Here is the complete transcript of the first Zelda Round Table, which took place on April 22, 2006.
<TSA - Thehylia.com>
Okay, we are starting. No more talking out of place from here on. Mage, take it
over
<Chat Moderator> Okay... Thanks for coming, we are going to get this
thing underway. According to my random nickname script, Dabombster will be the
first to speak about the subject. I must reiterate that we do not know anything
new about twilight princess. The views spoken here are the views of the
webmasters of various sites and not necessarily the views of each community, and
all that technical mumbo-jumbo
<Chat Moderator> So, lets get underway with our first question: Has
working as a webmaster or staff member for a Zelda site enriched you in any way?
If so, how? if not, what do you get out of it? What motivates you to selflessly
work to build your sites?
<Dabombster - ExplodingDekuNut.net> Well, working for the Zelda sites has
helped me in times I have felt down, or that I'm not capable of doing anything.
For this sites I've worked for my bosses have encouraged me through all my tough
times.
<F3 - htloz.net> It's definitely been an enriching experience. I've
learned plenty about graphics, coding, writing content, and managing a forum.
<GoddessRinoa - Zelda-Infinite.com> Absolutely. For me, it's more about
meeting people and building relationships. I love the ZIers with all my heart.
If we were all in one city, we'd be inseperable best friends. Getting to know
all of these people I've met in the last six years has really had an impact on
my life.
<Jack - desertcolossus.com> Personally, working on TDC has made me a bit
more competent with the hidden minutiae of the internet (HTML, PHP, the like)
which I wouldn't have known otherwise. Great resume stuffers!
<JC - psloz.com> Building a Zelda site has definately opened my eyes to
new things. I've learned many new tasks, and it has definately re-shaped my
life. It forced me to become a more mature, smarter, and technically-able
person. This was something I've always wanted to do since I saw my very first
Zelda sites which were Ganon's tower, Zelda Legends, Zelda Universe, and the
Original ZHQ.
<Scott - Zeldauniverse.net> I find being a webmaster to be very
'enriching'... it certainly doesn't help my wallet, much. Most of the things for
"enrichment" are purely technical... I knew basically nothing about all the web
coding things before. And there is the community aspect, with managint the
forums, and keeping the moderators and the community at large happy. It is quite
an experience. Often stressful, too, but I like it.
<Lord of Shadow - ZeldaLegends.net> What motivates me to do what I do?
I've thought on this question before, and it's a relatively difficult one, but
in the end, I think that I do it for the community. I love seeing people
reactions when they read my articles and enjoy them. I love it when people get
to know me because they visit my site regularly. I love interacting with other
fans and spreading everything Zelda, in other words. And I love attention, heh.
<Link of Hyrule - legendofzelda.com> Making a Zelda site has both given
me skills (learning coding, managing content etc). Learning such abilities will
I am sure help me in future life. However I would have to say that these things
come second fiddle to the friendships and contacts I have made, this as many
webbiesw will agree is the most rewarding part of working on Zelda website.
<Lysia - Legendofzeldaseries.com> What motivates me? The fans. I spend a
lot of time on my site posting fan works, and their excitement at seeing their
work online is what gives me motivation. Especially for those fans who wouldn't
know how to make a website of their own.
<MNGoldenEagle - zso.krahs-emag.com> I never thought I would end up
creating a Zelda community, but I've never regretted it. It's given me a chance
to meet some incredible, fun people, and I wouldn't trade that for anything in
the world. I just wish I knew some of the other webmasters here better!
<Nathan - zeldad.com> It has been very enriching indeed. I have gained
many friends and learned a lot about myself. I have been doing the Zelda site
thing for 7 years, and in that time I have come to love the community and
engross myself further into the zelda series then I thought I ever would.
<The Real Link - Nintendo-Universe.com> Its been fun covering all of the
areas of the Nintendo Universe including Zelda and keeping it real playing and
supporting Nintendo. I also enjoy writing the content and helping other Nintendo
fans. I have also made many friends through this including the staff who I
really have come to appreciate for all of their help and friendship.
<Archaic Sage - RaurusReturn.net> Working on a Zelda site has enriched me
in many ways. It's led me to open up a passion for talking about Zelda, in more
ways than I'd've imagined before entering the online world. It's also allowed me
to learn how to code in HTML, from early on I've been a firm believer of knowing
HTML, which was thankfully installed in me from many places, Lysia being one of
them. Websites are now a part of who I am, and I'm happy to be a member of them.
The fans are what makes my site. The community that I'm a member of I feel that
I'm here to serve, in the only ways that I know how.
<TSA - Thehylia.com> I've learned what it takes to run a community. It's
a lot harder than I thought. You get to see a lot of wonderful things as a
webmaster, you get a chance to create pretty good content and stuff for fans.
However, you learn you can't please everyone, and you get a glimpse into the
dark side of some people, perhaps even yourself. But, you get involved in
something, it's pretty awesome. I wouldn't trade it for anything else.
<Captain Cornflake - vgrc.net> Even though VGRC isn't a Zelda site, I'd
just like to add in my two cents.
<Captain Cornflake - vgrc.net> It's been a fun project. It's not exactly
the most popular place out there, but we all enjoy the frequent compliments we
get, and attention (as small as it may be) from publishers and high traffic
places like Digg. Makes us feel like something has been accomplished.
<Lord of Shadow - ZeldaLegends.net> As I said, it's the community that
motivates me. I've been a member of the overall Zelda community for years now,
and I have seen sites from the view of fan, reader, staff, and webmaster. When I
was younger, I practically idolized these big important webmasters. Knowing that
now, I am in that position, and that there are younger fans out there that look
at me in the same way... it is a wonderful experience. I wouldn't trade it for
the world.
<Scott - Zeldauniverse.net> I didn't start ZU, so I can't say I feel
special for creating some big community, I just joined it one day out of
boredom, mostly... bit it was certainly cool (for me) to go from being a random
member to being the webmaster of one of the largest Zelda sites out there... I'm
not some prodigy when it comes to Zelda; TSA & l-o-s have that market cornered,
I'm not all that good when it comes to coding and graphics. I'm just a guy, who
does stuff. Moral of the story, anybody can do it, if they really want.
<The Real Link - Nintendo-Universe.com> I have also loved leaning all
that I have about webdesign. Its been great and I really hope to continue
learning and keeping the other Nintendo fans informed.
<JC - psloz.com> When it comes to the Zelda Community, you don't need to
be a important webmaster. Zelda is a world where you can be your own self. The
Zelda Community is a place where you can freely build a website that reflects
your expressions of the Zelda series. The Zelda Community is a land of
opprotunity. Done.
<Chat Moderator> Our second question is: Why do you think no TP media has
been revealed in eight months?
<Lysia - Legendofzeldaseries.com> I believe that Nintendo want to build
up the suspense, and let the fans use their imagination. Sometimes, if you
release too much too early, it could give too much away.
<MNGoldenEagle - zso.krahs-emag.com> Hrmm.... it is an unusual move for
Nintendo, considering how much media they spew out for Pokémon and Mario. With
so many fans watching over it like a hawk, my guess is that they must be doing
something big to it that they don't want us to know quite yet. A big surprise,
hopefully.
<Nathan - zeldad.com> They hyped it for a last year release date, What do
you exspect. If they keep releasing more we will know the entire storyline
before the game even hits our consoles. Nintendo is staying reserved, because
they can be. Overhyping is overrated.
<The Real Link - Nintendo-Universe.com> I am starting to get suspicious
of this. I am starting to think Nintendo may be hiding something from us. It may
a cool little feature not talked about or possibly, they just do not want to
give too much away. It will be interesting to see what happens.
<TS - multiftp.free.fr/z64> Nintendo is very uptight about the inner
workings of its game, and most likely want to keep the story-line as secret as
possible. However, I would disagree with the question, as I know a few people
with the actual demo...
<TSA - Thehylia.com> I think they couldn't show anything. Any new media
may reveal something they don't want to be seen. Personally, I think they're
going to drop a bomb at E3. Perhaps as big as the revelation of Cel-Shading.
<Captain Cornflake - vgrc.net> Because it's big secretive Nintendo? Durh.
<Captain Cornflake - vgrc.net> This is what they're famous for: Holding
back information, letting as little trickle to the press as possible; only
enough to get the fans nice and rabid enough to want it on launch day. They've
done this for as long as I can remember.
<F3 - htloz.net> It certainly stirs up speculation - hype - if there's
little to go on. It seems the less we know the more it bothers us. Maybe they're
taking a page out of Bungie's book? Release a name, a few screens, some tiny
details. They just have to be careful about how far they take it, or risk losing
the interest of all but die-hards. It also worries me, because I've seen this
kind of silence with. Halo 2 and Windows Vista. Both were being scrapped and
rebuilt from scratch during those long periods of silence. I shudder to think
Nintendo may have needed to stop what they were doing to completely rebuild to
codebase at some point.
<GoddessRinoa - Zelda-Infinite.com> Hype. The less they say, the more we
speculate, and the more excited we get. Personally, as frustrating as it is
sometimes is, I like that they're keeping so quiet. This way, just about
everything will be a big surprise, and will make the game more fun for us. Why
would we look forward to Twilight Princess if we already know a lot about it? I
think this year's E3 will prove to be quite interesting.
<IceSycle - generation17.com/izc> With so much impressive software on the
market right now, and the strong Nintendo and Zelda brand name, I think the
reasoning is along the lines of under-promise and over-deliver
<Jack - desertcolossus.com> A horrifying new secret: the main character
is now Tingle! (Okay, that was terrible.)
<JC - psloz.com> Twilight Princess is definately something new. It's
something new for the world of Zelda. It's going to be the new extreme for the
Zelda universe. It's typical that Nintendo doesn't want to show any new info. No
game company would. What's the point of making a game if you are going to just
spoil it for everyone? I should know. I'm making my own Zelda fan game. I know
exactly how Nintendo feels with all of it's fan want more.
