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Does Zelda need a "Reboot"?

Started by Horsehead, March 29, 2007, 09:04:31 AM

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IronKnuckle

Mabey an entire underground city (bigger than Goron City).

Penguin dude 2

Goron City was mostly like a big hole. A real underground place would be cool, like Menzoberranzen or Ched Nasad from the Underdaek in the Forgotten realms books.  Just get rid of all the spider stuff.

Mysterious F.

Or we could have a Moskau like city within some mountains?

Evilslayer

I like the idea of a "reboot", but I don't think that the entire timeline so far should be disgarded. Besides, in Zelda it's the gameplay that matters. That's where the change must be made.

My idea is that they should continue the "dungeon crawler" tradition of past Zelda games, but with a twist. Instead of it being so that you have to find an item you need to beat the boss in the dungeon all the items could be moved OUT of the dungeons. Instead there could be magic spells that you learn in each dungeon, which you need to defeat the boss.

There hasn't been a major selection of spells since AoL, and I think with the Wiimote it can be done. The items should be purchasable in shops, prizes in mini-games or in treasure chests in dark caves that can be found throughout the Overworld.

Speaking of the Overworld, I think the ALttP-OoT-TP Overworld is somewhat overused, and it's time for an entirely different Hyrule. I still think names such as Death Mountain and Lost Woods should be kept, but the Overworld should not look like the traditional Overworld.

I also think they should start from scratch when it comes to races. One of the biggest flaws in OoT was that all those new races were introduced at once. Do we really need them? The only truly important race in the series is the Hylia. Well, them and the Moblins.

In my opinion Wiilda only really need three races; the Hylia, the Zoras and the Moblins. I add the Zoras because they have been in the series since the first game. Actually, I think they should be remade to resemble the Zoras in the old games.

I don't want to see the Gorons appear, because in my opinion Death Mountain need to be a dangerous mountain filled with monsters.

I think 'capital' of the Zoras should be far to the north (I think it should be in the north because I like the idea of the water of the Zora's River being the source of all water in Hyrule), in an area that might be named Zora Falls. That's what I think it should be called because I like to think of their home as a series of magnificent waterfalls, much like in ALttP. And behind the waterfalls there might be enormous caverns where the Zoras live.

There should also be a large glacier area. In the past there has been several snowy areas in Zelda, but none has been outright glaciers. The glacier area could be north of Zora Falls, because it would make sense if the water of Zora Falls comes from a glacier.

The Moblins should inhabit the forests. I think there should be one enormous main forest (the Lost Woods), but also a few seperate forests. The majority of the Moblins -- those that don't serve Ganon -- should live in tree-houses (Kokiri style) or underground caves.

The Hylians, of course, should live much like they've always lived. I'd like there to be several large towns, but I think the Zelda series is not yet ready for that. If Wiilda has several towns, they will most likely have fixed camera. Instead, I think the capital (which should be called something else than Hyrule Castle Town) should be large and crowded and really feel like a true city. And of course the camera should NOT be fixed.

The castle should be made more like a town than like a dungeon (like in previous games), and the player is free to explore the castle (except the restricted areas, which can be entered later) and talk to its residents. I also think there should be two or three Hylian villages besides the capital and the castle.

As for music, I think it should be mostly MIDI. While orchestrated music may sound more epic, MIDI can be more atmospheric. Remember how, when you hit an enemy with your sword in TWW, the music changes? That is not possible with orchestrated music.

There are other examples in TP. For example, have you noticed that the Overworld music reflects how you travel? Also, in Hyrule Castle Town there are several different themes depending on where you are in town.

I think that the intro, a possible prologue (although I'd rather prefer it if there isn't a prologue), cut-scenes and probably the final battle should have orchestrated music, while the rest should be MIDI. And I think the tone of the music should be dependant on the weather, the time of the day, the way you travel, Link's status (if you've gotten far and have lots of hearts he would naturally feel more confident), and, if you're in a part of the Overworld where the Overworld theme plays, where you are.

For example, the different fields might have different versions of the Overworld theme. But not so much that it's completely different. More like in Hyrule Castle Town in TP.

I also think there should be some changes when it comes to music. I'd actually like the Ballad of the Wind Fish to replace Zelda's Lullaby. The Lullaby sounds nice and all that, but no matter how beautiful it may be it doesn't come close to the Ballad. I also think several "forgotten" themes, like the End Credits to the first game and the Dungeon Theme in the first game, as well as the Thunderbird Palace Theme from AoL, should make returns in Wiilda.

My next idea is one that I've heard so much talk of. Difficulty levels. Well, in my case that's not entirely accurate. It's more like Challenge levels. :-* I think that Difficulty levels are a bit unorginal (at least the stereotypic Easy-Normal-Hard) and boring. So I got the idea of a Wisdom-Power-Courage system. It would not only increase the replayability, but it would also let fans play the type of Zelda game they most prefers.

If you choose Wisdom, the game will be more puzzle-based, and enemies weaker. If you choose Power there will be fewer enemies but they, like the bosses, will be MUCH more powerful. If you choose Courage there will be a lot more enemies.

I've saved the best for last. The controllers. You didn't think I would leave them out, did you? With the Wii Nintendo wanted to revolutionate gaming, and the way we interact with games. That is why I think Wiilda should set the standard for how third-person Adventure/RPG games will be played in the future using the new controllers. And in Wiilda Nintendo needs to be AGGRESSIVE and push the controller to its limits, and beyond.

