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Fire Emblem RPG!!!

Started by Marin, July 11, 2005, 06:33:46 AM

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Master Goron

I like the mods idea, but maybe it could use a couple global mods in addition...

Have you decided on a forum name? I was thinking "Realm of Fire" or something like that.

Warriors can equip a bow, though I don't think it was in the rules.

gorjak

#31
Sounds good to me!I did have Fire Emblem,but it went missing...

Arius
Male
Arius's hair color is a dark brown.He is overall average,though rather tall.His shoulders can occasionally be mistaken for camel humps.
Wears a dark-blue shirt,grey trousers and a straw hat,which is usually tilted foward.
6'1",153 Ibs

Trainee Flyer
Iron Lance
Pherae

STR:2
DEF:1
RES:3
SPD:2
AID:17

NOTE:That will be the last edit. ;D

Marin

#32
YA, global Mopds will be good, ill have two or three of those.
Forum name? Realm of Fire was something I was thinking of! lol!
Warriors can use bows, must of forgot.
Before mods are chosen, we will need at least two people for every country, to make it more of a compitition, then based on good RPing I will choose mods or have a vote.

gorjak

Hee's an idea:How about gender-restricted classes?Like Pegasus Knights only for women,and Wyvern Riders for men,and more?'Cos basically all Pegasi Knights of Fire Emblem:The Sacred Stones were women...

I found that out while playing before I lost the game.

Rievault

I don't like the idea of gender-specific classes - although it wouldn't be politically correct ( ::)), I still find it easier to have gender meaning nothing; excepting your roleplaying tendencies, of course.

For example, on Heroes of Ivalice, another forum I check often, two of the classes (Bard and Dancer) were gender-specific in the game. However, on the forum that was based off the game, they allowed either gender to play either class. And we thank 'em for it.

gorjak

OK,but it doesn't matter.You could make a Forum at invisionfree.com.

Marin

I dunno about gender classes. Perhaps I should start with just the Pegusus being women first. See what people thnk. What should be the men only class? Pegusus knights would still be able to be Wyvern knights.

Rievault

I have a bit of experience constructing forums, boards, and whatnot. I could create it, if you need one.

Marin

I dont think Constitution has its purpose written in the rules so here it is.
Constitution lets you defend another palyer by rescuing, the player being rescued must have a lower Con, during the three turns of rescue the player can not be damaged or healed. Poisin wont affect you. After the rescue, you can not re-rescue the same person.
EX
Paladin  rescuse mage with 2 HP. 3 turns later Palidin drops mage.
Rescues only work during fights.
While not fighting poisin can not affect you, but will during next fight if not healed.
Poisin weapons are enemy only.

Marin

#39
Years after Nergal's attempt to bring back a Dragon, monsters, bandits, and evil guilds cause pain to the land. A tactician, Marin, offers to help out, he has requested a crew from all the Houses, they are known as the RS, reconstruction soldiers. Will you join them?
Getting started
Choose a class, this determines stats and next upgrade form.
Choose where your from, Lycia, Bern, , Ilia, Erutia, Scace, Nabata
Start exploring and serve your nation!
Start with one level E weapon of your class
Sample.
Hendel
Lv2 Recruit
HP18
STR4
DEF3
SPD2
RES1
Weapon=Steel Lance
Marin's Stats
Lv 10 Lord
HP31
STR17
DEF14
SPD12
RES19
Weapon=Gohana (M=14)

Please do not use Lords, princes or princesses.

Recruit- Knight-General  
                   -Great Knight
         -Cavalier-Paladin

Journy Man-Pirate-Berserker
                        -Warrior
                -Fighter-Hero

Payed Soldier - Mercenary-Hero
                               -Ranger
                -Archer-Sniper

Sword Trainee-Thief-Rouge
                            -Assassin
             -Myrmidon-Sword Master

Trainee Flyer-Pegasus Knight-Falco Knight
                                      -Wyvern Knight
                 -Wyvern Rider- Wyvern Lord

Pupil-Mage-Sage or MageKnight
     -Shaman-Druid or Summoner

Cleric-Troubadour-Mage Knight
                        -Valkyrie
                Monk-Bishop

Recruit  lance                           Journeymen   axe
HP-15                                      HP-15
STR 2                                      STR3
DEF 3                                       DEF 2
RES 2                                       RES 2
SPD1                                       SPD 1
AID 10                                      AID 10

Payed Soldier 15    sword            Sword Trainee 15 sword
HP-15                                      HP-15
DEF 2                                       DEF 1
RES 1                                       RES 2
SPD 3                                       SPD 3
AID 8                                       AID 5