<Link - Zeldacavern.com> I believe they are holding Information because,
they want people to stay interested in the project, if to much information is
released people could decide whether or not to buy it, if there is no
information released people will buy it to play it to see what its all about, or
the possibility that what if Nintendo is releasing 2 zelda games(for gamecube
and/or revolution), and they need to finish the other one before they release
another. As we dont know alot, its a very good possibility that there is infact
a second zelda game. TP could have many good twists involved that cannot be
released, as you may know there was originally 3 oracle games, one was dropped
because of passwords problems, i dont think its to hard to understand that if
they could connect games for LoTR: Third Age, they could easily do it here.
<Kifika - zeldaotaku.com> Hmm, stinks that i was toward the end because
my answer is not at all original; though its what i believe. I think Nintendo
has not shown us any thing its not only that they are doing it for suspence (
which i think they are) but also to keep the veiwers and the fanboys(girls XP)
on their toes, but also i believe that they are still tweaking it, adding little
things, like for the revolution features which at first you heard nothing.
<Scott - Zeldauniverse.net> Not telling us anything for so long isn't
some big conspiracy. Nintendo does several things very well. The first is
they're good at coming up with "out of the box" things. The second is they're
good at making a crap load of money off rehashes. The third is they're good at
the hype deal. Microsoft dumps millions of dollars into advertising. Nintendo
gives you a gigantic flourish, then sits silent, letting people squirm, wishing
they knew more. That wishing builds wants. So, Nintendo knows good and well the
silence bothers people, leaves them wondering. And that builds a desire to know,
a desire to have. When they do release information, the frenzy will be so
insane, they don't NEED to spend the millions and millions that other companies
use for their media hype, it'll happen on its own. Oh, they're good at what they
do... VERY good.
<Link of Hyrule - legendofzelda.com> Its Nintendo guys, look at how much
mystery surrounded the other games before they were released. Nothing is better
publicity than keeping quiet and creating an aura of mystery.
<MNGoldenEagle - zso.krahs-emag.com> I don't know... look at Ocarina of
Time. It was one of the most successful Zelda titles ever produced, and the
amount of media released was enormous. We speculated about the plot even after
the game was released, thanks to all the screenshots! I think they could release
more, it's just that there's something about it they don't want us to know until
much later.
<Lord of Shadow - ZeldaLegends.net> I think the general sentiment that
they're trying to build up suspense has more or less hit the nail on the head. I
don’t know how many of you have been following Nintendo Power’s monthly Inside
Zelda feature, but they’ve been hinting at big and interesting things in all
those articles. I think that Nintendo is just holding back, so they can unleash
lots of media on us all at once. Doing it that way builds up far more hype then
giving us a constant trickle of info. Personally, I am grateful. The more info
that’s released, the more likely I am to be spoiled, and I don’t want that.
Ultimately, I think the effect they’re going for is to reveal some cool stuff at
E3, perhaps the Revolution controller capatibility along with actual game info…
but save all the REAL meat of the game for the actual release. Kain brought up
an interesting possibility: a second Zelda game. I personally don’t think it’s
likely. If you read the Inside Zeld features, you’ll get a glimpse of how much
effort and Nintendo resources are really going into the TP development. Another
Zelda game on top of all that is not very likely.
<TSA - Thehylia.com> If Nintendo is under-promising, over delivering
-they're sure doing a bad job. Shigeru Miyamoto said it would be "perfect" and
Eiji Aonuma said it would be the best "Zelda Game". How's that for
under-promising?
<Lord of Shadow - ZeldaLegends.net> Good point, TSA. There's an odd
contradiction there. They've been hypgin it like mad in the interviews and stuff
they HAVE been releasing... but they're hardly releasing anything at all, so it
defeats the purpose.
<Scott - Zeldauniverse.net> On the surface it does, l-o-s, but think
about the way of it all. They're making all these huge promises, gigantic talk,
and all that, yet they show us almost nothing. It goes perfectly with what I
said. Not only are they not telling us anything, but they're saying how amazing
it all is, all the time. That's enough to drive people mad with materialistic
desire.
<F3 - htloz.net> Does anyone else find it possible that something has
actually gone wrong in development? This is an unusally long pause, even for
Nintendo.
<TSA - Thehylia.com> We haven't heard from Eiji in a few months. Maybe
something happened to him...
<IceSycle - generation17.com/izc> If I remember correctly, they promised
perfection with Wind Waker as well ... and Oot ... and even Majora ...
<Lord of Shadow - ZeldaLegends.net> I may be placing too much trust in
NP's inside Zelda features - in fact, I definitely am - but those have not given
any hint of any problems, just of painful, drawn out crunch times. and Aonuma is
definitely schedulaed to appear at E3, so he should be fine
<Captain Cornflake - vgrc.net> To add on to what Fury 3 said, I don't
think it's that long of a pause. Anybody recall the massive delays Perfect Dark
had? I remember promises of Game Boy Camera functionality, then they delayed it
even more just to cut that feature out. Maybe the same deal is happening with
this supposed Revolution remote compatability... Just mere speculation, of
course, though.
<Scott - Zeldauniverse.net> Capn's right. The development pause has not
really been all that long. It has been a while, yes, but it's not beyond
Nintendo to take forever. I very much doubt that something has "gone wrong."
<GoddessRinoa - Zelda-Infinite.com> I don't know if I'm being too
trusting or what, but in my opinion, no matter what the causes of the delays
are, they should be able to just do what they have to do. I'm willing to place
my trust in them, hoping that they will do whatever can to produce the best game
they can, whatever that requires.
<The Real Link - Nintendo-Universe.com> With the talk of Revolution
features, they may be adding some little tweaks to the graphics or even
completely overhauling them for the Revolution. Just a thought that came to my
mind before, doubt it is the case.
<MNGoldenEagle - zso.krahs-emag.com> Hrmm... here's some food for
thought: the Revolution is not that much stronger than the Gamecube, but has a
higher polygon count and some other upgrades. Perhaps TP was too much for the
Gamecube, so they expanded it into the Revolution.
<Chat Moderator>
Question 3: From the sounds of things, the music in Twilight Princess will
finally be orchestrated, a first for the Zelda series. Orchestrated music is
generally considered a very good thing, but many people have expressed worry -
after all, this is a change, and will undoubtedly have an effect on the
character of the music... and not all change is good change. What are your
views?
<TSA - Thehylia.com> We got into a heated debate about this at IGN...
Apparently people don't get what a MIDI is, and people were arguing the
soundtrack needs to be orchestrated, not MIDI. I don't care what format the
music is in... Or how it is made... As long as it can be as dynamic as it has
been in previous games (like adding more instruments and speeding up tempo as
enemies approach)... and it sounds GOOD. Like the Final Fantasy VII AC
soundtrack
<Captain Cornflake - vgrc.net> The Hyrule Symphony CD was decent, and
that was just orchestral adaptations. Imagine how much better original composed
music would be? Zelda soundtracks have, historically, never been that bad. I
have a feeling that TP shouldn't be any different.
<F3 - htloz.net> Orchestrated scores are great. As long as they don't
change their compositions or styles, I really can't
<Archaic Sage - RaurusReturn.net> I like the idea that there is going to
be a change for Zelda music, although as long as it's kept with Koji Kondo, all
is well for me. Although I'm not very happy about it moving into Orchestarted
music as it means it's going to take up far more space on the disc, which could
be used for games. But as long as it sounds good, and there's not a ton of songs
with tons of singing, I'll be happy.
<GoddessRinoa - Zelda-Infinite.com> I enjoy orchestrated music as much as
the next person. I have both orchestrated soundtracks of OoT and MM. But... can
orchestrated music really provide the type of drama that TP might need at some
points? I don't know, maybe I'm just uncultured. I just remember how music was
utilized in WW. During some parts of the plot, my heart actually beat faster
because of the music alone. I just don't know if orchestrated music will have
the same effect on me. And it's possible that I could be proven completely
wrong. I certainly hope I am.
<IceSycle - generation17.com/izc> Orchestrated vs. MIDI ... a mere
technicality. All that will change is the sound quality, and it should; the
system is better. Zelda music has been "orchestrated" from day 1, if you define
it as consisting of more than one instrument. And to clear things up, about half
of the Zelda music wasn't written by Koji Kondo.
<Jack - desertcolossus.com> I think it should give the opportunity for
darker, or at the very least, more emotional music, which would definitely match
the character of the game as we understand it thus far.
<JC - psloz.com> I just want the music to feel right. It doesn't matter
if its orchestrated or not. As long as I don't hear beeps when I strike down
Ganon, I'm good.
<Kifika - zeldaotaku.com> I like the orchastraded music idea, because in
my opinion it sounds alot better, and personal. Alot of games, movies, and
shows, are swiching to this because it gives a more livley tone that somthing
done in a small office by a couple of people, pluce i like they fact they put
money into the game as far as little things go. As long as they dont change the
over tone, and still keep the same style of music.
<Scott - Zeldauniverse.net> The music as it was before was nearly what is
called "orchestrated," as has been said. The only real difference was that it
was synth, and not the real deal. Making the music sound more real cannot be a
bad thing, in my opinion. Not all change is good, but no change is bad.
<Link of Hyrule - legendofzelda.com> I think that having the music in
this format will hopefully give more of a regal feeling to the gameplay and
create more atmosphere. The music of the games has always been one of my
favourite aspects of the Zelda games and I personally can't wait to hear the
soundtrack. I know it will bring a smile to my face when I hear the Zelda theme
song for the first time while playing Twilight Princess.
