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Launch!

Started by Jack, June 14, 2005, 01:43:27 PM

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Jack

Hyrule Adventures 2 is officially open for business! I have to add a few more items (specifically a few caves, and a big quest, and the Post Office system) before I release it to general public. But, overall, the game is good to go. So, go crazy, start RPing, and pretty soon we'll start the first mega event for the main story.

If you catch any typos, errors, dead links, dead images, and more, please let me know. I want everything to be perfect.

weienw

Hooray! Sounds like it's time to change the "Hyrule Adventures" link in the "Village Square," yes? *prods Narrator* Maybe add a big link to HA too ^^. And a front-page mention, yes! *gets a little wild*

Thanks again for your hard work, Narrator. I'm sure that this chunk so far will last us a good while. As for "typos, errors, dead links, dead images, and more", I will definitely be keeping my eyes open (as in, "you asked for it!"). There were a few things in the Rules Set that I was afraid of bringing up... hehe.

weienw

#2
Well, I'm back, after studying Rules Set 1.3 for quite some time ^^. I was very happy to see some of the additions (starting equipment, unarmed combat L4 which I didn't recall from before, and removal of lvl 5 requirement for subclass to name a few). It looks excellent! But, as promised, here's my list *unfastenes tie, scroll unrolls to the ground*. They're in order as they appear in the Rules Set, as far as I could manage:
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Under "Attaining Your Class," perhaps "Upon having taken subsequent three talents that are restricted to your chosen sub class" should be rephrased to indicate "upon spending the three points on talents restricted to your chosen sub class" since some subclasses, like the Mercenary, don't have three special talents.

Under "The Exiles," (under "Factions"), "The Exiles—Those that" should be changed to "The Exiles-Those who" (perfection ^^)

Under "Instruments," I'm not sure if "Bards innately... can play musical instruments" makes any sense right now (at the moment it just seems to be like "bard discount" and "bard-only" skills)? Do non-bards need "instrument mastery"?

Under "Instruments," what exactly is meant by "each can be used to play three different songs"?

Under "Innate" under "Skills System," "Sheikah" is misspelled

Under "CONFUSION, DISARMS, STUNS," how long does "Confusion" last and are there any ways to inflict it besides using "Spell"?

Under "HP (HEALTH POINTS)," are we still doing "look at your base class and add your SPI to it"? Narrator didn't add SPI to his HP and I think that we all followed suit ^^. If yes, we'd need to make associated changes up at "Creating your Character" (and possibly Hostel, among other places? Or just change the rules set?)

Under "RP BONUS," maybe make the bonus for "chance to hit" to include other skills as well (e.g. for Translate, "Arco Translates the text" vs "Arco rubs at the script with his index finger and ponders it for a moment" vs "Arco...")?

Under "TALENT POINTS," clarify that a talent point is not awarded at level 1?

Under "Weapon Upgrades," do we have any 1H weapons (besides 1H sword and dagger (starting equip)?

Under "Learn: Polymorph," (under "New Spells"), what exactly are the attributes of the Cucco? Won't attack or perform any actions but retains the same HP/DEF/AGI?

Under "Choke" (under "New Abilities") is the Garrote mastery (above, in weapon proficiencies) added to the Innate check?

Under "Honorable Kill" and "The Quill is Mightier," (under "New Abilities) did we choose to specify that they cannot be used in tandem?

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Hope that's helpful and not too much of a bother. On to the actual world of Hyrule, then...  :) Thanks again.

Edit/PS: Narrator--I was wondering; is there any chance that you'll decide to just have all the compasses the "normal way" (north always points up)? The compass just east of NCC is already driving me nuts to some degree ^^. Thoughts?