Trainee Flyer 15 lance         Pupil anima magic
HP-15                                      HP-15
STR 2                                       MAG 3
DEF 1                                      DEF 1
RES 3                                      RES 2
SPD 2                                     SPD 2
AID 17                                      AID 5

Cleric staff
HP-15                                  
MAG 2
DEF 1
RES 3
SPD 2
AID 3


Cavalier lance sword            Knight Lance axe
HP-5                               HP-5
STR 2                             STR 2
DEF 2                             DEF 3
RES 1                             RES 2
SPD3                             SPD 1
AID 17                          AID 10
Fighter    axe               Pirate axe
HP-5                              HP-5
STR 3                              STR 3
DEF 2                              DEF 2
RES 1                              RES 1
SPD 2                              SPD 2
AID 7                              AID 7
Mercenary sword            Archer bow
HP-5                                HP-5
STR 2                               STR 2
DEF 2                               DEF 1
RES 1                             RES 2
SPD 3                              SPD 3
AID 7                             AID 5
Myrmidon sword            Thief sword
HP-5                             HP-5
STR 2                             STR 1
DEF 1                             DEF 2
RES 2                             RES 2
SPD3                             SPD 3
AID 5                            AID 3
Wyvern Rider    lance            Pegasus Knight Lance
HP-5                            HP-5
STR 2                             STR 1
DEF 3                             DEF 2
RES 1                             RES 3
SPD2                                SPD 2
AID 17                                AID 15
Mage    anima               Shaman dark
HP-5                             HP-5
MAG 3                           MAG 2
DEF 1                             DEF 1
RES 2                              RES 3
SPD 2                             SPD 2
AID 5                            AID 8
Monk    light               Troubadour staff
HP-5                              HP-5
MAG 2                           MAG 2
DEF 1                             DEF 2
RES 3                             RES 3
SPD2                             SPD 1
AID 5                            AID 13


ITs too long for one post so ill do 2, each with half the rules

Marin

#40
Part 2

Paladin sword lance            Great Knight
HP-5                              HP-5
STR 2                             STR 3
DEF 2                             DEF 2
RES 1                            RES 2
SPD3                            SPD 1
AID 17                          AID 10
General sword lance   axe         Warrior axe Bow
HP-5                               HP-5
STR 2                               STR 3
DEF 3                             DEF 2
RES 2                             RES 1
SPD 1                              SPD 2
AID 7                             AID 7
Berserker axe               Hero sword axe
HP-5                             HP-5
STR 3                              STR 2
DEF 2                             DEF 3
RES 1                             RES 1
SPD 2                             SPD 2
AID 7                             AID 5
Ranger sword  Bow             Sniper Bow
HP-5                             HP-5
STR 2                             STR 2
DEF 1                              DEF 1
RES 2                             RES 2
SPD3                             SPD 3
AID 15                          AID 3
Sword Master Sword            Assassin
HP-5                               HP-5
STR 2                              STR 3  
DEF 1                             DEF 2
RES 2                             RES 1
SPD3                              SPD 2
AID 7                             AID 8
Rouge    sword               Wyvern Lord Sword lance
HP-5                               HP-5
STR 1                              STR 2
DEF 2                             DEF 3
RES 2                             RES 1
SPD 3                             SPD 2
AID 5                             AID 18
Wyvern Knight lance         Falco Knight Sword lance
HP-5                            HP-5
STR 2                             STR 2
DEF2                             DEF 1
RES 1                             RES 3
SPD 3                             SPD 2
AID 16                              AID 13
Sage   Anima    Staff            Mage Knight Anima Staff
HP-5                           HP-5
MAG 3                          MAG 2
DEF 1                             DEF1
RES 2                              RES 2
SPD2                             SPD 3
AID 5                             AID 13
Druid   Anima    Dark Staff         Summoner Dark Staff
HP-5                              HP-5
MAG 3                            MAG 2
DEF 1                              DEF 1
RES 2                              RES 3
SPD2                              SPD 2
AID 5                              AID 6
Valkerie Light Staff            Bishop-Light Staff+5 DMG to monsters
HP-5                            HP-5
MAG 2                          MAG 2
DEF 1                             DEF 1
RES 1                             RES 3
SPD3                             SPD 2
AID 15                          AID 6

Attack and Deffend
STR+d20>DEF= HIT
STR+d20<DEF=MISS
Armor will be added shortly!
Criticals- STR+a roll of 20 on a d20=CRITICAL IF HIT!!! Triple DMG!Killing weapons make the needed d20 a D15. Berserkers and Swordmasters need a roll of 17 or higher for critical(13 if using a killing weapon) But killing weapons can be used a certin number of times before the loss of added critical, can be used but are normal weapons.
Normal units need to roll a 17 with killing weapons to preforme a critical
Weapon level
E 0 hits
D 50
C 100
B 150
A 200
S 300
All weapons have own levels.


