The Coming of the Overman!

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Zarathustra Level 1
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Posted: Thu Nov 30, 2006 7:50 pm
A man stands in the central plaza of the castle. A high feathered headdress and flowing feathered cape adorn his lean brown form. In his hand he has a carven staff, a serpent entwining the sun, it’s jaws open wide, its gaze cool, its form poised. He moves with a practiced grace. He speaks:
I speak to you of the coming of the Overman! Come brothers, sisters, hear my song of the Overman. As man is to the beasts, so to is the Overman to man.

OOC: Hello again. Many of you do not know me. I was a member of the original Hyrule Adventures, which sadly, was lost. My name is Dylan Green, though I’ve played at least a couple of roles around these boards, some of you might remember my brief stint as Sheng Long. I am a member of the Royal Guard, and have at least a little “street cred” you could say, around these boards.

IC: Cast aside your weary forms, your weary stories my friends. Make for yourselves new stories, new epics, new mythologies. Cast aside your old selves and herald the coming of the Overman. I speak of a new quest, given to those who are willing to meet its challenge by the Goddesses.

OOC: I’ve just beaten Twilight Princess and am aching for some Zelda. So I thought I would take it upon myself to fill the slightly gaping role of Storyteller for this place, as I did to some to degree long, long, ago. But! To a much larger degree than I did before, casting aside an actual character for myself and playing just as a GM. But before that is possible I need permission I don’t pretend to just waltz in here and take the place of our board’s creator, or the more senior member than myself, which includes all of you at this point. So I humbly ask to be allowed to tell a good story, to use less rules, and to run my own quests as I did some years ago. I will be here as much as I can. I have a job, classes, and a girlfreind, but will check in at least twice a week to keep things going.
It’s important that everyone understand that this will not be the same game you’ve been playing to this point. You must create new characters. We will be using a completely new system, simpler, more flexible, but not as “crunchy,” not as numbers heavy. I will be instituting many of the rule changes that we played under back towards the end of HA1; Things like variable success rates, an attempt to emulate some of the “classic Zelda feel” I am so often talking about, and a good story. A little warning/bait. Characters you create could be used in the main game, if you stick to the skill/class based system in place. But why do that? Why not play a Poe, a mask salesman, or a Moblin. The system we use will allow you to create any character you want. I will help each person individually, and we will all work together to create our cast before we start the quest. This means if you get really creative your new character will not be usable outside of RP purposes in the main game. A few caveats on character creation. Rule one, no Sheika. As a matter of how I understand the universe the Sheika are probably the RAREST race in Hyrule. In many games they don’t even appear. Rule two, keep it Zelda; for those of you who watch lots of Naruto, Inuyasha, or what ever the latest anime fad is, please please please, don’t lift your charters from there. I encourage you to experiment with Zelda structures, mythologies, concepts, but please keep it within the Zelda universe, if not the (practically non-excitant) time line Now I realize the concept of being given so much freedom can be a little daunting. Believe me, I’ve had plenty of experience in taking D&D players away from their class based, rule heavy games. And I understand the concept of scraping a character you love and starting afresh, and without the safety net of being in control of your own story is kinda scary. But what would be the point of life if we didn’t plan on a few surprises along the way. Indeed what would a good story be without surprises, mystery, Lost and Forbidden temples, floating pirate cities, and trips to the dark world.

IC/OOC: Give up your false quest my friends. Give up the chase for money and “experience points.” Come and join in my Divine quest to spin a good tale, to slay an Aquamentus, and become the Overman!
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I speak to you of the coming of the Overman...
Lamont Level 1
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Posted: Thu Nov 30, 2006 8:19 pm
Lamont was walking by when he over heard the man speak "What is this over man of whinch you speak sir." Lamont kindly asks."Sorry my apoleges i do think i should introduce myself first.My names Lamont Verasan,so are you new to north castle if you arent can you if you dont mind that is point me into the direction of the nearest milk bar".
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STR 3
DEF 3
AGI 2+3(Race)=5
INT 1
SPI 1
HP 41
Languages
Common, Ancient Hylian
Shadow Swordsman Level 3
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Posted: Thu Nov 30, 2006 8:22 pm
"I'm willing to join you on this quest!" Shadow said.
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<a href="http://desertcolossus.com/adventures/vi ... ian/ka.gif[/img]Image</a>

HP:42 STR:5 DEF:5 AGI:4 INT:6 SPI:3

honorible kill lvl:2
Zarathustra Level 1
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Posted: Thu Nov 30, 2006 8:42 pm
Zarathustra turns to Lamont, his high boned and noble features caught in the heavy shadows and crimson glare of torch light:
Indeed my friend the Overman is the lightning as you and I am the lightning rod. The Overman is the wind that shakes the fruit from the tree. Indeed man is something that shall be overcome. What is the ape to the man, a laughingstock and a painful embarrassment. And man shall be just this to the Overman. The Overman is he who overcomes his base desires, his opaque muttering. He who has the Will to Power. Would you be such? As for names I am called Zarathustra, prophet fo the Overman. And as for drinks, imbibe not the fruit of the vine, nor the milk of the beasts. Instead slake your thirst on the milk of Greatness!

