Posted: Sun Aug 27, 2006 4:52 pm
Beyond the large double doors sits a plain room, though its size does strike you as rather odd. The rectangle-shaped room is nearly as large as the Mess Hall on the opposite side of the hallway you have just left. But the room is mostly bare for now; apparently all the Hakiems that would normally be guarding the prison have left to search for you and the rest of the prisoners. After all, you've just escaped; what kind of prisoners in their right minds would attempt to break into the heavily guarded cells?
From your perspective, a door can be sitting near the northwest corner of the room. Shada also spots it and immediately moves to open it. As you walk forward alongside the Sheikah, you sniff the air...and immediately are forced to cover your nose. The smell is absolutely horrendous in this room, though the reason for this is unknown at the moment. It would probably be safe to presume that many people have met their maker as a result of imprisonment in these cells...but the Hakiems don't normally take prisoners...
As if that wasn't enough to make you cautious, the white walls, floors, and ceiling are certainly not as bright as they were originally. A touch of mud has covered them, giving the area a much more earthen hue. The ceiling is the lightest brown, and it is clear that it was at one time beautiful marble. The flooring and walls are cracked in multiple areas.
As Shada arrives at the door, a grin forms on her face. She reaches out and turns the handle, but the door is also locked. Frowning for a second, she gets the idea to try the Prison Key on this door as well. Turning it slowly, you hear another unlocking occur.
Then you hear the snort. From your right. Behind the wall.
The fake wall.
With a roar, a vicious-looking beast smashes through the wall and nearly tramples the everyone. It stampedes right past however, and when the group returns their focus to it, it is clear that this is where the smell was coming from.
As the dust settles, the group is given a fairly good look at their attacker. Standing over twenty feet tall, it is some sort of...pig. A mutated pig, probably another of Zaboorak's creations. A black, almost mystical fur grows and covers the beast in an almost armor-like layer of hair. Only three things emerge from beneath its furry cover. The first is its snout, which extends outward for a good seven feet and exudes a nasty odor. The second are two elongated tusks which extend to the top of its body, white as steel, and most likely just as sharp.
The third are its glowing red eyes, which assure that this thing is unlike the Moreks and Dyquis, which had led pain-filled lives - this creature is purely evil.
* * *
The roar is heard throughout the Water District of the Hakiems' base. Many Sheikah turn in the direction of its source, the majority shivering in fright.
Karunik feels similarly. "Continue searching," he says quietly to those around him. "The last thing we want to do is interrupt it while it's on one of its rampages."
A new recruit cautiously walks up to him and softly whispers, "Sir...forgive me, but what exactly is 'it'?"
Karunik fixes him with a stern look. "The Kroperg."
* * *
Starring up at the giant swine, you can literally feel the fear gripping your heart.
BOSS: KROPERG, BOAR OF WILDFIRE
STR-7 DEF-13 AGI-10 INT-4 SPI-10 SPL-50 HP-200
Current Abilities:
Wild Charge– Deadly charge. 15 DMG. Kroperg's next attack’s DMG is halved due to dizziness.
Venom Tusks – A vicious bite. 7 DMG. Defender is poisoned for next three turns (3 DMG per turn).
OOC: I suggest you people learn to dodge. Immediately.
Oh, and here's the picture I'm basing this...thing...on:
From your perspective, a door can be sitting near the northwest corner of the room. Shada also spots it and immediately moves to open it. As you walk forward alongside the Sheikah, you sniff the air...and immediately are forced to cover your nose. The smell is absolutely horrendous in this room, though the reason for this is unknown at the moment. It would probably be safe to presume that many people have met their maker as a result of imprisonment in these cells...but the Hakiems don't normally take prisoners...
As if that wasn't enough to make you cautious, the white walls, floors, and ceiling are certainly not as bright as they were originally. A touch of mud has covered them, giving the area a much more earthen hue. The ceiling is the lightest brown, and it is clear that it was at one time beautiful marble. The flooring and walls are cracked in multiple areas.
As Shada arrives at the door, a grin forms on her face. She reaches out and turns the handle, but the door is also locked. Frowning for a second, she gets the idea to try the Prison Key on this door as well. Turning it slowly, you hear another unlocking occur.
Then you hear the snort. From your right. Behind the wall.
The fake wall.
With a roar, a vicious-looking beast smashes through the wall and nearly tramples the everyone. It stampedes right past however, and when the group returns their focus to it, it is clear that this is where the smell was coming from.
As the dust settles, the group is given a fairly good look at their attacker. Standing over twenty feet tall, it is some sort of...pig. A mutated pig, probably another of Zaboorak's creations. A black, almost mystical fur grows and covers the beast in an almost armor-like layer of hair. Only three things emerge from beneath its furry cover. The first is its snout, which extends outward for a good seven feet and exudes a nasty odor. The second are two elongated tusks which extend to the top of its body, white as steel, and most likely just as sharp.
The third are its glowing red eyes, which assure that this thing is unlike the Moreks and Dyquis, which had led pain-filled lives - this creature is purely evil.
* * *
The roar is heard throughout the Water District of the Hakiems' base. Many Sheikah turn in the direction of its source, the majority shivering in fright.
Karunik feels similarly. "Continue searching," he says quietly to those around him. "The last thing we want to do is interrupt it while it's on one of its rampages."
A new recruit cautiously walks up to him and softly whispers, "Sir...forgive me, but what exactly is 'it'?"
Karunik fixes him with a stern look. "The Kroperg."
* * *
Starring up at the giant swine, you can literally feel the fear gripping your heart.
BOSS: KROPERG, BOAR OF WILDFIRE
STR-7 DEF-13 AGI-10 INT-4 SPI-10 SPL-50 HP-200
Current Abilities:
Wild Charge– Deadly charge. 15 DMG. Kroperg's next attack’s DMG is halved due to dizziness.
Venom Tusks – A vicious bite. 7 DMG. Defender is poisoned for next three turns (3 DMG per turn).
OOC: I suggest you people learn to dodge. Immediately.
Oh, and here's the picture I'm basing this...thing...on:
Last edited by Alpha on Sun Aug 27, 2006 7:29 pm, edited 1 time in total.
_________________
Evil beware the dimness of night,
Of the blackness from whence you came.
In the shadows lies your greatest plight:
For the darkness is my domain.
Alpha
STR-1; DEF-12; AGI-7; INT-5; SPI-6; SPL-48; HP-56
Evil beware the dimness of night,
Of the blackness from whence you came.
In the shadows lies your greatest plight:
For the darkness is my domain.
Alpha
STR-1; DEF-12; AGI-7; INT-5; SPI-6; SPL-48; HP-56

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