I have several ideas for how it might be done. One is that the nunchuk, if moved to right or left, can be used to turn the camera. Also, by tilting the Wiimote upwards you should be able to jump onto ledges and tall boxes, and even climbing up ladders should be done by doing that. By tilting the Wiimote downwards you crouch. Furthermore, if you're attacked by ReDeads, or those annoying creatures that slow you down, you don't shake them off by repeatedly pushing a button. Instead you shake them off by shaking the Wiimote.

Of course, that would mean the sword would have to be put on a button. But that would only mean that you have to push a button while swinging the Wiimote. Most items should be like that.

Hi no Seijin

 :-[ *drools*

Get a job with Nintendo, Evilslayer.  Please.  Those are the best ideas I've heard for a Zelda game.
Best.  Cane.  EVER!
Secretary of Lolcats; I won the MagmarFire Award for 2/21/08!
Filler.Filler.Filler.Fillah!  Filler.Filler.Filler.Fillah!

Bboy94

Cut off the top half, keep the bottom.

collaboration

Evilslayer, I think the thing I like best about all of your ideas is that you've suggested a genuine "reboot." A completely fresh start, right from the get-go. Interesting.

IronKnuckle

The gameplays fine Evilslayer.

As for the magic. Already too many games have abondoned normal weapons for magic, even games like Final Fantasy have started using it too much.

While I do think they should start reuseing lesser used races (like the Subrosians or Tokay) instead of making more, I can't agree that they should get rid of all the races except the Hylians, Moblins, and Zora. The Moblins aren't even a race, they are an enemy type. And if your want to put the Zoras as they were in the original LOZ, than so are they.

In regards to the overworld. First off its not "overused" TPs overworld looks entirely diffrent from OOTs. Alttp didn't even take place in the same country as OOT and TP. Alttp takes place in New Hyrule(after WW) OOT and TP are in Old Hyrule. Even if it was overused, they can't change it. There is no way they could explain it in the game. What would it be like if California suddenly changed into a rainforest? Thats pretty much what your suggesting.

I don't have TP for Wii so I have no comment on that.
The music idia sounds ok too.

Thats all I have to say.

DW

Moblins are a race, just because they are enemies doesn't deny them that.
­

Penguin dude 2

Evilslayer, MIDIs aren't nealyas good as orchestra. Just because the song changes when Link hits something with his sword doesn't make MIDIs better. Old races do need to come back, like the Rito, but you pretty much want a new world. Don't ask for a new Hyrule, ask for a new Termina. We don't need spells, we need new costumes and weapons, and a recall of Twilight where the Sword of Light is in the Light world without glitching. Moblins should live in caves, like in Eloze.

IronKnuckle

Either Midna or Vaati should come back, preferably Midna.
They both have huge fanbases
Did I say this already?

DW

No, but you just double posted.
­

IronKnuckle

No I didn't. Its just that me and Penguin Dude 2 have the same avatar. Look at the names.

DW

Well then change it, you were using a different one earlier.
­

Mysterious F.

I agree with many things Evilslayer says, like how the Moblins must have a more important role and the Zora/Falls thing. (except how they should looklike LOZ Zoras) But they should also have completely new types of Hyrule:

This will happen thousands of years after the last game (I won't say which it is, but so far the closest we have to last is LTTP/LA) and the world in the game should be three islands. One should be like Gamefreak had it: A forest, a plain, a glacier in the north, and more towns. This will be the country of Hyrule. My only change would be some ancient ruins and the Dekus should have some inhabitance in the forest, and what also would be nice would be an Native Alaskan Indian style port. Mainly Hylains and Zoras are here, with small Dekus and Moblins. It will have a powerful military. Also, the river should split just around the port for the island and surround it, giving it a 'moat' of sorts. And a fountain in the middle of the castle courtyard should have a Triforce standing over the part releasing water, and the top part glows bright.

Then comes the next island. Hyrule is in the north, while this one is southwest. It is mountanous, full of jungles and swampy rivers like the Amazon, and rich of gold and minerals. This is where the very place in a Zelda game I've been waiting for will be: this will be the Incan style island.

On the southern end of the island would be the main port. It will be full of many people from around the world here to trade, many people, and be simply the most beautiful Zelda town ever. The buildings would be made of stone, and hay would hang down from the ceilings. Instead of stone walkways would be dirt paths, and the port would be full of fish and sailors. The population should be mainly Humans (not Hylains) with a small Goron mix in it.

Then, going north through the island along the only brick path, you go through the jungle to the capital city, located on the top of a high mountain. The enemies here are very wild and tough, and the terrain is mainly jungle/Amazon River/mountain.

Once on the top, you will reach the capital.  The population here is the one that best fits the Andes Mountains-like terrain: the Gorons. It is built almost entirely like Macchu Picchu. The population is rather wealthy, being only middle class and upper class. There is lots of gold decorating the capital, and many shops and treasures just waiting to be explored.

Just a little outside the city is the Emperor's Palace, where the powrful Goron emperor will sit on his throne and rule the island. In many parts of the palace will be Easter Island Head statues standing guard of the place for eternity. Gold objects hang from the walls, and just above the emperor's throne on a wall is a large Triforce symbol, with the Courage peace especially noticable.

But venturing north of the palace would bring you to Death Mountain, which is like how Evilslayer described it except in the middle of it a large black circular cloud covers the mountain's tip from view. It is an acitve volcano.

There will also be several jungle Dekus and Monkeys found across the jungles, selling items to those who wish to buy.

In the southeast, is the desert island that is known as the 'Knowledge Center of the World'. People from all around the world come here to study in their universities. The Royal Family is rich, and the towns are full of culture. I'll get more into it next post.