golden Tektike. It’s basic attack is the same, but it has much more power.
113 Golden Rope- Appears in... Well, we’re not sure! The legendary Golden Rope. It’s much more aggressive than the normal ones: it will attack you on sight.
114 Crow & Takkuri- Appears in various areas. The black one is Crow. If you touch Takkuri, he will steal Rupees from you, so be careful!
115 Lakitu- Appears in the sky. They float on clouds. They don’t move, but they do throw lightning bolts. Steal their clouds with the Gust Jar.
116 Stalfos- Appears in dungeons. Blue ones jump, and red ones throw bones. See what happens when you remove their heads with the Gust Jar.
117 Beetle- Appears in various areas. They appear under rocks and grass. If they grab you, you won’t be able to move. Swing your sword to get away.
118 Chuchu- Appears in various areas. Chuchus come in many colors. Each color is a little different, but ranged weapons work well against all.
119 Tektike- Appears on Mount Crenel, etc. They move by jumping long distances. Their movement can be unpredictable, so attack them when they are still.
120 Trap- Appears in various areas. A trap with sharp blades. Some are triggered by nearby intruders, while others follow a set path.
121 Leever- Appears in Wind Ruins, Veil Falls. These baddies move freely underground when attacking. You never know where they will pop up, so keep your shield raised and at the ready!
122 Madderpillar- Appears in Deepwood Shrine, etc. This caterpillar moves in a zigzag pattern. If you hit him on the nose, he gets upset and starts running around.
123 Spiny Chuchu- Appears in various areas. These Chuchus project spikes from their bodies at the first sign of danger. Try a well-placed bomb.
124 Big Octorok- Appears in the Temple of Droplets. Frozen solid by the power of the Water Element. He’s been frozen so long that his hunger is unbearable.
125 Gyorg Pair- Appears in Palace of the Winds. Females are larger than males. They fly around the Palace of Winds, preying on adventurers.
126 Biggoron- This is a legendary Goron with a body bigger than a mountain. This Goron is so big, in fact, that no one has ever seen all of it at once.
127 Big Green Chuchu- Appears in Deepwood Shrine. A perfectly ordinary Chuchu. Though not much of an enemy usually, they are terrifying to anyone Minish-sized.
128 Gleerok- Appears in the Cave of Flames. A Gleerok with a hard, rocky shell found in Mount Crenel. Hiding in lava, this beast spews fire on everything it sees.
129 Mazaal- Appears in the Wind Ruins. Constructed by the Wind Tribe to Repel intruders, this sturdy machine cannot be destroyed by any external force.
130 Big Blue Chuchu- Appears in the Temple of Droplets. An ordinary blue Chuchu. Fighting him while Minish-sized is daunting, but just try to avoid that electrical attack.
131 Zelda and [Name]- These two became fast friends because of Smith and the king of Hyrule. Zelda wishes that the sometimes unreliable [Name] were just a little bit stronger.
132 Minish Ezlo- The Minish Ezlo, before he was cursed by Vaati. He is a famous Minish sage. Even among Minish inventors, he was renowned for his amazing creations.
133 Black Knight- Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a good balance of attack and defense. They will do anything to stop you.
134 Vaati Reborn- The sorcerer Vatti took this form after draining the power of the light force from Princess Zelda. The evil beams from his eyes are devastating.
135 Vaati Transfigured- Once Vaati’s body has been shattered, this dark form rises up, all that remains of the evil sorcerer. Only the sacred Four Sword can defeat him.
136 Vaati’ Wrath- This is the embodiment of purest evil, the final form of the power-mad Vaati. It’s mind is consumed with a hunger for destruction. Find it’s weakness.