Turning toward Shadow Swordsman:

It is good that you are brave enough take up this quest, but patience my friend we wait for a sign... And with that his gaze becomes dreamy...

OOC: Lamont, Shadow Swordsman, Good to meet’cha. Were waiting for some more senior members to either confirm or deny my request. I WILL NOT violate these boards. I will only be breaking the most basic structures with explicit permission from the forum as a whole. If you’ve got character concepts I will be happy to discuss them along with how the game will be working over the next couple days, while we wait for some approval or denial. For now I'm off to hang with freinds, back later!
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I speak to you of the coming of the Overman...
Marin Level 8
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Posted: Fri Dec 01, 2006 6:03 am
Denning, as he walks around the courtyard, sees the man, and hears him talking about this "Overman". Denning decides to go see what it is that is happening, and ventures forth to the meeting place.

Denning walks up to this prophet of Overman, and wispers in his ear.


"I am Denning. A cleric of the Goddesses. And I will join you on this quest."

Denning turns back, and walks back a few feet, and waits.
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Denning UPDATED-5/4/07-Marin Data

STR 1 DEF 12 AGI 4 INT 3 SPI 3 Will power=8 SPL 30 HP 33
Kasei Level 18
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Posted: Fri Dec 01, 2006 7:29 am
sosei was enjoying a leisurly walk in the courtyard when he sees everyone, includdind denning...he walks over and sees whats up, then speeks. whats this I hear about money? i'm in, by the way, hi, denning... the the mage says to the wanted man. I can use that money...
OOC: welcome back shen long!
[/i]
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Kasei

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"What does it feel like to be so...alive?" ~Kasei
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Posted: Fri Dec 01, 2006 11:45 am
Looking at Marin Zarathustra’s eyes light up.

A Cleric of our sacred Goddesses, truly, you are blessed by the forces of Power, Wisdom and Courage. It is at this point that it dawns upon you that Zarathustra has a very distinct way of speaking, you can hear his Capitals. But alas my friend you have already met the calling, leave this path untrodden for new adventurers to find their own way.

And to Sosei:

Alas my friend you seek not what the Goddesses have to offer you. Rupees are but a thing of the earth and fit for men and beasts. The path of The Overman is paved not in gems, but in hardships and struggles out of which the Overman shall arise from your soul as the butterfly from the cocoon.

OOC: I’m sorry guys, perhaps I didn’t make this clear. YOU WILL NOT BE PLAYING YOUR CURRENT CHARACTER! If you want to re-start your charter, that is tolerable, but be forewarned, while you will be writing your past, I will be telling your future. Creating a good back story is vital as to what is called GM bait, meaning stuff that you are likely to encounter over the course of the adventure as a whole. But your past nemesis is just as likely to end up as your father, former lover, best friend, as he is to turn out to be a Minion of Ganon On the other hand I once again suggest that you make completely new characters. Wanna play a mask salesman who’s masks can really change peoples forms? Check! Why not make him really a Poe trying to keep his undeath a secret? Wanna really keep that kind of thing a secret? good now your thinking, PM me, we'll talk.
Some notes on system. You will be reduced to three stats, Power, Wisdom, and Courage; these can easily be understood as Body, Mind and Soul respectively. An average of your Power and Courage will be your number of Hearts (HP), and an average of your wisdom and courage will be your Magic Points (MP). Each of the three stats will be used to handle everything that might fall under the umbrella of its respective attribute. Agility, Strength, Constitution will all be represented by body for instance. If you want to make a slow, powerful, but clumsy character that would be represented by a high Power score with notes that for “agility or dexterity” tests his Power score receives a -4 penalty.
Some notes on character creation. Be able to answer the following questions:
Describe what at least 3 of the following mean to your character: Vices and Virtues, Blessings and Curses, Sins and punishment, Angels and Daemons, and most importantly, Chocolate or Vanilla. (Anyone who chooses vanilla can’t play! ;)
What are you most proud of? What are you least proud of? What three NON-COMBAT objects do you keep on your person at all times, and why?
Why is your character Brave? Cowardly? Strong? Weak? Wise? Foolish?
Describe one long term and two short term goals.
More to come! Get those creative juices flowing! Mmm creative juice... better than orange, grapefruit, or shnozberry, I’ll tell you that!
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I speak to you of the coming of the Overman...
Kasei Level 18
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Posted: Fri Dec 01, 2006 12:20 pm
OOC: but sosei is a new character, kasei is my current character...

