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Sabertache's Profile

Posted: Thu Apr 05, 2007 2:46 pm
by Sabertache
Name:Sabertache or Saber for short
Age : 19
Gender: Male
Race : Hylian
Height:6'1"
Weight:153
Birthplace: A small mountain settlement a few countries away
Class: Grunt
Subclass:Nomad
Alignment:Neutral

Posted: Thu Apr 05, 2007 2:54 pm
by Sabertache
HP: 40+ 7(SPI) = 47
SPL: 1(base)*10(level)+7(SPI) = 18
STR: 3+5(weapon)+2(Goron Strength)=10
DEF: 3+2(shield)+12(armor)=17
AGI: 2(base)+1(Deku Agility)=3
INT: 1+3(race)=4
SPI: 4+3(amulet)=7
WILL:1(SPI)+9(level)=9

Posted: Thu Apr 05, 2007 2:58 pm
by Sabertache
Completed Quests:
Goron looks Amiss=1 Talent point
Bessie is Missing=1 Talent point
Din's favorite bracelet=1 Talent point
Lost trophies=1 Talent point
Lost doll=1 Talent point
Take the Cake=1 Talent point
The Bird Man's Cuccoos=1 Talent point
RPer of the Month July 2007(WOOOOT! :D )=1 Talent point
Syrup's Potion=1 Talent point
RPer of the Month January 2008(Squee! 8))=1 Talent point
Take the Cake again=1 Talent point
RPer of the Month August 2008 (JUBILATIONS! :mrgreen: )=1 Talent point
Slaying the Spider=1 Talent point
Slaying the Spider RPer of the Event (HOLLABACK! :twisted: )=1 Talent point
We Sure do Love to Take the Cake=1 Talent point
The Two-Year Grand Tournament=1 Talent point

Total Level ups:10=10 Talent Points

Talent Points remaining: 3
Talent Points spent: 23

ABILITIES
Track L1=1 Talent point
Nomadic Awareness L2=3 Talent points
Exceptional Endurance L2=6 Talent points
Find Sustenance level 1=1 Talent point
Goron Strength L2=2 Talent points
Deku Agility L1=1 Talent point
Swim L2 =3 Talent points
Sprint L1 =2 Talent points
Zora Spirit L3 =4 Talent points

Posted: Wed May 02, 2007 11:46 pm
by Sabertache
Characters met and status:

Rose: Confidant
Dogura: Confidant
Darkin: Friend
Alex: Friend
Kalex: Acquaintance
Alpha: Acquaintance
Kasei: Acquaintance
Nogare: Enigma
Orpheous: Friend
Leth: Casual friend
Worru: Acquaintance
Blank: Friend
Pyralin: Friend
Tayro: Acquaintance
Burlo: Kind-of friends. Burlo's the eager one.
Victor: Friend
Aiden: Most cherished companion

Posted: Tue May 08, 2007 5:56 pm
by Sabertache
DESCRIPTION:

Saber has unkept, messy dark brown hair that falls over his left eye a little. His eyes are the same shade of brown, and he has a rough, though youthful face. His ears are elongated in the classic Hylian style, yet for some unknown reason are rounded at the end instead of pointed. He wears a red sleeveless tunic that shows off his lean, slightly muscular arms. His skin shows an uncanny lack of tan from his travels and has quite a few cuts and bruises in ever changing locations as time goes on. He wears red shorts and a small brown belt that he thrusts his saber through. His saber used to belong to his father, and he's grown into it quite well. It's cup hilt fits his hand perfectly and even has impressions were his fingers are constantly gripping it. It was a ruby pommelstone, and is longer and thinner than most sabers, but it fits his myrmidon fighting style (a style that focuses more on skillfullly maneuvering the blade around the opponent's weapons and armor rather than overpowering them) perfectly. It has a small golden trim on the dull edge, and the cutting edge is always well honed. He carries a small, white V on a string underneath his tunic--It's all he has from home besides his blade.

Posted: Tue May 08, 2007 9:17 pm
by Sabertache
(removed until JaR finished) :wink:

Posted: Sat May 26, 2007 3:25 pm
by Sabertache
THE CAFE:Beginning of his adventure in Hyrule.
Completed

In search of the bandits, Saber eventually drifts into Hyrule, and crosses a desert. He finds a small cafe, and goes in to rest. Suddenly, bandits attack, and he teams up with several other adventurers to take out the group. He introduces himself to such powerful people as Rugger, Alpha, and Dogura, and decides to set up a business next to the cafe, where he now gets free meals.