<Lord of Shadow - ZeldaLegends.net> I have had some people express worry
about this, and I could understand their reasons. Essentially, they felt that
the charm of video game music came from it’s simplicity. It’s easier for a
simple piece of music to make a large impression on you, and to stick with you
longer, then it is for a sweeping orchestra to do it. Compare the music from
older games, like Mario, to the sweeping orchestra of, say, Shadow fo the
Collosus… Collossus had great music, but it can’t stick in your head. Ultimately
though, I think that going to orchestra is an improvement… as long as Koji Kondo
is very careful to keep the Zelda atmosphere, and avoid overdoing it. And there
is also some confusion as to what exactly Nintendo means when they say
orchestrated. Do they just mean higher quality music, with real instruments? Are
they going to have an actual orchestra? Something else? I am inclined to think
it’s just going to be higher quality music with real instruments, but maybe
someone could clear that up? Sweeping orchestea like that found in Shadow of the
Collosus is great, but not fit for the Zelda series, in my opinion.
<Lysia - Legendofzeldaseries.com> I feel that the orchestrated soundtrack
will only enrich the music. Like capncornflake said, Hyrule Sympthony was
decent. One of my personal favourites is the Sound and Drama soundtrack for LttP.
I don't see how orchestration could actually change the excellent Zelda
melodies, unless Nintendo purposely decided to change the music style.
<MNGoldenEagle - zso.krahs-emag.com> Hrmm... to be honest, I like the
dynamic form of MIDI and think that, when the wavetables are made properly, it
can be just as powerful and effective as other formats. Sometimes I even prefer
the MIDI version over the Orchestrated version. But then again, you usually get
nicer stuff with orchestration, and if you have the room and the dynamics you
need, then orchestrated music is certainly the way to go.
<Nathan - zeldad.com> Honestly it is just going to make for a richer
sound game and increase the "into-the-game" feeling. Otherwise it's nintend0,
it's zelda, it's music. It works.
<Leinator - ExplodingDekuNut.net> As a former Zelda Music member and a
firm beleiver that Koji Kondo is a genious, I think this is an important subject
to touch on, but not one that will really effect the series. The MIDI was very
well programmed in previous games and at times it sounded almost orchestrated. I
personally think it won't matter, they sound quite similar and I don't mind it
either way in terms of sound. The problem is that orchestrated will probably
take up more disk space.
<The Real Link - Nintendo-Universe.com> I think the change is for the
best. Zelda music has always rocked and will continue to no matter in what form
they go with. As long as they keep it true to series, I know most Zelda fans and
I will love it.
<Leinator - ExplodingDekuNut.net> so weigh that with the fact that it
probably won't sound much different anyway, and my opinion is that it should
just stay midi.
<TS - multiftp.free.fr/z64> Personally, I've always been a fan of the
music Nintendo implements into their games. However, be the console NES, SNES,
N64, or Gamecube, the music has always suited the game perfectly, and I expect
the same for Twilight Princess.
<IceSycle - generation17.com/izc> "orchestrated" is a technicality of
digital format ... LttP through today had "orchestrated" music represented in a
musical instrument digital interface - MIDI. And now it will be in a straight
pcm format. It's not the huge change you may think it is; most people won't be
able to tell a difference at all. Half of Smash Bros Melee is "orhcestrated",
and half is MIDI ... I'll pay anyone in this room $10 if they can tell me which
tracks are which.
<Kifika - zeldaotaku.com> I think that they only way it could be bad for
the series is if they over used it.
<Captain Cornflake - vgrc.net> Of course, I was secretly hoping that
Nintendo would go the Digital Devil Saga route in terms of soundtrack.
<TSA - Thehylia.com> I think there should be lyrics in one of the songs
in Twilight Princess. It would be really cool. I like remixes with lyrics on
OCR, and I like the song on Re-Arranged with lyrics (Lon Lon Ranch). NO MORE.
<Lord of Shadow - ZeldaLegends.net> I very much hope that we never see
real lyrics in any of the Zlda games. I just don't see it fitting well at all.
The closest we could get and still have it work is something like Malon's
"singing" in OoT... where they just use a voice that's not actually saying
anything in any real language as an extra instrument in the music
<Scott - Zeldauniverse.net> Yeah, I really don't see how lyrics would fit
in with Zelda. Of course, the only way to know would be to actually see it.
<Leinator - ExplodingDekuNut.net> I think they did it right in FF crystal
chronicles in terms of lyrics. The game was all wordless midi, but during the
opening sequence they had that cool, inspiring song. that's the only type of
lyric music I'd like to seen in zelda, something in the opening sequence, but
nowhere else
<Chat Moderator> Question 4: Do you think there should be a "unified"
Zelda community? Why or why not?
<IceSycle - generation17.com/izc> Not even worth debating, because there
never will. however, this segmentation that we have is kinda strange ... I think
we should move more toward a "Specialization." for instance ... having the same
images at every site is a waste. having one central location where fans can get
images, now that makes sense. having news at every site is also a waste, having
one central location for that makes sense. so on and so forth ... that's just my
view. personal zelda pages should be more for personal expression
<Chat Moderator> I think thats what meant by a "unified" community, but,
thats my input on the matter
<IceSycle - generation17.com/izc> "hey, this is what I think about Zelda,
this is what I like about it." the vast repositories of info should be
centralized to one place, almost like a library, and the individual sites should
be more like the villager's houses
<Jack - desertcolossus.com> That's like saying "should there be a UN?"
The answer is: sure, it sounds nice, but it really can't work in theory because
there are too many competing interests. We can always try, but there's no
guarantee of success. In the end, though, the trying is definitely worth the
while if we can only get even halfway unified.
<JC - psloz.com> It really depends on what you mean by "Community". If
you decide to let everyone act in an organized manner and take things from
people's sites, that's not a good idea of a 'Unified Community'. The Community
should NOT discriminate between bigger sites and smaller sites. Bigger sites
should give the smaller sites a chance. That's a very good act of a unified
Community. I mean, every Zelda site celebrates the same thing : The Legend of
Zelda series. If you want to unify the Zelda Community, have every site like
every site. No discrimination between the sites.
<Kifika - zeldaotaku.com> Honestly i dont think there should be, because
no matter how long nintendo, its games, or its rumors have been out there has
never been a subject that EVERYONE can agree one, and because people like
different looks, and styles, and different ways of running things.
<Scott - Zeldauniverse.net> A unified community? Can't happen. Simple as
that. People are people, and will neer fully agree on how things should be run,
how things should be portrayed, and all that. Not to mention ownership and
things. This is a capitalist world. On the idea of a single location with images
and established information, that wouldn't work too well either, simply because
again, people don't all agree. Not everyone chooses the same wordings, the same
presentations. Not to mention bandwidth. I'm all for having some sort of "unity"
among the various Zelda sites out there, but I just don't think it's viable to
combine. Leave the sites independent and running their own deals how they wish.
Sorta like the UN and the countries within, only not quite so big and important.
And pompous.
<Leinator - ExplodingDekuNut.net> This is definitely an important
question that I put a lot of consideration into befor this chat even started.
Personally, I like the state of the community now. What we have today is similar
to the state of the "european community" during the early 1970's. Each country
was separate, but they shared agriculture, economy, and industrial produciton.
They were kept from a full alliance becuase of differing governmental views. If
you compare this with the community today, this is exactly what is going on.
each site is a separate entity, but we are unified through our sharing of
knowledge and material. We are kept apart though becuase of differing community
government views and differing views on smaller aspects of the games. Do I think
this is healthy? yes I do, becuase argument and debate keeps the community
alive, it keeps the fire buring within us to prove our views on the particulars
of the game.
<Link of Hyrule - legendofzelda.com> There are arguements for both sides
of this question. I think the community should be united as it makes the people
from each site visit other sites and not just sit around at one as was the case
back in the Oot era of the community. However on the flip side having a slightly
divided community does make each webmaster put more into their own site and
genenerally bring up the whole quality of the entire zelda community generally.
This isn't in my opinion an easy question to answer however if I had to say
either way I would want a united community I think.
<Lord of Shadow - ZeldaLegends.net> Ooh, touchy subject. A unified Zelda
community. It’s been tried, with the Zelda Alliance, affiliation systems, people
sharing content… sites working together on a small scale is fine and dandy. On a
larger scale, I would love to see more interconnectedness, with different sites
linking to each other’s projects, lending each other support… But ultimately,
going for any real unity just doesn’t work. People fight, they disagree. We like
having our own niche, things we have power over. We like being able to express
ourselves through our sites, create the atmosphere we want. All of us here know
that. Ice’s vision is actually a very intriguing one, and has some similarities
to the old Zelda Alliance project… but those same problems I mentioned, like
people wanting everything at their sites and enjoying their individuality, got
in the way. And what happens when people don’t like the layouts or the
atmospheres of the big library sites? I don’t think it could work, and I
wouldon’t really want it to work. I love being able to see a lot of the same
stuff presented by different people, in different words, in different
atmospheres. It is one of the beauties of our vast Zelda community. Leinator had
a great example, the best, I'd say, when he compaed us to the European countries
of hte 1970s.
<Lysia - Legendofzeldaseries.com> Zelda fans love different things about
the games, and therefore they will gravitate towards sites that cater for their
own ideas. Therefore I don't believe that we will ever have a truly 'unified'
community in that sense. Diversity is a good thing which I encourage; if every
site had exactly the same information, it would be boring. So the fanfic writers
will spend time together, the speed-runners will have their own place, the Zelda
shippers, etc. What I don't understand is how nasty the fighting between groups
can sometimes get. After all, we all have something in common - ZELDA!
<MNGoldenEagle - zso.krahs-emag.com> I'd love to see Zelda sites work
together more and have cooperative events, but I think there'd be a lot of
issues regarding getting everyone to work together and not slack off. But
consider this chat room effort. I really think that's part of forming a unified
community, and hopefully as time goes on we'll be able to make this work even
better. Of course, I think people need to realize that not everyone has to agree
with each other in order to make a unified community. You just have to realize
that, unless the answer is proven true, everyone has the right to their own
opinions and hypotheses. Get past that, and you'll be that much closer.
<Nathan - zeldad.com> I think seperate works best. We should unify ideas,
share communities, but seperate has to happen. It's just too hard to govern such
a vast community all in one spot. We need to stay interactive amongst the
communities, but keep some form of seperation. It works best that way> We need
to work together more often however. There our several fans who bash other zelda
communties. that is an issue we should try and resolve.