I guess i'll PM you...or you PM me! 8)
Last edited by Kasei on Fri Dec 01, 2006 12:23 pm, edited 1 time in total.
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Kasei

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"What does it feel like to be so...alive?" ~Kasei
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Posted: Fri Dec 01, 2006 12:22 pm
OOC: my bad. Sorry I don't know how many charters people are running or which ones are new. Feel free to discuss things here if you desire other input than mine. And if I get something wrong just smack me!
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I speak to you of the coming of the Overman...
Kasei Level 18
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Posted: Fri Dec 01, 2006 12:37 pm
I slap you!

sosei is a mage/ scribe who wanders the world in search of books to read...he isn't very energetic, he's a fraid of monsters, he likes chocolate ice cream...anything else?

also...shen long, I never new him, he fought with hi fists, didn't he?
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Kasei

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"What does it feel like to be so...alive?" ~Kasei
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Posted: Fri Dec 01, 2006 12:49 pm
Some current Charater stuff that has been happening in PM. Sosei, Hope this isn't a violation of trust. You said you'd post things here so I thought I'd get started. READ ON MINIONS!

Zarathustra wrote:
Alright! our first contestant! I encourage you to post these things in the thread so that the whole team can work together, but if you prefer to keep things a secret I'm happy to work with you here (though not much today as I have class in 5 mins and work until 10.)

Sins and punishment, you commit a sin, and the goddesses will punish you!

Why does Sosei feel this way, one of the main structures of the Hyrule universe is that the Goddesses have left Hyrule, largely, to its own devices. They almost never interfere with the acts of its inhabitants. There are lesser Gods and spirits, but still it is the people of Hyrule that direct its future, look at Link Zelda and Ganondorf.
Perhaps you’ve sinned somehow? If so how were you punished?

Angels and Daemons angels bring blessings, demons bring curses and pain...
Oh HO! Angles and Daemons don’t really exist in Hyrule, at least not in the classic sense of the words. What do you mean?

Chocolate or Vanilla: chocolate be tasty, but who's to say?
Me.

sosei is a scribe/mage, a scholar who wants to learn everything...
Everything is a lot, but a good goal. Does he want to learn the dark stuff too? Does he wish to learn to serve Ganon? Does he wish to learn the will of the Goddesses? Does he wish to learn the love of a good woman? Does he wish to learn the taste of defeat, Angles, Chocolate?

also, I slap you, you says I can...
I Can take it! BRING IT ON!

Yours
Dylan


ok...not what I expected, I guess I can post it...

1. Sosei once stole from a store, his wife and kids died that night....
What did you steal? Why? Must’ve been pretty serious theft if, as I assume your implying, The Goddesses took your wife and child. What was the child’s name? Boy or Girl? Wife’s name? How did you fall in love? What color were her eyes?

2. Sosei believes in em... I have the angel society...kasei is a demon
If he believes in them why? Did his wife visit him as an Angel? His child? Has he met Kasei? Are your Daemons separate from or servants of Ganon (be careful of that, I might ask you to restructure it. Ganon is the Absolute Evil of Zelda. No higher evil powers please). What is “the Angel Society” a charitable union of mortals? Servants of the Sages (about the closest thing Zelda has to “angels.”) lesser deities like Cyclos and Zephyos in Wind Waker?

3. CHOCOLATE!!!
Right answer.

4. I brought a paddle to slap ya with...

Not very energetic... Hmm.. Slightly portly? Bookish? nervous with girls? glasses? shy? verbose? obscure? low Power stat? High wisdom? Or perhaps he’s suave, smooth like butter on a bald monkey, but really a coward. Afraid of monsters? What monsters specifically? Moblins, Dinofoes, Octorocks? Or just ALL monsters (courage check please... heh...heh...heh. Expect lots of those.) Why is he afraid of monsters? Did they kill his loved ones? Was he there to watch? Oooh I love a good tragedy!

Everyone can expect this kind of grilling. I hope I didn’t scare you Sosei, this is not an attack on your character but an attempt to help you, and me, understand him. This is a good beginning, lets keep working!

Gotta go to work!