Weapon Chart- Weapons may be bought or found.
Sword ------ Level -- DMG

Iron Sword --- E ------ 05
Steel Sword -- D ------ 08
Iron Blade --- D ------ 12
Steel Blade -- C ------ 14
Killing Edge - C ------ 07
Brave Sword -- B ------ 09 2 Attacks
Silver Sword - A ------ 08
Silver Blade - A ------ 13


Lance ------ Level – DMG

Iron Lance --- E ------ 07
Javelin -------- E ----- 11 2range
Steel Lance -- D ------ 13
Killer Lance - C ------ 09
Spear ---------- B ----- 10   2range
Brave Lance -- B ------ 14 2 Attacks
Silver Lance - A ------ 14


Axe -------- Level ---- DMG
Iron Axe ----- E ------ 08
Hand Axe ----- E ------ 07 2range
Hatchet ------ E ------ 04 2range
Steel Axe------D--------11
Killer Axe --- C ------ 11
Brave Axe ---- B ------ 10 2 Attack
Tomahawk ----- A ----- -13 2range
Silver Axe --- A ------ 15


Bow --------- Level -- DMG Range =2
Iron Bow ------ E -------6
Long Bow ------ D ----- 5 Range=3
Steel Bow ----- D -------9
Killer Bow ---- C -------9
Brave Bow ----- B ------10 2 Attacks
Silver Bow ---- A ------13

Anima Tome - Level -- DMG
Fire --------- ------E -------05
Thunder ---------- D ------ 08
Elfire ------------ C ----- 10 2 attacks if Weapon level is B
Fimbulvetr --- ----A ----- 18

Light Tome - Level -- Might
Lightning ------ E ----- 04
Shine ----------- D ----- 06
Divine ---------- C ----- 08 2 attacks if Weapon level is B
Aura --------- ---A ----- 12

Dark Tome -- Level -- DMG
Flux --------- ----E ----- 07
Luna --------- ---C ----- 05 Cuts RES of enemy in half durring battle.
Nosferatu ------ C ----- 10
Fenrir ------- ---A ----- 18

Staff------- Level – DMG
Heal --------- E ----- +10
Mend --------- D ----- +15
Recover ------ C ----- +20
Unlock-------- D ----Doors and Chests
Restore ------ D-------Cure Status
Barrier ------ C -----+3 DEF and RES
Phsyic ------- A ------+15 MP/2 Range
Fortify ------ A -------+20 to all allies.

Advanced Classes
Every 50 posts, you level up and stats go up.
For Type 1, +5 stats per level.
For Type 3, +3 stats per level...
For Type 3 +2 stats per level.

Once you have 500 EXP and at least 5 missions completed, you may advance classes.(At type one, 700 EXP is max)
Once you have 1500 EXP and at least 15 missions completed, you may advance classes.(At type two, 2000 EXP is max)

For each strand of classes, a counciler is apointed
For Recruits strand, you speek to Marcus in Pherae
For Journey men strand, you speek to Dorcas in Pherae
For Payed Soldier strand, you speek to Rath in Sacae
For Sword Tranie strand, you speek to Guy in Sacae
For Pegasus strand, you speek to the three sisters in Ilia
For the Wyvern strand, you speak to Heath in Bern
For the Cleric strand, you speak to Lucius in Ostia
For the Pupil strand, you speak to Pent in Etruria
Swords=+2 DMG to Axes
Lances= +2 DMG to Swords
Axes= +2 DMG to Lances

Anima=+2 DMG to Light
Light= +2 DMG to Dark
Dark= +2 DMG to Anima

Class Skills
Assassinat- Assassin- roll a 6 sided dice, if 6 auto kill, does not work on bosses.
Summon- Summoner- Summon one phanton per day to aid you,
Phanton
HP 1
STR 5
DEF 5
SPD 5
RES 5
CON 5
Lockpick-Thiefs- After buying a lockpick from Matthew, a thief can open cheasts and locks, after 20 cheasts or locks, the lockpick breaks.
Lockpick-Rouge- Rouges may open cheasts and doors without a lockpick.

madison76548


madison76548


Rev Rabies

Name: Rob
Hair:long, red, tied in ponytail(like kenshin's)
Body: medium build
Country: bern

Trainee Flyer
Iron lance      
HP-15                                    
STR 2                                      
DEF 1                                    
RES 3                                      
SPD 2                                    
AID 17  

(wil there be venin weaponry?)