<The Real Link - Nintendo-Universe.com> We are all supporting the same
game series. I think the best way to help other fans like ourselves is to work
together. However, it is also good too be different at the same time as it
allows for a much more diverse community that covers almost every aspect of the
series to varying degrees. It is good for the community to have diversity, but
at the same time we must also work together.
<TS - multiftp.free.fr/z64> I'm not sure, really. I mean, most of the
Zelda communities online have split off from a larger community, something which
will always be happening. Firstly, if there is one big community, everyone will
know the same information, and normally secretive things will be public
knowledge. If you have many seperate communities, it is hard to keep track of
new information, and rumours for that matter. However, in smaller communities,
people get to know eachother better, which leads to a better, happier community.
<TSA - Thehylia.com> I proposed to Scott of ZU the other day a universal
Zelda community idea that stole from MySpace, basically. But it goes beyond
that. Multiple "portal" pages, which are the sites, linking thousands of photo
galleries, blogs and forums together via one account per member. But the problem
is...there's still a force controlling it.
<Lord of Shadow - ZeldaLegends.net> And nobody wants to be put under
someone else's power here
<TSA - Thehylia.com> In short, I don't think there should be "one" place
for Zelda. It defeats the purpose. There's more than one fan, there should be as
many Zelda sites as possible. I don't want a unified community in the sense we
all do the same thing.
<Nathan - zeldad.com> I feel that the idea of joining the sites is nice,
but honestly we just need to be more "open" to each other in sharing the goods.
We keep too much too ourselves and leave other communties behind.
<TSA - Thehylia.com> I would like it that we're all on the same page
about a few basic principles...and courtesies.
<Nathan - zeldad.com> Exactly
<TSA - Thehylia.com> But as far as diversity - keep it going. We have
opinions, and that's what Zelda is about. I'll never buy into an idea of a
unified community again if it means everyone working on one "site" or "idea".
<Archaic Sage - RaurusReturn.net> In concept, it seems like a great idea.
People all working toward a common goal, almost like wikipedia. However, we've
all got our own egos to feed, and we've all got our own take on what is right
and wrong for the community. Within the community, there are old likes and
dislikes of people all over the place, and as such, it'll never happen. The
closest we've got to this is ZeldaBlog, which is great. However, it would never
really work as a giant site, as simply, there'd be no one webmaster if it were
truly 'unified'. However, I do think that community-crossing is good. Never
isolate yourself to one forum, as it's a bad thing to do. You don't get a full
view on the Zelda world, join more than one. Besides, that way you make
<Captain Cornflake - vgrc.net> I'm all for good 'ol fashioned capitalism;
have everybody fight for the top. However, it would be a nice idea to keep
everybody sort of together, somehow, like what we're doing right now. Share
ideas and projects... I've done that with other sites in the past, and is almost
always beneficial. (Like E3 last year, where us and a couple other sites
collaborated on E3 coverage. Worked out quite well.)
<Captain Cornflake - vgrc.net> Of course, we (VGRC) don't have to worry
about squabbles in the Zelda community for the most part, so it's not something
I think about.
<F3 - htloz.net> I know my Zelda bookmarks don't fit on my screen. I
can't help but think that some webmasters with struggling sites would be better
off working as part of a staff team on another site.
<Scott - Zeldauniverse.net> So, it seems we all here can agree about a
unified community: It's like communism. Sounds nice, but just doesn't work.
<MNGoldenEagle - zso.krahs-emag.com> One place, no. I agree with that.
But we could still work together to help bring our communities together, like
this here, more often than we've done.
<GoddessRinoa - Zelda-Infinite.com> "Unity" is good in the sense that
sites aren't out to actively destroy each other. "Unity" in the sense of working
together now and then. Zelda Blog is a good example of that. We're all a team.
Debates and disagreements are healthy and help us move forward, but they
shouldn't bring us down. However, I think it's also important for sites to
maintain their individuality. We should all try to get along with each other and
cheer each other on, but we should all try to do our own thing, too. The
community loses its meaning and purpose if all sites are the same.
<TSA - Thehylia.com> What is the goal of your site? Do you care that
others see it? You should only start a website if you feel you are doing it for
the right reasons. I'm not happy when people compare sites to each other. It's
like comparing Final Fantasy to Zelda. People need to stop focusing on other
sites, and focus on their own.
<Nathan - zeldad.com> People should not comapare sites. honestly.
<Leinator - ExplodingDekuNut.net> We're all pretty much on the same page
here I think. If I may summarize what a lot of people are saying, I think we
should implement "reforms" in terms of how close we are, but completely unifyinh
the community is saying the one entity has the power to decide what we all
beleinve in terms of the series and the community, it just doesn't work when you
think about the fact that we all have different views on how things should be
run.
<TSA - Thehylia.com> One last thing - It would be awesome if everything
that went wrong in the community wasn't always blamed on me.
<Scott - Zeldauniverse.net> Haha, fat chance of that, man.
<Chat Moderator>
Question 5: Do you think Nintendo has cut back on the amount of effort it puts
into the total Zelda" Package - for example, the ALttP on SNES manual had so
much artwork and information, as did the guide. A lot of little things were
treated with care. Yet, now it seems like a simple formula rehashed over and
over, and Nintendo cuts corners.
<Archaic Sage - RaurusReturn.net> Yes. In a word. All of the new manuals
and players guides and things do seem to be rather lacklustre. There is far less
storyline in these booklets, and the artwork is sub-par. Majora's Mask in the UK
was good, Ocarina of Time was poor. Not to mention The Wind Waker, it was all a
little... rushed. In The Legend of Zelda, the manual had all of the monsters
listed, with their own artwork with it. Do we see that anymore? Nope. We do see
the occasional, bigger monster, but that's only online from someone else's hard
scanning work. In addition to this, in England, the manuals for the Portable
games are always in black and white. I blame NoE for a poor job on things like
this, at least in England. It sucks and they really need to put effort into it.
<GoddessRinoa - Zelda-Infinite.com> It's hard to compare these games with
LttP. After the big stink that AoL was (in my opinion), Nintendo had to come
back from it, and threw EVERYTHING they had into LttP. I still enjoy the recent
games, but they indeed are lacking in effort when compared to LttP, because
Nintendo wasn't coming back from a bombed game.
<Jack - desertcolossus.com> We need more easter eggs that would provide
fodder for a hundred exploratory articles. As it is, I'm still scraping the
bottom of the barrell with what I can find in the more recent games.
<JC - psloz.com> I'd really love to see some pretty accurate, correctly
translated stories in there. We all remember what happened with the Alttp SNES
Manual. A Total mess. It Can't be trusted. I don't really look for art,
personally. If I see art, I always link it back to the constant thought in my
head: "How does it effect the timeline." Personally, the manuals should focus on
the stories a bit more. But, this doesn't mean Nintendo is taking easy way outs.
Manuals are often made 6 months before release so they can be manfactured.
That's during the dreaded Crunch time. You really can't blame them sometimes. If
you get what's needed to be conveyed in the Booklet, you shouldn't have a
problem with it. That's why we PLAY and EXPERIENCE Zelda games: for the meaning
of adventure.
<Scott - Zeldauniverse.net> "Cutting Corners" when it comes to manuals
and the like is not unique to Nintendo. Every game company, for nearly every
game does it. It's not really all that bad of a thing, if you really think about
it. Sure, we don't have all those pretty manuals with all kinds of pictures. But
think about why they were there in the first place. In the old games, all you
saw were the little sprites, which left quite a lot to imagination. Detail of
story and things were fairly sparce in-game across the board. So, the manuals
and things were there to show more of what everything was. But now, you can see
it in the game, and don't need all that other jazz to understand. And, of
course, they haven't done what SEGA did in the latter days of the Genesis: Stop
making nice plastic boxes for the games, and use cardboard cutouts. As for the
games themselves, no, Nintendo is not doing less work than before. Far more, in
fact. It's just that the same amount of work equates to less game these days,
and that's all people see.
<Leinator - ExplodingDekuNut.net> hm...to tell you the truth, I don't
really care. In my opinion all the games have been quite good, and to me the
guides don't really matter. yes, we all enjoyed the cool artwork, and I have to
admit, even the LA guide had more stuff than the ones today have, but as long as
the games are good, should we really care?
<Link of Hyrule - legendofzelda.com> Yes I would definatly like to see
more care taken over elements of the Zelda franchise like making the manuals
more detailed, giving more history background, more maps and developing
storyline's of each character's background. But not at the expense of the actual
game obviously. But yup definatly I would like to see the franchise expanded
upon in this kind of way. Is Ninty cutting corners? Well looking at how long
Twilight Princess has been in development for my answer to that would have to be
a simple NO! Or at least I hope so!
<Lord of Shadow - ZeldaLegends.net> I too have lamented about the loss of
quality in manuals and game guides. I used to sit down and read and reread LA,
LTTP, and OoT manuals. I loved looking at the pictures, loved reading the
stories. I would sit down and drawn the items from the item pages, etc., etc. I
was a crazy little obsessed kid, in other words. And the game guides! So much
art, so much background, so much of interest! Where has it all gone? Guides and
manuals today suck compared to the old ones. But… I don’t mind much. Do you know
why? Today, all the detail and art that went into those things is made up
elsewhere. For world details, the games themselves are much more fleshed out.
Art? They release tons more official art these days. Look at The Wind Waker, or
the Minish Cap. So much art… The only real problem is that we now have it all in
one style. Before, you’d have official art, and then game guide art, which was
clearly done in a different style. Now it’s all the same. Oh, and the artwork in
general needs more variety. I don’t need to see images of Link and Ezlo in five
hundred million different poses. I want scenery, other characters, backdrops,
scenes, interesting stuff that I can make wallpapers out of. In terms of effort
on the games themselves? If you look at the main games, I don’t think it’s
really gone down at all. If you look at spinoff or less important games, like
Four Swords, the MInish Cap, and probably the Phantom Hourglass… there is
definitely a lot less work, time, and care put into them. Back to the manuals, I
kinda miss the archaic language of the style used in A Link to the Past’s
backstory and info. They may have not done a particularly great job with the
translation, but in the end, I think the manual and game were better for it.