TALK AMONGST YOURSELVES!
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I speak to you of the coming of the Overman...
weienw Level 8
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Posted: Fri Dec 01, 2006 2:59 pm
OOC: People, people, you're not getting it...
He's looking for something like this:

IC: A small boy stands watching the elaborately-dressed man in the plaza with interest... though, from the twitching of his right hand, you get the feeling that this boy might be a trained pickpocket... and that he's staring at the staff, not the man. The boy strafes several paces around the man, slipping into the shadow of the buttress behind...

Squitch--whirr...

He spins around, and glances around untrustingly. Grudgingly, he turns back to focus on the wealthy-looking man speeching up a whole lot of wind.

...whirr--squatch...

This time the boy only barely turns his head and glances around, with all the careful quietness of a dead sniper. Seeing nothing--as he expected, he resumes his stalking, hidden in the shade...

Er, shade, as in, the, um, rapidly growing circular spot of shade centered on the boy. At the last second, the boy throws up his head in annoyance and then--you see his eyes get huge--he screams. Then all you see is a memory of a man-sized reddish-green hand, some dust settling, and the sound of distant scuttling.... or is it crunching? You realize that you may have just beheld:
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Character: Phalanx, Wallmaster/Floormaster
Power: Average
Wisdom: Extremely weak
Courage: Extremely strong

What...?
-...are Vices and Virtues: "Confidence is a vice, but not courage. Most people die trying to discover the difference between these. Verily, understanding is a vice, while to gamble is virtue. Verily, confusion and the Paradox, these also are virtues."
-...are Blessings and Curses: "These vary, marry, different to every individual... to be struck, is one. To be wounded, is the other. And to be killed is both. To curse is only to bless those whom you do not wish to bless, and to bless is only the mind's outward congratulation."
-...are Angels and Daemons: "This cannot be answered by one whom is neither; in songs some try to understand..."

What are you most proud of? Survival within a lethal environment; rebirth, and the increasing death of the senses, including pain.

What are you least proud of? Losing a part of self in battle... for some beings, the loss of a finger is a pretty big deal, and we're not talking pianists.

What three NON-COMBAT objects do you keep on your person at all times, and why? Food, assuming "on your person" means "within reach." A town square provides a buffet of nourishment. Generally at least three different types.

Why is your character Brave? Cowardly? Strong? Weak? Wise? Foolish? Phalanx has had neither an uplifting nor despondent past, but rather a... disturbing one. The offspring of a Wallmaster and a Floormaster (not going into details here), it was birthed and, essentially, discarded, where it perished in the depths of a dungeon that echoed with eerie singing. At some point, a young man in green clothing came by and--coincidentally-bottled up a bug off the ground, a bug that was dusted in Phalanx's genetic remains. Years later, the bug was liberated, and the bottle reused, and given to a mad scientist camped out by Lake Hylia (the bottle had large eyeballs in it, if you're wondering). In an unprecedented freak occurrence, Phalanx's cells escaped from the sanctuary of the bottle and thrived outside it, regenerating themselves in the nourishing environs of the laboratory. It was only hours before Phalanx had reached the full grown size and shape of its ancestors, and then some, along with the strange red and green coloration that now adorns it. The rest is history, and inevitably boring history, since it consists of just a lot of prowling about in dark places and high ceilings. Personality-wise, Phalanx is your average Wallmaster and Floormaster to the T, equipped with the abilities of both.

One long term and two short term goals: Long term would be the innate power-hungriness characteristic of dungeon-dwelling monsters. Short term would be nutrition, specifically tomorrow's meal, and today's meal, which still consists of the remains of a young Hylian Thief.
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OOC: Should I have pm'ed this to you first, Dylan? I wasn't really sure about some things, like the power/wisdom/courage stats, and whether you were okay about this character, and even if I'm serious about doing this if you are... but a little "leading by example" never hurts, right?

As for the upcoming grilling that I'm expecting... well, as far as detail is concerned, I tried my best XD. Kinda hard with a non-humanoid, practically non-sentient being... and regarding being a mutated cross-breed, I did it for flexibility reasons; I'm sure you understand my thinking.
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Arco

STR 2 - DEF 3 (+ Arm. 12) - AGI 6 - INT 3 - SPI 1 - SPL: 18 - HP: 31
Blank Level 11
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Posted: Fri Dec 01, 2006 6:24 pm
I think Weien just set up a suitable template... but I'm still going to go about it in another style... Very nice, you two, the idea of having what is typically one of the baddies as a character.

IC:

Veldacus Omar

Veldacus Omar is a strange brand of human. They call him a Durac, a race common in few places in the world. Duracs are exceptionally skilled with hand-to-hand combat, but do not use fists as their sole ace in battle. The Durac's of old carried three short swords - called a Gladius - on their belts. Two would be excessively sharp, but heavier than the third, which would be used primarily for throwing.

