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Super Smash Bros. Revolution!

Started by Zelda Veteran, April 24, 2006, 09:46:03 AM

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Twilight Wolf

That's probably because the console they designed had online connectivity and internal storage slapped on as an afterthought rather than thought about from the beginning. >_>
What, you expect me to say something witty?

MagmarFire

If they can make updates to patch vulnerabilities (poor Twilight Hack...), then I'm quite sure they can make updates to balance characters.



Advanceshipping and Rion had better be Chuck Norris approved.

Twilight Wolf

System firmware and game patches are two different deals, though. Though the firmware file can be deleted once it's used to update the system, the patch has to remain on the system to work. Since Nintendo only gave the Wii a measly 512MB of internal storage, whereas consoles like the PS3 and 360 all have much larger dedicated hard drives (the smallest for either being 40 times larger than the Wii's capacity) for storing stuff, including patches, I don't think any kind of patch is gonna happen.

It's really a shame since it means if the devs. don't get it just right on release, they blew it. They can't say "well, I guess we missed this bug, so we're gonna put a patch out for it to fix it" like they could on any other system. They're stuck. That or they could fix the game, re-release it, and allow people to exchange their games for the updated versions, losing much more money in the process.

Nintendo really wasn't thinking ahead. ._.
What, you expect me to say something witty?

MagmarFire

#48
Quote from: Edward Elric on November 04, 2010, 03:25:00 PM
System firmware and game patches are two different deals, though. Though the firmware file can be deleted once it's used to update the system, the patch has to remain on the system to work. Since Nintendo only gave the Wii a measly 512MB of internal storage, whereas consoles like the PS3 and 360 all have much larger dedicated hard drives (the smallest for either being 40 times larger than the Wii's capacity) for storing stuff, including patches, I don't think any kind of patch is gonna happen.

Brawl-'s .GCT file, the kind of file that's applied to change game physics and even how the game can read files, is only a few kilobytes in size (less than twenty, in fact); and that's including Phantom Wings' File Patch Code that allows for streaming music files from the SD card and loading textures. Provided Nintendo reprograms its game loader slightly to accept modular files, it can dedicate a section of the Wii's internal memory to patches and patch its games without virtually any problem.

I think the problem is more of an economical nature than a technical one, really. There wouldn't be money in it, so why would they do it?



Advanceshipping and Rion had better be Chuck Norris approved.

Deku

Wow. I wish I was a code monkey like you guys. I have no idea what you're talking about. :-X

MagmarFire

What I'm saying, basically, is that you can balance characters considerably with both another way to load up your game and a file that's miniscule, even by the Wii's standards.



Advanceshipping and Rion had better be Chuck Norris approved.