They wording and info that the American translators used greatly added to my
enjoyment of the game. Wise Men? Awesome. That creation story in LttP backstory?
Beautiful. The extra tidbits of info about the book of mudora, prophecies, etc?
I don’t give a damn about the inconsistencies, the game was better for it.
<Lysia - Legendofzeldaseries.com> When Aonuma admitted that the ending of
WW - gathering the Triforce pieces - was rushed, I was kind of shocked. Shocked,
but not surprised, because while I enjoyed the game, I found it too short. It
seemed repetitive in some parts too; I felt as though I was always fighting the
same enemies over and over. So yes, I do feel that Nintendo have rushed some
things more recently - in comparison with some of the Zelda games. And don't get
me started on the instruction manuals! A beautifully illustrated manual, packed
with information, is one of my favourite things, it just seems to add to the
quality and world of the game. Now it seems that the manuals just follow a
'cookie-cutter' format.
<MNGoldenEagle - zso.krahs-emag.com> Hrmm.... well, here's one thing to
take into consideration: production costs. LTTP was a sprite-based game using an
engine Nintendo's been working with for ages. OOT used a completely redesigned
engine, was their first 3-D modeled Zelda game, and took about four years to
finish. It was also one of the first games released in a 256-MBit cartridge,
which is more expensive. So if they had to cut corners, there was definitely a
reason for it. The costs to produce all the material haven't gotten any cheaper,
either, and we all saw that E3 video with the intricate setup. That was
incredible. Obviously they have to prioritize their funding, and I'd rather see
the game get the funding than the instruction manual. Not to mention the fact
that the game can convey more of the story now, so having it in the manual isn't
as important anymore.
<Nathan - zeldad.com> Well it's the easy way out and people still buy the
games> What can we really exspect. We buy mario rehash's over and over, so it
proves my point. With Zelda games, they can cut back because it's such a great
franchise that the formula works. I am looking forward to Zelda of the
Revolution more so then TP honestly, because it will break the lazy mold and
cutting corners idea. The manuals need more info, but honestly i don't read
them.
<The Real Link - Nintendo-Universe.com> Yes, but if that is
Nintendo2019s weakness I am cool with it. Their greatest strength, making games
more then makes up for that.
<GoddessRinoa - Zelda-Infinite.com> I just wanted to re-enforce my point
about Nintendo coming back from a problematic game. Whatever your personal
opinion of AoL, it wasn't well received by the public in general, and that's
what they had to come back from. Wind Waker, though a good game overall, was
extremely controversial and they made a lot of mistakes in its development, and
now they're coming back from THAT with TP. Will TP be another LttP? We shall
see.
<Captain Cornflake - vgrc.net> When half the time, you get games used,
without cases and instruction manuals (or from publishers who send you a crude
PS2 disc with a super basic label in a paper sleeve) you don't really care about
instruction manuals and fancy box art. That's all I really have to say about
that. Next.
<Jack - desertcolossus.com> I'd like to see TP come out with something
like the deluxe "Guide to Tamriel" that came with the limited edition Oblivion
package.A packed "guide to hyrule" with descriptions of the history, races,
characters, etc. leading up to the events of Twilight Princess. It'd dwarf
aLttP's manual and provide great reading material. But in the end, we're not
playing the manual, we're playing the game. So I'd prefer more time be spent on
the latter even if it's at the expense of the former.
<Archaic Sage - RaurusReturn.net> On Nintendo cutting corners in the game
on the whole, then yes, I'd have to say that they are. There is no real
merchandise in the UK for Zelda, there is next to no promotions to win the games
and I can't remember the last time I saw an Advertisment for Zelda. Nintendo,
just seem to cut corners in England all the time. It depresses me, as Europe is
a huge market for them to utilise on the whole. Yet, it's ignored.
<Link of Hyrule - legendofzelda.com> Yes I totally agree that Europe as a
market has been overlooked by Nintendo for way to long, as a resident of the UK
we have almost no merchandise Zelda or Nintendo related. I hope that TP remadies
this problem!
<Lysia - Legendofzeldaseries.com> Nintendo Australia are even worse. Wind
Waker came and went with barely a whisper, and merchandise? You've got to be
kidding!
<Chat Moderator> Alright, Question 6. Taking into account the current
trend of Zelda games and Nintendo's current position in the market, where do all
of you see the Zelda series in ten years time, and what type of Zelda games will
we be playing?
<Leinator - ExplodingDekuNut.net> In short, fun ones. I don't see
nintendo seriously changing the forumlae too much, but I'm sure the revolution
will grant us quite a few new features to play with. Again, I don't see the game
changing in a HUGE way, but as Anouma stated, after TP the series will change,
so we'll just have to wait and see.
<Link of Hyrule - legendofzelda.com> I personally think that if Ninty
know what is best for them they will not edit the formula of the Zelda series
much, a little addition from each game to game is the way to go and what they
have always done. I am however extremely worried about the new Rev controller
and hope that its application doesnt mess up the zelda series
<Lord of Shadow - ZeldaLegends.net> I have always found that predicting
the future of Zelda is a mistake. Nobody predicted THe Wind Waker. Nobody
predicted Majora's Mask. Nobody predicted Twilight Princess. I will simply sit
back, and watch, and see.
<Lysia - Legendofzeldaseries.com> That will depend on how much (if any)
Nintendo plan to change for Zelda Revolution with their mysterious, "TP will be
the last Zelda game as we know it" comment. I don't think we'll be rehashing the
same formula over and over by then. In 10 years' time, Zelda will be 30 years
old! It might be a bit stale by then. I would like to see Nintendo keep all of
the things we love about Zelda, but keeping the series fresh at the same time.
<MNGoldenEagle - zso.krahs-emag.com> I think Nintendo will be able to
survive with the Revolution (won't go into that one), but their financial status
might be questionable. I think they'll always devote as much money as they can
to Mario and Zelda, but by then it might be too little. We'll have to show
support to Nintendo still if we want to see the Zelda franchise weather any
storm Nintendo goes through, because otherwise our beloved series might end up
in the hands of, say, Microsoft. And I'd prefer Nintendo over that monopolistic
monstrosity any day.
<Nathan - zeldad.com> I think Zelda will be inthe top 3 games across the
board in 5 years time. The revolution, to me, is looking like the bright spot of
the future and Everyone agrees that Zelda on teh revolution will be truly
spectacular. Honestly, Zelda is the one constant that keeps non-nintendo fans
still turn there heads and applaud.
<The Real Link - Nintendo-Universe.com> Very good question, I expect we
will see at least three new console games other then Twilight Princess that will
do very well on the Revolution and a possible new system. Other then that they
will be Zelda and who knows. It is anyone2019s guess where the series goes from
here.
<TSA - Thehylia.com> Virtual Hyrule. I hope we get a VR Hyrule in 10
years. So I can go and live there.
<Chat Moderator> haha
<TSA - Thehylia.com> And then I can get a sword... and beat away n00bs.
But I probably won't be as good there as I am with the games
<Archaic Sage - RaurusReturn.net> Who knows what sort of Zelda games
we'll be playing in five years time? Who knew that Ocarina of Time would be the
way it is when A Link to the Past came out? In two generations time, we don't
know what we'll be playing, for all we know we may be in a virtual reality
playing Zelda and attacking anything. Hopefully, the formula would have changed
a little. I don't want to see Ganondorf being taken out, but I know I don't want
the same stories, over and over again to be shown, every five years. Majora's
Mask was a nice change of the norm, as was The Wind Waker. However, we do need
epics like Ocarina of Time every now and again. I'd like to see some major
changes, but in ten years time, I'd hope to still see the same Zelda magic that
we're getting at the moment and have been for twenty years.
<Captain Cornflake - vgrc.net> To add on to what TSA said, I'd much
rather a VR Halo, but that's my opinion...
<F3 - htloz.net> In five years Zelda will be a holographic game with
virtual reality gloves, online MMO support, 28.1 channel surround sound, and
particle glow effects that cause permanent blindness. Link will travel by means
of a jet pack, tote a .50 caliber LMG, and use night vision instead of the Lens
of Truth. Ranches will be replaced with used Hummer dealerships, Kakariko will
become a sleepy, iPod-wearing residential area, and the Market will become a
dark, film noire city ruled by violent, armed gangs of Dekus. The Zoras will
move to New Orleans.
<GoddessRinoa - Zelda-Infinite.com> I can't even begin to imagine the
advancements Zelda will make in the next decade. I mean, just think about the
advancements that have been made in this past decade. Who knows what'll be
possible by then? Virtual reality? The very mention of a virtual reality Hyrule
puts me into rabid fangirl mode. That's a pretty high expectation, though, I
admit. Dare to dream. I'm very intrigued by the "TP will be the last Zelda as we
know it" comment. What does that mean, exactly? The possibilities are endless.
<Jack - desertcolossus.com> Over the next decade, Nintendo will keep
integrating the motor functions of the player into the game. Today we're just
swinging the sword. Tomorrow, wearing the hat. After that: who knows?
<JC - psloz.com> It's really hard to say where Zelda is going to be in 10
years. Zelda is a compatible game. There could be alot of themes with it and
alot of different ways it can be played. I'm leaving it up to Nintendo to decide
what they are going to be doing with it in 10 years.