He carries with him very little. Beneath his black robe is a thin belt for carrying his traditional swords, and aside from the weapons all he has is a small chunk of flint for starting fires. He owns a miniature lyre, which can be carried comfortably across his back.

Power: All power is fleeting. A true warrior needs not cataclysmic energy to define his strength. Translation: Weak
Wisdom: Imagine yourself cornered by a pack of thieves. There are several choices to be made, the most obvious of which is to fight blindly. When one looks to their rationale, on the horizon can be seen thousands of possibilities and opportunities. Translation: Average
Courage: To be courageous is not to feel brave. A Gohma confronts you, and you charge without strategy or thought. Such behavior is not courage, it is blind stupidity. Courage is understanding one's capability and taking action. Translation: Strong

As a youth Veldacus cherished his education. He realizes that Wisdom is something that he should care deeply for. It has made him an excellent problem-solver, charmer, calmer, and all-around intellectual person. But beyond wisdom is his courage. He knows that he is capable of winning in battle (preferably in Chess), and can act according to his drive. One would say that turning down a fight is a sign of cowardice. Veldacus would say that stepping away from a fight takes more courage than anything.

Geographical Upbringing:

Picture a kingdom. One with fresh fruit, good schools, plenty of unexplored caves to occupy one's time with, and some of the world's most renowned literature. A vast city's gates open to reveal hundreds of well-built architectural masterpieces. Each home is unique. And at the center of it all is the colossal castle, stretching high above the clouds. Imagine some of the greatest muscicians, storytellers, traders, adventurers, teachers, doctors and dipolomats all gathered inside the walls of one great city, one of many on the huge expanse of land.

Now picture the island only a short distance from the western coast of the kingdom. Its fruit is poisonous, its caves full of the darkest of monsters. Education is seldom heard of, save for when it pertains to the nobles of the island. Every building was once unique; every building is now rubble. The world's greatest do not dare tread on the swampy remains of the old province. There is no great castle; the highest form of government can be found in a cave high above the crashing waves.

This is the Isle Of Plains. There is no definite race hailing from it. It was once a province of reformed Calatia, before the Civil War. Veldacus was the son of a nobleman, and was fortunate enough to be schooled. It wasn't until he was sixteen that he made his way eastwards to Calatia.

Reaching Adulthood:

Veldacus crossed the green waters surrounding the Isle of Plains to Calatia, a greatly superior kingdom. He decided that the best way to develop himself into a normal individual after sixteen empty years of life on the Isle was to join the Armed Forces. He didn't have much going for him, and yet he was accepted. Partly because yet another Civil War had broken out. Calatian province of Rosylia had rebelled to the north, and Veldacus, at age sixteen, was drafted to serve in the conflict.

The campaign lasted two years. At age eighteen, Rosylia was given independence. Unlike with the Isle of Plains, it remained dependant on Calatia's trade to maintain itself. Veldacus fought alongside several strong allies, including Trish Gorman, Solstrem Maverick and Blank Fireside. The second of the trio was the only one he went on to see regularly. At the age of twenty, Maverick requested Veldacus' alignment with an up-and-coming guild. Details were few, but Maverick was a good friend and Veldacus just could not say no. He resigned from his service to the Calatian Government and joined what would become Carock's Apostles later that year.

For three years he aided the secret guild in many covert operations. Finally, the early joiner grew tired of the endless slaughter and constant loss of comrades, as well as having thrown away his life to help Maverick go about a secret agenda, of which Veldacus was unsure of the ends. He faked his death at the hands of a legion of shadowy creatures, and fled the hidden headquarters of the Apostles.

Veldacus remained in the uniform of the "guild," which had grown into a full-fledged organization by the time he left. His dark cloak stayed neat over the next year, and when Veldacus reached the age of twenty-four, he returned to Hyrule, having explored for eleven months in foreign countries.

Now Veldacus seeks only to improve his knowledge of the world, and to find peace within himself. He often sits by a fire in the field strumming aimlessly at his lyre, and thinking deeply about his surroundings. A patch of yellowed grass could get his deepest concentration for hours as he speculates the How and Why of what he sees.

<center>~~~~</center>

The soft trodding of worn boots sounds in no direction but ahead of you. He walks slowly, quietly, without reason. What is he doing? Why is he smiling? Where did he come from? Nothing, no reason, and from nowhere are the answers. The sun must make the cloak unbearably hot, and yet he shows no evidence to suggest that he is uncomfortable in the slightest. As he approaches he glances momentarily at the creature. At the Wallmaster, or the Floormaster. Floormaster, he decides, seeing that Phalanx is closer to a floor than a wall. He ignores it, and looks towards the strange feather-headed man.