THE FIRST MISSION
Yet to be finished

He had just set up business when his first customer arrives--a small, strangely clad teenaged boy who called himself Alex. He had some theory that Hyrule was all mythical, and everyone there was a figment of his and his friends' imagination, but he was proven horribly wrong soon enough. He led the group (which consisted of Saber, Dogura, Orpheous, Bou, and Simon) to the portal that took them to the land of Yoo-Ess and helped to deal with a Moblin threat. They met up with Tyler, who called himself Alpha, who joined them in fighting off an attacking horde at Alex's house. Saber began to feel horribly sick and collapsed, and Dogura took him to the Twin Towers of New York, where they would look for a portal from the roof.
(TO BE CONTINUED)

AN INNOCENT QUERY
Completed

A merchant is murdered in the Castle Courtyard, and a small boy stumbles across the body. Hearing the child's scream, Saber runs to the body and is trauamatized by what he sees. On the back of the man's neck is a rabbit foot stamped in the victim's blood--the same mark that the gang left on his father and mother. He goes into a sort of trance, unable to believe that the gang he has been hunting is so close. Dogura tries to find out what is going on, but is unable to read the thoughts of the mercenary.

JACKAL AND RABBIT

(see special post below)

Posted: Wed Jun 06, 2007 12:18 am
by Sabertache
Jackal and Rabbit
Saber's Storyline

An Innocent Query
Completed

A merchant is murdered in the Castle Courtyard, and a small boy stumbles across the body. Hearing the child's scream, Saber runs to the body and is trauamatized by what he sees. On the back of the man's neck is a rabbit foot stamped in the victim's blood--the same mark that the gang left on his father and mother. He goes into a sort of trance, unable to believe that the gang he has been hunting is so close. Dogura tries to find out what is going on, but is unable to read the thoughts of the mercenary.


JaR Part One--The Hunt Begins
Completed

Saber sits by a lake, preparing to go off after the bandits by himself--almost certainly a suicide mission. However, Rose from Tarm arrives and finds out what he plans to do. He tries to push her away, but she insists on going, and silences his resistance by telling him of how she lost her husband Baris and was put in much the same situation. Then Dogura comes, but before they get much of a chance to talk, Darkin and Alex appear, chasing Sakon, who had stolen some of their flammable powder. The thief gets away, but not before dropping the powder. They are filled in on the situation, and Saber tells them that he really has no idea where to look. They agree to help with the search, however, and they set off for the castle.


Part Two--Gathering the Pack
Completed

Just before entering the castle, the trio is beset upon and joined by Orpheous, Kasei, Kesmi, Pyre, Blank, Worru, and unbeknownst to them all, Alpha, who kept watch from a distance. They cross the drawbridge as night falls, and all wonder whether or not this search will be fruitful. Aside from Dogura and Rose, nobody really knows why they're investigating this murder.

Part Three--Scenting the Prey
Completed

Investigating the alleyway, no clues are found. However, when the group decides to take a look around a room overlooking the alley, they find a piece of silk caught on a broken shutter. Could it be a clue? Before they find out from the innkeeper just who stayed in that room a month ago, he is suddenly murdered. A group of assassins fill the room and attack the assembled group.

Outside, Alpha watches the group leave the alleyway and decides to investigate himself. He runs into Yassen, one of the gang who was tasked with patrolling the area. After Victor, happening upon the scene, mistakes Alpha for a mugger, the two find themselves fighting Yassen and his buddies. Though Victor is knocked out in the battle, Alpha summons Wraith and sends the enemy packing, picking up a small black box Yassen dropped as he ran--a stamp.

Inside the inn, the battle rages. Lerick, seemingly the leader of the group, holds his own for quite some time against the large group, but eventually has to retreat. As his cronies continue to assault the party, a fire is started by mistake. The group vacates the inn as quickly as possible, and Saber takes off in the direction he believes the assassins to have escaped to, followed by Worru, Orpheous, Simon, and Matt. Alpha pursues the mercenary as well.

Part Four--An Unexpected Acquaintance
Completed

Rushing through the forest towards the North, Sabertache is assaulted by a Goron with a seemingly deformed back and a heavy mace. The attacker is warded off by several adventurers, some of which follow the mercenary, brought back from the brink of death by the Cleric Roy Hobbe, to Ruto.

Worru's JaR--The Hyrule Harlot
Completed

Attempting to get into a...'gentleman's club'...the young hybrid Worru manages to crash through the roof, upsetting the table and spilling the drink of Yassen, fresh from the fight at the Inn. In a fit of anger, he strikes at the child and is ejected from the club by the 'staff' and other adventurers.

Part Five--A Stroke of Luck
In Progress

Upon entering Ruto, Sabertache and company head for an inn. On the way, the mercenary spies a man in a familiar robe ahead of him, leaving the Hyrule Harlot in an angry mood. Chasing him into a house, the party meets an eccentric, well-dressed man named Michael, who had just moven in the day before and was quite shocked at the sudden traffic. Saber and Hobbe follow Michael out back, where the trail seems to disappear at a cliff face. Up above them, Rose (In dragon form with Sheila and Seth on her back, and Burlo clutched in her claw) spies the mercenary and descends to join the trio.