<Jordan - Ninformer.com> With the release of the Revolution coming up,
I'm sure we'll be playing Zelda games in a completely different style. Even
Miyamoto (I think...or Aonuma) has said that Twilight Princess will be the last
Zelda game of it's kind, before it begins to head down a new road. There's no
telling what that means, though. Does that include different storyline,
different gameplay, or whatever in 5 years, which will probably have seen the
release of a few more consoles, other than the Revolution, I think we'll still
be sitting down to play the latest Zelda game, and enjoying it, no matter how
different it is than Ocarina of Time, or Twilight Princess for that matter.
<Scott - Zeldauniverse.net> I'd love a Virtual Hyrule, TSA... And a
virtual Halo... but that's not the topic of debate. And F3, you forgot the
Gorons dealing rock.
<Scott - Zeldauniverse.net> Ten years should be enough time to give us a
few more games on the major console (Revolution, or whatever else may crop up in
that time), and lord only knows how many for DS and things. I doubt very much
that Zelda will delve into the realm of Mario, just because people will not
react very kindly to "Zelda Party" released along with "Mario Part 2883" (and
that's not meant to be a year). At the 30 year point of Zelda, there very well
may be a shift in the gameplay mechanics. At the same time, there might not. "If
it ain't broke, don't fix it." And although it's not exactly relating to the
question, GoldenEagle mentioned something about Microsoft... a thing to note
about Nintendo as compared to its competitors is that (discounting the other
divisions of the companies) Nintendo is far, far more profitable than
Microsoft's Xbox division and all its game companies, AND sony's version.
Nintendo's not on its death bed, and I doubt it will be for many years.
<Chat Moderator>
Question 7: What are the benefits of moving Twilight Princess to the Revolution,
keeping it on GCN-only, or having it cross-system?
<TSA - Thehylia.com> Keeping it on GCN - pleasing a few core fans, but
cutting off new customers. Putting it exclusively on Revolutions forces everyone
to buy Rev for the game, which will convert a LOT of people to Revolution, many
who just like Zelda. So keeping it on GCN = please fans. Keeping it on Rev =
sales and pleasing Nintendo
<Chat Moderator> so why not both?
<TSA - Thehylia.com> The both system option is supposedly win/win, but it
will come off as gimmicky. I am not a fan of that. XBOX360 did that with too
many games at launch. 12Games that came out on XBOX360 as "suped up" versions. I
want it either on GCN, or on Revolution.
<Archaic Sage - RaurusReturn.net> I'm really against the idea of Twilight
Princess being on the Revolution, alone. Nintendo have promised too many times
that it's going to be on the Gamecube. Otherwise, I feel that we'd be able to
trust Nintendo even less than we can at the moment; which isn't much in my
opinion! Twilight Princess staing on the Gamecube is a great idea. It's not
pleasing core fans, it's pleasing everyone as the old Gamecube games can still
be played on the Revolution. However, having extra features for the Revolution
that aren't available on the Gamecube, like dungeons and Controller features,
it'll make us people typing and reading here want a Rev twice a much, as we'll
want to play every feature. Thus forcing everyone to buy the Revolution. After
all, we're all going to want to get the Rev at some point for some game or
another, so over all, if they keep it on the GC, but have extra features,
they're keeping their promises.
<Captain Cornflake - vgrc.net> Economically, it's a good decision to have
it compatable on both. There's always going to be the fanboys who will suck up
any new 'feature,' regardless of how gimmicky it turns out.
<Jack - desertcolossus.com> If TP and Rev don't debut around the
holidays, then the game coming out only for Rev will hurt the former's sales.
Not many will have the means just to buy a new system out of the blue for one
game, unless they were already saving for it. There's a happy medium with a TP
with "gimmicks" for Rev, because it can push sales for Rev without requiring the
purchase of a new system. No one is turned off and it creates incentives for the
new system.
<Scott - Zeldauniverse.net> At this point in the game, unless Nintendo
has secretly been preparing it for a long while and just never told anyone, it
would probably not be the best course of action for them to put it on the
Revolution. Keeping it on Gamecube does, because of backward-compatability,
essentially make it a Revolution title too, though. There will be, as has been
said, "added features" for playing it on the Revolution, much like the Oracle
games had for playing them on the GBA, so it wouldn't be blocking sales to
Revolution owners. Because of the backward compatability, it would be fairly
pointless to release it separately for the Gamecube and the Revolution, as
that'd be putting two of the same game on the Revolution, and that's bad
business.
<Link of Hyrule - legendofzelda.com> This whole question of Gamecube vs
rev is really to be quite honest getting on my nerves. I lost a lot of respect
for Nintendo, their news system and above all Reggie over the rumours flying
around the internet and radio to do with this issue. I personally think that TP
should be released on the GameCube and that they should be working their socks
off on a new Rev only Zelda game and utilise its features fully for the new
game... Simple as that really
<Lysia - Legendofzeldaseries.com> Moving TP to the Revolution will upset
a lot of fans, especially after Nintendo has kept reassuring us that it will be
on GC. Moving it to the Rev might boost console sales, but it might limit the
number of game sales, as the fans who have put money aside for the game now have
to be able to afford a new console. Also, since it was designed for the GC,
changing it over to Rev-only would mean that the game isn't using the full
potential of the console. Having the game playable on both consoles pleases
everyone. A few little goodies in the Rev version might encourage fans to buy
the Rev, but I think it should be entirely playable on GC.
<MNGoldenEagle - zso.krahs-emag.com> REV- More possibilities for graphics
and detail, and a unique controller format and online playability (possible).
Downside is that people who had reserved it thinking it would be a GC title
might be miffed that their reservation has an extra $150 price tag on it.
<MNGoldenEagle - zso.krahs-emag.com> GCN- Follows through on their word,
but will be automatically an outdated game that lacks the punch we're seeing in
other systems. If we don't look at graphics, however, it'll still be an
excellent game. Downside is less graphics, no chance for online connectivity
(who uses the broadband adapter anyway?), and no innovative controller design,
but overall still a great game.
<MNGoldenEagle - zso.krahs-emag.com> REV+GCN- A win/win in most cases,
but this would mean that REV features would be limited and the game would still
not have as great of graphics as it could. Plus if the REV uses larger discs for
its own games, they might have to remove content to make it all fit.
<Captain Cornflake - vgrc.net> It could always span multiple discs, MN
<The Real Link - Nintendo-Universe.com> Zelda sells and having it on the
Revolution would help boost the sells at first. Having is on both systems allows
it to still sell on the Revolution, but would also help the Nintendo fans
without the money to go and buy the Revolution. It is just a matter of what they
want to do. I am sure if it is on Revolution only the people that do not buy the
Revolution right away will still buy it when they do buy the Revolution.
<Nathan - zeldad.com> I think it should stay GCN. They have advertised it
for GCN for too long, and you know what, thats what it should be. It was not
originaly designed for the revolution and I do not want it to be so. It's a GCN
game, and i hope thats the way it stays. I'de love to swing a sword, but thats
"next" generation, TP is still a "this" generation game.
<Dabombster - ExplodingDekuNut.net> While having it on both systems will
be cool in its own way, I do believe overall that it is a gimmick. The only
special difference I can think of for having it on the Rev, will be the ability
to use the controller as a sword. But that way, you may end up
201caccidentally201d whacking your siblings in the face
<JC - psloz.com> I personally see no difference whether it's on the
Revolution or GCN. I just want the game. If it's on Rev, you'll just get
different controls. I'm not sure about it getting new features. Who cares what
system it is on? Just take the game for what it is. It's still Zelda.
<Chat Moderator> Okay, Question 8: What do you expect out of E3 in terms
of Zelda?
<Chat Moderator> This will be the first e3 i'm gonna be attending. I am
psyched. Its already been said that there will be 3 zelda games on the show
floor of e3 this year. Obviously we have Twilight Princess and Phantom
Hourglass... we can only speculate that Revolution is the third entity, but we
don't know for sure. I fully expect at the minimum another trailer and demo of
Twilight Princess, and at least a trailer each for Phantom Hourglass and
whatever the third entity may be. Lets hope they dont keep us in the dark
<Archaic Sage - RaurusReturn.net> I'd hope to see a release date for
Twilight Princess, and a few more videos and pieces of official art. Nothing
else from Twilight Princess though. What I'd like to also see is stuff from
Phantom Hourglass, some solid facts on a bit of storyline, and some official
art. Maybe a demo of the game for the simple idea of playing Zelda with the
stylus. I'd also like to see some information on Tingle RPG, and if it's
actually going to be released, furthermore I'd also like to hear some more on
Zelda Revolution. The idea of a free-hand stylus is a great idea, and Zelda
could utilise it really well. However, not much else would really float my boat.
I don't like to be told everything. I'd much rather some concerte storylines and
characters being told rather than another: "OMFG WOT A AWSUM TRAILOR".
<Captain Cornflake - vgrc.net> Phantom Hourglass is going to draw some
attention, definitely. I'm sure a lot of people are interested in that. I'm just
hoping that the extra "Touchscreen Features" that get unvieled aren't crap like
"Sharpen Link's sword on the touchscreen!" Of course, we're going to get
standard fare, like new screenshots and trailers and the like. But I can't help
but feel like there's another big thing that hasn't been announced yet.
<Jack - desertcolossus.com> (1) A release date for TP, and maybe PH, (2)
Confirmation Tingle RPG was cancelled (because it better be!), (3) a new movie
or four of TP/PH, (4) Inkling about Zelda Revolution, (5) and a few score
screenshots of either.
<JC - psloz.com> I can't tell what's going to go down at E3. I say
whatever happens happens. I can only hope for so much. Any info on Zelda is good
enough for me.
<Link of Hyrule - legendofzelda.com> From E3 I would like to see a new
trailer for both Twilight Princess and also for Phantom Hourglass and also if
possible a detailed map of some kind of the Twilight Princess overworld and
Twilight Realm. And above all I WANT A WORLDWIDE RELEASE DATE FOR TWILIGHT
PRINCESS TO BE ANNOUNCED! Is that really asking too much Ninty!?!