"Who," he speaks inquisitively to the man, "is this Overman? Is he a threat? An ally? Someone in need of help? You say that a man is to the beasts, and that Overman is to man. Does this make him an enemy? Or do you speak of an innocent beast? Please, sir, kindly indulge us."

OOC: A word about "Veldacus Omar." He ties to my own HA2 storyline, but will never be used in that regard. Consider him, if you will, an exclusive NPC to what you are planning out. As such, he is my only NPC to not receive a class and set abilities. You said you want to keep it in the Zelda Universe, and I've done that as best I can while still incorporating a few new themes. With every Zelda game comes a few new ideas. Creative enough for the occasion?

This is the best I can do for a slack Friday evening. Apologies if it isn't quite what you had in mind. We can always talk about improving upon my ideas. As you said, I'm just throwing them around at this point.
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A Collection of Profiles
Blank
Str :6 Def :17 Agi :4 Int :4 Spi : 1

Physical Damage Escape Rate : 17 + 2 (DEF + Agi) = 19

Spl :12 HP :51
Willpower :9
1H Deku Sword DMG : 5 + 6(Str) = 11
Dual Wield DMG [1H Deku Sword] : 11(1H Deku Sword DMG) X 2(L3 Dual Wield) = 22
FIRE DMG : 10 + 4 + 1 (Level + INT+ Grunt Base) = 15
Zarathustra Level 1
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Posted: Sat Dec 02, 2006 2:19 am
Weienw, as usual, your prose is honeyed and your understanding precise. Blank, wow. Just wow. Very good guys. That’s what I was looking for.

Character: Phalanx, Wallmaster/Floormaster
Power: Average
Wisdom: Extremely weak
Courage: Extremely strong

I’m Thinking a character that talks like that needs to have a higher wisdom score! And perhaps your name should be Siddhartha (the Buddha’s original name) instead of Phalanx. A phalanx is a group of soldiers, and as you’ve stated, you’re unique.
A note and elaboration on stats. We will be using 2D6 to determine success. This is because I like the bell curve of possible rolls. The stat range will be based around the number twelve, as this is the highest possible roll on 2D6. I would prefer that success be determined more by stat and RP than by luck so I’m suggesting that you not take any stat lower than twelve, as in this case your success rate would be at most 50/50. Power covers all aspects of physicality, or in D&D terms, Strength, Constitution, and Dexterity. Wisdom covers aspects of mind, intelligence (how fast you can understand information, facts, skills) knowledge (your available “library” of facts, skills, information), and Wisdom (your ability to understand, interpret, and extrapolate from facts, skills, and information.) Courage covers all soul or social aspects (though I expect this to be carried mostly through RP, examples might be courage, charisma, and willpower). As for how you choose your stats you will be given a yet undetermined number of Build Points to create your character. Particularly powerful abilities, such as the ability to phase though solid matter, or enter the no-space contained in all walls, might require a few BP to take, or at least MP to power.
Love the concept, very good choice of an “alternate” race. I can foresee some problems, such as how do you interact in daily society? Blank just kinda ignored you... A Wallmaster? IN THE CASTLE TOWN? Erm... can anyone say mass panic? Personally I find the Wallmasters to be some of the Creepiest enemies ever devised. Even back in the original Zelda the bastards gave me the shivers... And even ignoring the cognitive dissonance that most parties enter just so they can play a good game (If I don’t ask questions, it won’t cause problems.) playing a Wallmaster will be tough. Not impossible, but tough. I feel your up to the challenge.
Your background is varied and surreal, as is your way of speaking! Once again I might suggest a higher wisdom score if you intend on maintaining such poesy and vocabulary. ‘Fraid I don’t quite understand how your character thinks, but neither do I believe I’m supposed to. Two questions. 1, can You understand how he thinks? And 2, been studying classical Buddhism while I’ve been away have we? For someone who longs for numbing of senses this seems at odds with your gnawing hunger... Good conflict. Good Buddhist. We’ll have to get you a saffron robe and a silly hat!
As for abilities how do you want him to work. As for hybrids, I never saw any difference between the “Master” sub-species, and I would never confine you to walls just because you were of the Wall type. Obviously the ability to crawl across most surfaces makes sense, as does the ability to teleport and phase though matter. Ladies and Gentlemen I think we found our “sneaky guy.” (A pet theory of mine, discussed during the creation of HA2's rule set was that all D&D classes can fall into one, or two, of three broad categories. 1, big sword guy. 2, magic guy. 3, sneaky guy. Look at our three “class trees.”) But how do you picture him functioning. I also think you win the “social liability” award. In RP scenes you be doing a lot of “fly on the wall” and being conspicuously elsewhere. In Dungeons you be doing a lot of, er, hiding and fetching stuff. And of course there is always combat and non dungeon quests (GASP) to worry about. Does this character still sound like fun to you? Great. If so, than I ask how you want him to function. In game.