Posted: Sat Jun 23, 2007 2:11 pm
by Sabertache
BURLO, THE DRUNKEN CLERIC

Burlo is a rather unbecoming Human when you first sight him. He has unseemly, greasy black hair that falls in tangled messes all over his face, hiding everything except for his bright green left eye, which peeks between his dark locks, shimmering vibrantly and showing his boyish nature. On top of this hairy mess is a frayed tophat, the top of it peeling off and flapping in the wind, and an arrow shaft sticking out of the middle of it. He has stubble on his chin and upper lip, and his cracked lips cover but a few rotted teeth. He wears two heavy overcoats, the outermost one made of burlap and the one underneath it made of leather. Both are frayed and dirty, and you can see his ragged white tunic underneath it. His bulging gut makes the buttons on the inner coat look as though they are about to pop off--this very large man is a stranger to health food. He wears baggy pants that probably used to be some color, but are now just a dull, earth brown. His shoes are much too small and have holes cut for his toes to poke through, the seams holding the frail footwear together visibly about to burst with every step he takes.

Underneath his first coat, strapped to the back of his second, is his hidden weapon--a small wooden staff that has obviously had bits cracked off over time. Although it has seen better days, it is still in working order, but it tends to backfire on rare occasions. He is remarkably talented with magic for his appearance, specializing in some rather surprising spells (Such as being able to launch himself 30 feet in the air and turn into a dainty little fairy).He claims to be a strict follower of Nayru--Despite, however, the fact he is one of the biggest drunks that Ruto Town has ever seen. As proof of this, he also has another weapon--a shattered beer glass, with a jagged edge and the handle still attached. It works about as well as a Deku Dagger, and he keeps it concealed in his inner coat's pocket. He tends to hang around heavy traffic areas, begging for rupees or just starting conversations with random adventurers, hoping they'll casually invite him to have an ale or two. He can hold incredible amounts of liquor without seeming to even feel a buzz (thankfully, this has a plus side, as his extra girth makes him very durable). Some people say this is because he's in a state of perpetual drunkenness, so he couldn't possible get any more tipsy...


STATS

Human Cleric

Level=12

STR:1+9(staff)=10
+10(glass)=11
DEF:2+10=2
AGI:1+0=1
INT:3+0=3
SPI:3+3(Zora Spirit)=6
HP:20+30(Exc. Health)=56
SPL:36+6(SPI)+3(Exc. Spell)=45

SKILLS

Spell L2: 2 TP
Exceptional Health L2: 4 TP
Exceptional Spell L2: 3 TP
Zora Spirit L3: 4 TP
Jump L2: 3 TP
Temple Services: 2 TP
Fairy L2: 2 TP
Elemental Burst L2: 4 TP

Posted: Tue Jun 26, 2007 5:15 pm
by Sabertache
JUNTER; MACE IN THE HOLE

It's not Junter's fault he turned out the way he is. Well, maybe it is, but not intentionally. He had no idea that the group he had been ordered to escort through the South Pass at the last minute wouldn't return. He had no idea that the unstable cliff walls would tumble while they were in the middle. He had no idea that his Deku boss had unknown intentions. After all, who couldn't trust that sad little wooden face? He had no idea that behind the innocent, open-mouth, pleading look was a treacherous mind full of plots and sinister plans of monopolizing the Hyrulean economy. Whether he liked it or not, however, he had been put on the bad side. Maybe there would have been some hope for him if a few of the unexpecting tourists hadn't survived and seen a practically bursting sack of fifty rupee pieces drop from the clifftop before the puzzled mercenary. Either way, he had been shunned by his people, and returned to the Deku boss who had so cruely set him up--Kensun.

Now he was one of the biggest threats among travelers, who his boss considered prime targets. The Goron was incredibly skilled with his hefty mace, his considerable strength letting him move the tremendous weapon with jaw-dropping (and crushing) speed. He can be called on to do any job any place, wherever Kensun decides to send him, and has a penchant for gambling, earning him the title of 'Mace in the Hole' among companies with less-than-gracious intentions. His most defining feature is the boulder embedded in his rocky back that he gained from the landslide--his body had meshed with it after it crashed into him, giving him a hunchback appearance and making his backside nearly impenetrable. He is the strong, silent type, and has barely spoken a word to anybody besides employers since the terrible incident that sent him down this dark path.

But it wasn't his fault.

It's not his fault...

STATS

Goron Grunt/Mercenary

Level=11

HP:41+50(Exceptional Health)=91
STR:3+3(Race)+3(Goron Strength)+10(Mace) =19
5(Dagger)=14
DEF:3+14(Armor)=17
AGI:2=2
INT:1=1
SPI:1=1
SPL:12

20 Talent Points spent

SKILLS:
L3 Goron Strength=3 TP
L3 Exceptional Health=9 TP
L3 Disarm=6 TP
L2 Dual Wield=3 TP

Posted: Fri Aug 17, 2007 4:57 pm
by Sabertache
Saber's Swordweaves

Before I start, this has nothing to do with Inkweaving. The style he fights with is a self-developed modified myrmidon style, which means he focuses more on swift strokes than powerful ones. I try to reflect this in battles, and as such, his special attacks (Which I will call swordweaves as he weaves his sword through the enemy's various weakpoints and such) won't be uber powerful, but more accurate and useful for evading a counter-attack or disarming. I'm not entirely sure how to do these fairly yet, but I have a few in mind already.