<Lysia - Legendofzeldaseries.com> I am expecting the TP release date! I'm
sure there will be other TP info as well, including a demo, but it won't be the
star it was last year. Instead, it will share the spotlight with Phantom
Hourglass, which I'm definitely hoping for more information on. And hopefully
we'll hear something about Zelda Revolution too.
<MNGoldenEagle - zso.krahs-emag.com> Hmm... lots of money spent on the
display. Moreso than last time, for obvious reasons. It will probably feature
Phantom Hourglass and possibly Tingle RPG (are they still making that?), as well
as Twilight Princess. Being the last E3 before TP's release, they'll likely have
a game demo and a lot more information, which should be exciting. Possibly their
last trailer release as well. I'm not too interested in the PH and TRPG games
yet, as I still lack a DS, but I'm sure they'll want to focus on them quite a
bit in the floor show.
<Nathan - zeldad.com> Most likely yet another TP trailer with some more
demo's, as well as a influx of information on PH and potentionaly a brief
mention of plans for Zelda on the revo. Also a confirmation of a TP release date
and/or wether it is being held back for the revolution or not.
<The Real Link - Nintendo-Universe.com> We should see more of Twilight
Princess and Phantom Hourglass. I also hope we get release dates on both of
them. I doubt we will here much if anything of a Revolution Zelda, but then
again who could have predicted what happened at E3 2004?
<TSA - Thehylia.com> I expect at the press conference to see a new
Twilight Princess Trailer and a new Phantom Hourglass trailer/footage. I also
expect see a glimpse of Zelda Revolution...even it is a teaser. At the show - TP/PH
playable. At the roundtable - storyline details on TP/PH. Oh yeah, and during
some point - release dates. (That's the E3 Roundtable not ours.)
<Chat Moderator> Question 9: Do you think Zelda fans should be regarded
with much importance when it comes to influencing the making of the games?
<Nathan - zeldad.com> Honestly, No. We don't know what we want till we
get it. Look at Wind Waker for an example. Everyone hated the Cel Shading, and
now? Most people thought it fit very well with the game. Nintendo is known for
innovation, and I trust there ability to create a new and beautiful expirience
over us influencing them to do so.
<The Real Link - Nintendo-Universe.com> Yes and no, as gamers we know
what we like, but we really have no clue what all goes into it. The Game
Developers know what they are doing. Our job is to enjoy the games.
<TSA - Thehylia.com> I think Nintendo should pay attention to fans
post-release of products, not beforehand.
<Nathan - zeldad.com> Agreed
<TSA - Thehylia.com> I do think, however, they need to pay attention to
what we ask for sometimes. For example...manga. We want it translated into
English for us to buy. We want soundtracks in the US. Why don't they listen to
that?
<Nathan - zeldad.com> Because the games are the big sellars. That is most
likely why they don't head word about the manga and such.
<Archaic Sage - RaurusReturn.net> Yes. Simply because we are the ones who
are purchasing the games, we are the ones who spend hours creating and reading
the sites and pointing out Nintendo's inconsitancies. So they should definately
consult us, on the whole, before allowing things to go ahead. I don't think
people would've hated The Wind Waker half as much if there was no Spaceworld
2000 demo of Link. Further, a decent In essense, to survive, they need to talk
to us. As we're the ones keeping them either alive, or dead. After all, we're
translating manga and downloading soundtracks ourselves, why not let us buy them
and earn a profit off of us.
<Captain Cornflake - vgrc.net> The avarage consumer is retarded. If the
avarage consumer decided what the next Zelda game should be, it would be a
mash-up of every sub-par adventure game in existance, with music provided by
Green Day. Some voice is good. I'm positive that developers linger around
fansites, just to gather ideas. The gamer has final say, however, by choosing
whether or not to spend their hard earned money on a game. But leave the
development process up to the professionals.
<Nathan - zeldad.com> I think they need to listen to our comments after
the game is released. They seem to ignore them and make the same mistakes. I
just don't think we should be adversly effecting the way the games are made,
just pointing out reminders on past mistakes.
<Art1st4786 - landofthelegend.net> I think it's a good idea for them to
listen to their fans. It lets them know how well they're doing and also where
they're struggling. However, all of Nintendos ideas should be their own and not
that of the fans.
<Jack - desertcolossus.com> No, because everyone wants different things
to be in the game. Too chaotic if you're going to try to please everyone. It'd
be less sloppy in the end if they left the game details to the production team
and let only certain issues like game mechanics be the province of gamer
complaints.
<JC - psloz.com> Zelda stimulates the imagination. People could get
inspirtations from Zelda games, sure. As you've noticed, theres alot of Zelda
fan games (Including mine) around the Community. You can either take Zelda as an
influential source, or a source of enjoyment, or both. The Legend of Zelda holds
a very special place in the Market, and in every fan's heart. Look at the PS2
game "Shadow of Colossus". All the huge, gigantic monsters in that game are
inverted Zelda Ocarina of Time dungeons. Remember in the original Final Fantasy
where it said "Here likes Link"? Zelda influences alot of things for people. It
just depends on how you interact with the series you claim you are so dedicated
to.
<Link of Hyrule - legendofzelda.com> I don't believe that the fans should
have a say in the making of the Zelda games because as ArchaicSage said we just
have too many opinions and preferences. Leave it to the proffesionals at Ninty
and they will hopefully find a middle ground and create the games we all know
and love. It hasn't gone wrong yet (as long as Tingle doesn't get his own game!)
<Lysia - Legendofzeldaseries.com> That's a tough question. Each fan has
their own view of the Zelda series, and they don't all agree. Nintendo are the
ones who know what they're doing, and I think we should trust them. If one or
two fans were allowed to give input, other fans may hate what they come up with.
But if you gathered a group of fans together - say even those of us doing this
chat right now - there would be a *lot* of arguing and debating. Like TSA said,
Nintendo should watch for how the fans react to each game instead of just taking
Zelda off into their own little world.
<MNGoldenEagle - zso.krahs-emag.com> The making? Not very, no. No group
can decide on a single storyline, for one... if fans are given any precedence,
it should be contests for fan-made materials, like characters or music. If any
of it fits, they can add it and give out bonuses. It's a small part, but it
would give us something to look forward to.
<Kifika - zeldaotaku.com> Hmm, i dont think we should simply because,
would the zelda game be what it is today if we put our say in it today ? I mean
there are alot of fan games going around, and they stray away from the zelda
game its self, i mean tehre are like 200 mmorpg zelda fan games out tehre... i
dont think zelda was made to be a mmorpg, also in my opinion zelda has got this
far by its self, and i couldnt really think of anything to change it.
<Chat Moderator>
Question 10: Should fans really care so much abou the overall timeline of the
zelda series? Do you really think the creators mean for fans to be so worked up
about it?
<JC - psloz.com> Fans can care about the timeline, or not. It's up to
them really. It's hard to say if the creators got us worked up about it. I'm not
sure they'd know they'd make games contradicting existing game info. I, for one,
care very much for the timeline. And to hear Aonuma say they are working on it
is sort of a comfort and a distress. I guess we'll just need to wait it out. I
for one am ready to tackle every theory I find until we have a full, complete
timeline.
<TSA - Thehylia.com> Here's the timeline. Zelda's Adventure. Final
Fantasy VII. Mega Man X. Super Mario Kart. A Link to the Past -> Split timeline
-> Chrono Trigger -> Ocarina of Time -> Final Fantasy X -> Bomberman -> Metroid
II: The Return of Samus. (sarcasm)
<Link of Hyrule - legendofzelda.com> Indeed that is the timeline TSA!
<TSA - Thehylia.com> It's fine if people debate it.
<MNGoldenEagle - zso.krahs-emag.com> I sincerely doubt that the creators
wanted there to be this much controversy about the timeline. On the other hand,
it's a lot of fun. I won't digress into my own thoughts of what the
timeline is, but I sincerely doubt Nintendo is going to define it further. To
them, it's not a major issue, and to us, it only really became an issue when OOT
was released and some sense of continuity became apparent. I think it's
fascinating, and I love contemplating various theories, but I think it's also
important not to make too much of a big deal out of it. No matter what theory
you come up with, Nintendo will break your canon sooner or later. Unless you
convince Nintendo to follow your timeline, which is quite a feat.
<Art1st4786 - landofthelegend.net> Everyone has their own views on what
the timeline should be. Discussions and debates have been brought up about each
person's views, including whether there's a single or multiple timelines.
<TSA - Thehylia.com> Just so long as people know two things: 1) There is
a timeline. 2) You don't know it. I don't think the timeline should ever be
revealed.
<Link of Hyrule - legendofzelda.com> I personally think that the creators
of Zelda never intended for there to be a timeline, they just got caught up in
making some games link slightly
<Lysia - Legendofzeldaseries.com> When Nintendo first made LoZ, back in
1986, I doubt that they knew it would still be going so strong 20 years after
that.
<JC - psloz.com> For one: theories are useless. If you want a complete
CANON timeline, using only game info, you wouldn't need any theory really. You'd
just need to piece each game together.
<TSA - Thehylia.com> It would destroy some of the mystique behind the
series.
<Art1st4786 - landofthelegend.net> Just like with how some fans will be
angry with giving Link a voice, it goes the same for giving a specific timeline.
It'll anger a lot of fans who believe their timeline is right.
<TSA - Thehylia.com> Why'd they call it Final Fantasy? It was supposed to
be the last game they made...
<Link of Hyrule - legendofzelda.com> Then fans made their own
assumptions. Miyamoto said some rubbish about there being a true timeline that
was taken in the wrong way and now we are where we are
<TSA - Thehylia.com> Now they are stuck with the title...which doesn't
even make any sense anymore.
<Jack - desertcolossus.com> Overall, I think the timeline is indeed
important because if the Zelda series is anything, it's one expansive story.
And, what good is a story if you don't what order it takes place in? Having a
timeline adds a much needed dimension to the Zelda experience.
<MNGoldenEagle - zso.krahs-emag.com> Not to mention that Nintendo has
often changed the timeline, so nothing is set in stone.