Blank, Very much "creative enough." I like the bit with the lyre. Does his playing have any affect? Are you planning on pulling any “bard” style magic. Now generally, a low power does not necessarily mean poor performance in combat, as your combat rating will be denoted by an average of all your stats (round down). This can be augmented by taking skill ranks in your chosen weapon (relatively cheap in BP cost), or just in combat in general (more expensive, as it refers to combat in general and not to a specific weapon. But, judging by your description of your character’s the concept of Power, I’m guessing your not playing the “Big Sword Guy.” Your leaning towards Wisdom and Courage will give you a significant MP bonus, so perhaps some spells or cool abilities (like being able to throw a heavy sword with pinpoint accuracy) that cost MP is a way to go, though you could always just use it mostly as willpower.
Nice description of Hyrule, like the bit with the caves. Did you know that’s what inspired Miyamoto San to make Zelda, his childhood exploring the caves and fields around his home.
Possible logical gap in remaining in an old uniform after faking his death. keeping your old persona is probably gonna tip, well, everybody off. I love this concept of faking your own death, but how exactly did you do it? Was there a body? If so, who’s?

The poet and languid dreamer personality is cool, especially as he has obviously been more than a poet and dreamer in the past. He’s been a soldier, and knows what it’s like to face death and murder. My only concern with this character is trying to incorporate your, already developed cast, into my story. I don’t want to violate what you’ve already created, so I’ll need help to stay true to your story. Plan on plenty of PM’s from me and working with me a lot on how to tie his story, to your story, to my story.

He seeks to improve his knowledge of the world, but how and what does he seek to know exactly?
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IC: Indulge you in what? You seek understanding of the Overman, so I too seek understanding. The Overman is he who overcomes, as man is he who goes under. Tell me of what you have overcome. You fear the Overman? So I too fear him. He is the one who shall guide us along the path of righteousness, and shake the fruit of wisdom from the tree of knowledge. He is the serpent who guides us to find our own path. He is the lightning, your soul is the lightning rod. You are wise to be afraid. If you are not capable of meeting his challenge and overcoming, than you too shall go under...
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I speak to you of the coming of the Overman...
weienw Level 8
Joined: Experience: 696
Class: Vagabond // Bard
Rupees: 545
TP: 0
Posted: Sat Dec 02, 2006 5:29 pm
Yeah, Blank 0wned me, hands down XD. I love some of the extremely "human" attributes and his subtle ebb and flow into the Organization/Alliance. Brill'! Now for some return swordplay with Dylan...

As for the name Phalanx (in favor of it, that is), besides it being attributed to the Phalanx formation, it also means Phalanx bones, as in "phalanges" (fingers). I'm mildly attached to the wordplay, what do you think? Note that the phalanx formation reference is also applicable, as Floormasters can split up into a "group of soldiers," albeit a very small one...

While I do appreciate the buddhistic comparisons, I guess I truthfully wasn't thinking of that kind of... transcendent thinking when I described Phalanx's feelings on those three topics. Less transcendent, more... demented. "Verily, confusion and the Paradox, these also are virtues" is pretty much the key here. His thinking is like some mad old college professor, who "expounds and sounds all profound" and everyone goes wow but it doesn't really... go anywhere. Like... he's not a smart wizzrobe who'll try to defeat you with strategy, but a monster who uses the same tried and true tactics until dying. Thus the low mental capacity.

Now that you've explained "Courage" more, I've been rethinking his stats (uhoh, I've started using the male pronoun... guess the genderless thing is gonna be hard to pull off. Unless I throw in "she" every now and then just to confuse everyone). I confess I was thinking more of "soul" than of "courage," and now that I think about it, "courage and charisma" don't exactly characterize Phalanx. So I'm not really sure about all of this... hoping you can help me out as I explain more.

