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what would you like to see in the next zelda game???

Started by chicknumber2, April 28, 2007, 01:11:20 PM

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chicknumber2

well what would you like to see in the next zelda game .
I would like to see Impa in 3D and different monsters and i wold like to see midna in the next one plus wolf link aswell.

What would you like to see in the next zelda game ??

Bboy94

THat sounds like OoT and TP to me. I want what I put in the games I work on.

IronKnuckle

#2
Quote from: Bboy94 on April 28, 2007, 02:36:15 PM
THat sounds like OoT and TP to me. I want what I put in the games I work on.
I think he means that Midna and the wolf transformation should come back (I agree) instead of just a one game thing.
But, Impa is in OOT in 3D and each game brings at minimum about 3 new monsters each game.

I'd like to see Dark Link be a final boss and for him to actually have a story and dialogue. Also it would be cool to have an item/spell that would allow Link to teleport. Not as in warping from one warp point to another. It would allow  you to teleport wherever you wanted. You could teleport behind an enemy and attack him for example. It be kinda like Nightcrawler from X-men 2.


Fishalicious

Seeing Vaati in 3D would be love to me, seriously. As well as the return of Dark Link, and maybe not Ganon, because he's rather over-used.

I don't think the wolf transformation/Midna should return; they are great characters, but it would seem rather... cheap to tack them on the new WiiZelda, especially after the fact that TP is the first Zelda game for the Wii, and then... yeah... >>;

Some Minish in the game would be nice, but I think they were a one-of thing... Return of musical instruments and a random annoying partner with no connection to the storyline would be nice, too. I was rather annoyed at the lack of instruments in TP; I mean, grass whistles are nice, but I was looking forward to an instrument. (Howling is fun, though. Sounds bad, but it's fun.)

DW

Ugh, I hated the howling....especially since it was a one-shot deal and once you did it you couldn't howl the songs again...

I would like to see a game that combines the Minish and Twili and all them, that would be interesting...maybe some outer force that makes Link have to team up with Ganon to defeat...
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Fishalicious

Quote from: Shikaboose on April 28, 2007, 04:42:12 PM
Ugh, I hated the howling....especially since it was a one-shot deal and once you did it you couldn't howl the songs again...

I would like to see a game that combines the Minish and Twili and all them, that would be interesting...maybe some outer force that makes Link have to team up with Ganon to defeat...

I know how you feel. I really wanted to howl the Song of Healing and the Requiem of Spirit and the Overworld Theme a lot more than I was able to. ;w;

But I don't think Ganon and Link should pair up... unless Zelda's added in, too. Like, some outside force tries to get the triforce, but none of them are willing to give it up, so they fight against it; and the story could go along as it has in Paper Mario games, where Mr. Important Hero will finish their section, then onwards to the Princess, followed by the bad guy. Or any order, really, but...

DW

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Evilslayer

Even if it's a direct sequel to TP (unlikely, because it had been in development for over a year when TP was released) I wouldn't like to see Midna make a return. That would kill the ending of TP.

Personally, I want them to start from scratch. I don't mean that they should create an entirely new Zeldaverse, with a new timeline. The timeline must remain, as well as other important Zelda elements like the Triforce, Ganon and Hyrule. Notice that I don't mention the Master Sword. :-*

If Wiilda shall feel different, it must also be made different. As far as geography goes, I'd like them to at least include Death Mountain, Lake Hylia and the Lost Woods.

Lately, the Zelda series have gotten more and more linear. I think that Wiilda needs to be more like the original, with its very open Overworld. Of course, there would be places you can't get to without certain items or completing certain sub-quests.

Speaking of items. One thing that could make the next Zelda very different from the rest of the series, but not so different that it would hurt the gameplay, would be if the items were to be removed from the dungeons and replaced by spells. Of course, the game should still have as many items as any Zelda game, and they should remain a major focuse in the dungeons, but instead of getting them in dungeons you can buy them in shops, win them in games, get them after completing sub-quests, find them in dark caverns/ruins/mini dungeons.

I don't know how much space the Wii discs can take, but I'd like it to have an Overworld half the size of Cyrodiil in Oblivion, AT LEAST. I'm not going to suggest multiple towns, though. That would be great, but I'd rather it have one massive town/city full of people and with free camera than several half deserted towns or crowded towns with fixed camera.

I still think there should be 2-3 villages and one smaller town. I don't know why, but when I think of that smaller town I always imagine a peaceful sea-side town with a windmill as its landmark.

As far as the timeline goes, I'd like it to take place some time after ALtttP, hence explaining the abscence of the Gorons (the Japanese version of ALttP says that there once lived a high mountain people at Death Mountain). That should also make Death Mountain a very dangerous mountain, and it should, like in ALttP and AoL, be full of caverns crowded with beasts and humanoid monsters.

Hyrule Castle have in most games been made to resemble a dungeon. In Wiilda I think it should be made to be more like a "town", with all the usual stuff a medieval castle has, like servants' quarters, a throne room, bedrooms for the king, Princess Zelda, Impa (I think she should be more like that old lady she was in the original), the captain of the guard, noble guest, a banquet hall for formal occasions and a royal dinner chamber for more private meals, an armoury, guard barracks, dungeons, etc.

That's just some of the ideas I have.

chicknumber2

i would like the water temples out of the game's

DW

I don't know why she deleted her account,(although I strongly suspect she is the new Midna person) but I think they need to keep the water temples. They aren't as hard as the action-hungry puzzle haters make them out to be. I love the challenge and I love puzzles.
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Fishalicious

Water temples are fun and a crucial part of Zelda; they add the puzzle part of the game. They aren't that hard if you just sit there and look through the rooms you've been through. owo;

DW

Oh, but Fisk, that requires thinking! Kids these days hate thinking, we just want action and killing!
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Mysterious F.

See the reboot topic posts I made, I rather not explain again.

IronKnuckle

Personally, I'd prefer a temple full of puzzles to a temple full of enemies. If all I wanna do is kill stuff, I'll play Halo or Motal Kombat. Zelda shouldn't turn into another mindless fighting game. There are already enough of those.

Mysterious F.

Yes, we need more puzzles, like OOA does. But not ones too hard, like the floor tile puzzle in the 4th dungeon of Ages. That takes forever without a guide.