Particularly with abilities... originally I foresaw a combination of the abilities of a Wallmaster and a Floormaster (being only a Wallmaster would be kind of dumb, just leaping down over and over again, and being only a Floormaster wouldn't be much better, just literally going to bits and having little tactical... anything). Unfortunately, now that I've been adding it up, trying to make it as not-overpowered as possible, it still looks overpowered. Check it out:

As a Wallmaster, can:
-Travel on ceilings/walls
-Leap/levitate vertically to the safety of a wall if not countered

As a Floormaster, can:
-Split into three mini-Floormasters (I was going to do five, but then thought "no, too good"), a single one of which can grow into a new Floormaster if the two others are destroyed... it's so cheap I want to puke
-Receive brief invincibility status (when it turns green and rams a target)
-May have invisibility status until hit

It's not just me, is it? Some nerf thoughts I'm thinking of are just what Nintendo has, i.e. low constitution, massive weakness to sunlight, mini-Floormasters are unintelligent... but is that enough?

On the other hand, you bring up a major point: social life. To answer this, well... I guess Phalanx would just abstain wholly from mass human contact, beyond the members of this "charter" who will understandably be weirded out but just have to get used to their "teammate" some way or another. As for Blank's character seeing Phalanx, I was trying to imply that he simply dropped from a ceiling and grabbed the boy before anyone could really see, and then pretty much "disappeared into the shadows" (cheap but addictive) to the sound of distant crunching. So that Veldacus saw Phalanx is amazing; that Veldacus just kinda ignored him as if she (haha) were just some kind of cow is beyond amazing... but then again, Veldacus Omar is something of a thinker, and I see how he might just... go off and think about it for a while before coming back to do something about it (i.e. exterminate city Floormaster infestation)? Just speculating.

So besides my questions on how to build Phalanx simply by ordinance of Power/Wisdom/Courage, here's a few:
I’m suggesting that you not take any stat lower than twelve, as in this case your success rate would be at most 50/50.
Not sure what "stat lower than twelve" is... but then again, are we supposed to know yet? XD
As for how you choose your stats you will be given a yet undetermined number of Build Points to create your character.
Are these build points for skills (e.g. phasing through solid matter, existing in no-space) or for putting into the three categories (p/w/c)? Oh, as for phasing into solid matter/nospace, I'd kind of--from the start--taken that ability out of the picture, since being able to "teleport" from a room to any point in a dungeon (most notably the entrance of it) would... obviously clash with game mechanics. I think you as a GM are probably kind of attached to the idea of solid matter staying solid, right? I mean, like... doors and things?

And regarding Phalanx's party relations, well, yes, it'll be an odd thing, but I've already kind of felt my way using Arco as a generally non-speaking individual--oh! I never mentioned, eh? Phalanx doesn't talk. Doesn't have a mouth. Doesn't have a lot of things. Death of the senses, in a literally way. So my descriptions for "vice/virtues," etc, are simply very flexible approximations for what goes on in Phalanx's head. Or wrist, whatever.

Can I understand how he thinks? Well... I hate to make him all humanoid and "I'm the most intelligent Wallmaster/Floormaster in the world" (in a polished Brit accent) so I like to keep most of his "personality" and thinking according to every other Wall/Floormaster you might meet in a dungeon. His participation in this quest, quite a freak event, may have to do with his rather freak origins... heh. What else do you suppose?
Good conflict. Good Buddhist. We’ll have to get you a saffron robe and a silly hat!
Well, yes, that answers your question of "What items should the first mini-boss drop?" right? They better fit like a glove! (Puns commence flying!)
Obviously the ability to crawl across most surfaces makes sense, as does the ability to teleport and phase though matter.
I already talked about the teleport thing, but if you think it's vital to the W/M-master persona, we can discuss it, I s'pose.
But how do you picture him functioning. I also think you win the “social liability” award.
Phalanx... is a flower. That didn't come out right. Ahem. Phalanx... is a follower. I imagine that what he does will simply be reinforcing what the others are doing, or what they want him/someone to do (esp for things that require, well, retrieving something from high up, splitting into little w/m-masters to go into a hole, etc). His success is completely dependent on the success of the party. Rarely will he go off and take the initiative to figure out a puzzle, but if the party "leader" says, "Phalanx, stand on the blue square over there labeled "3," that's something he can wrap his brain around. And I'm not neglecting his function in more populous non-dungeon places... though you're right: Phalanx is your literal "wallmaster on the wall," waiting for some clear cue to swoop down and kill something. In town he will appear briefly or not at all, as I did just earlier... I'm expecting to wring out the creative juices like no tomorrow, though I think I can get used to the... haha... adoption of random NPCs that serve to depict what what I would want my character to do in places where a floormaster would be unacceptable in the Zelda world.
In game.
Oops. Ohwell. Might I note that if you decide to bring the group into a Floormaster community, that might make for some interesting RP? You know... meet up with the family, trade photos and all that... get manicures...
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Arco

STR 2 - DEF 3 (+ Arm. 12) - AGI 6 - INT 3 - SPI 1 - SPL: 18 - HP: 31