<Link of Hyrule - legendofzelda.com> I highly doubt they will ever
release a true timeline.. there is just too many games now to make it seem real
<Captain Cornflake - vgrc.net> Frankly, I don't think there is much of a
timeline at all anymore. It's obvious after all the localizations and releases
that Nintendo quit caring about the timeline long ago. And now that the fans are
attempting to piece things together themselves, the inevitable chaos is here,
and Nintendo is totally screwed on what to do, other than say "we'll work it out
eventually."
<TSA - Thehylia.com> Fans should focus on the in-game stories.
<JC - psloz.com> The timeline is definately something great. It gives the
Zelda series an extra shine.
<Captain Cornflake - vgrc.net> So what do we have now? Multiple
timelines? Multiple dimensions? I'm suprised that black holes havn't come into
play at this point.
<Art1st4786 - landofthelegend.net> There is a timeline, and Nintendo is
working on it, but nobody else knows what it is yet. I, personally, would like
to see what it is. It'll make a lot of sense with the games and possibly explain
some things, like what happened after Wind Waker.
<The Real Link - Nintendo-Universe.com> I have no need for a timeline. I
just take each game as they are.
<Art1st4786 - landofthelegend.net> Or if Ganon ever came back after
Adventure of Link
<Lysia - Legendofzeldaseries.com> I can play each Zelda game as a
separate game, and enjoy its own world, and as long as there are no obvious
links to other games then I don't usually play through thinking about the
overall timeline, but rather just the story of that game.
<MNGoldenEagle - zso.krahs-emag.com> I think Wind Waker should be
non-canon... there are just so many concepts that don't make sense in that game.
For one, how come they have so many mountains close together, and nearly all of
them lush and flat?
<TSA - Thehylia.com> You see, Sephiroth killed Zelda when Link was going
for the Holy Triforcia...then like...The Minish used their life force to summon
the four giants to stop the Moon in Majora's Mask....
<JC - psloz.com> Nothing changes the fact that it is definately one of
the most aggrevating portions of Zelda.
<Captain Cornflake - vgrc.net> Frankly, all we need is a futuristic Zelda
game. That way Nintendo can appease all the people who would like to see a
somewhat-solid timeline theory, by knowing which game is last in the series. At
least all the folks in the single-timeline camp.
<TSA - Thehylia.com> Capcom should handle that one.
<Captain Cornflake - vgrc.net> Doesn't matter if it sucks, but at least
part of the crowd is calmed. We can name it "Return of Four Swords" because
nobody liked the FS subseries anyways.
<Chat Moderator> I'd like to see the game where the triforce is destroyed
<Nathan - zeldad.com> Honestly, the timeline stuff is very interesting,
but not exactly of nintendo's concern. They pay no never mind to it when they
make the games, and afterwords give hints as to how it fits in, but they never
explain exactly how it fits in. They like the fans to keep the storyline and
timeline to themselves, it helps us feel more into the series as whole when we
can come up with the ideas ourselves.
<TSA - Thehylia.com> Okay, last question: This one is for the public room
- should GameFAQs boards be destroyed?
<MNGoldenEagle - zso.krahs-emag.com> Oh, good god yes!
<Captain Cornflake - vgrc.net> No. Leave the GameFAQ's boards. You see, I
have a theory about the internet.
<Nathan - zeldad.com> GameFAQ baords need to rot in hell.
<Captain Cornflake - vgrc.net> It involves a set of 'wastebaskets' that
bad members of the internet populate. (Such as Gaia, IGN, GameFAQ's, ect)
<TSA - Thehylia.com> Ok, here comes the real last question: Do you think
that Nintendo should ever consider a Legend of Zelda film. If so, what format
should it be in. Could a Zelda film really "destroy" the series?
<Link of Hyrule - legendofzelda.com> Brilliant question!
<TSA - Thehylia.com> Oh yeah, stick around after because I have exclusive
information to give out
<Archaic Sage - RaurusReturn.net> No, there should never be an official
film. It would simply be awful. I hate the idea of it and the fact that Nintendo
could never please all of the fans make me sad. A Zelda film would divide a
community more so than it does at the moment. If it was unofficial, then that's
great. Otherwise, no.
<Captain Cornflake - vgrc.net> When are game-based-movies ever good,
should be the question here.
<MNGoldenEagle - zso.krahs-emag.com> Oh, I think they could make the
movie idea work. (Personally, I loved Final Fantasy Spirits Within.) It just
would have to be done perfectly... so we'd have to get Peter Jackson to make it.
<Nathan - zeldad.com> Should they consider it? Of course. It should be
made a real life type of format. It can't destroy the series really. If the CD-I
games couldn;t destroy the series, nothing can.
<JC - psloz.com> A Zelda Film. Hmm...Alot of fans would be against it,
but many for it. Theres all too many questions like "Who plays Link or Zelda" or
"what game will take place in?" I personally think a real live action movie
would destroy the series because it is defining who the characters should be.
<MNGoldenEagle - zso.krahs-emag.com> Agreed. If it flops, fans will
ignore it.
<Nathan - zeldad.com> It may not be good, but you know what, we'll all go
see it anyways
<JC - psloz.com> A CG Zelda movie is the way to go.
<Captain Cornflake - vgrc.net> Somebody needs to find Steve Buscemi. He'd
make a kickass townsperson.
<MNGoldenEagle - zso.krahs-emag.com> If fans don't like it, they'll
ignore it. Let's face it, people: we'll play Zelda, no matter how many mistakes
Nintendo will make.
<Jack - desertcolossus.com> Only if it's something other than live
action, and direct to DVD. A live-action, blockbuster film would make a laughing
stock of Zelda.
<Link of Hyrule - legendofzelda.com> The idea of an official Zelda movie
fills me with dread. An actual live action one with actual people could never
really work because the people would never meet up to the fans expectations of
what the characrter's should look like. And we just don't have the right cartoon
animation at the moment I don't believe to properly carry off the storyline to
its full potential.
<TSA - Thehylia.com> Adapt one of the manga into an animated film. That's
my opinion.
<Art1st4786 - landofthelegend.net> I wouldn't mind the movie being Anime
or CG-style. I would love to see a Zelda movie.
<Link of Hyrule - legendofzelda.com> I agree
<TSA - Thehylia.com> Manga lends itself more to a visual medium
<Link of Hyrule - legendofzelda.com> But not unless it is properly done
<TSA - Thehylia.com> Video games are bad to adapt, period.
<JC - psloz.com> And that's coming from TSA, the guy who wanted to make a
live action Zelda film! :-p
<Art1st4786 - landofthelegend.net> What if they created a whole new
storyline?
<TSA - Thehylia.com> They're too much in the "mindscape," much like
books...
<MNGoldenEagle - zso.krahs-emag.com> What about LoTR?
<TSA - Thehylia.com> Lord of the Rings only did well because it visually
looked "awesome". As for accuracy and all that stuff, not sure - I'm not a
well-versed LotR fan. It had wide appeal...it looked awesome, promised epic
battles... And keyword here... it was a big studio project
<Lysia - Legendofzeldaseries.com> I would only like to see a Zelda film
if, and only if, the highest level of effort and standards went into it. I would
rather have no Zelda movie than a terrible one.
<TSA - Thehylia.com> Most real film adaptations aren't even that...
<Lysia - Legendofzeldaseries.com> It would be extremely hard to please
all of the fans of Zelda, and if it was to be a major release, it would have to
try and cater to the mainstream movie-going population, bringing Zelda to those
who have never played the games. My personal format preference is for CG, since
it can be used to bring a lot of the fantasy elements to life, and it would
prevent the, "That actor doesn't look like Link!" comments.
<TSA - Thehylia.com> Uwe Boll's crap is like almost indie film. and Indie
Films are no way to go for a Zelda film.
<Art1st4786 - landofthelegend.net> CG would be the best bet.
<MNGoldenEagle - zso.krahs-emag.com> Well, if it's done, it must be done
perfectly. Otherwise, fans will ignore it and other people will give it funny
looks. Won't hurt the series, but it'll hurt Nintendo's pocketbooks.
<TSA - Thehylia.com> You can't acheive the visual quality needed for a
good Zelda film with indie production.
<Captain Cornflake - vgrc.net> Nintendo would have to file a restraining
order against Uwe Boll, just to make sure he didn't taint it.
<Art1st4786 - landofthelegend.net> They'd have to find really good voice
actors for the characters then.
<Lysia - Legendofzeldaseries.com> But while Nintendo won't make a film,
what's the harm in the fans making their own indie versions?
<TSA - Thehylia.com> 2If the thing doesn't pass the visual test - it
doesn't look like Zelda - nobody gives a damn about the story.
<Art1st4786 - landofthelegend.net> If Nintendo works with the movie
producers the entire way, we're sure to get a good Zelda movie.
<Captain Cornflake - vgrc.net> Billy Bob Thornton could easily do an
animated Sahasrahala.
<Art1st4786 - landofthelegend.net> Didn't Nintendo open up that animation
studio recently?
<TSA - Thehylia.com> Indie fan films are fine... If they're like the
Legend of Vernon. They don't take themselves seriously. And it's meant to be
funny, and fan oriented. If you're trying to make a serious Zelda indie
film...I'm sorry...you need more time, more money, more resources than the
entire community could come up with.
<Lysia - Legendofzeldaseries.com> The way I see it, fan-made films are
really no different to fanfics 'brought to life'
<TSA - Thehylia.com> There's nothing wrong with that. But to me, it's
Zelda. Zelda is held to a higher standard.
<JC - psloz.com> You're better off sticking with fan games
<Art1st4786 - landofthelegend.net> Zelda movie production should be
handled only by professionals and by Nintendo.
<Nathan - zeldad.com> Well to us, of course it is.
<TSA - Thehylia.com> If there is to be a film, it must also be made with
as much love, care and high quality production. The problem is this: Just like
LOTR book fans held it to a high standard. Fan film = fan interpretation.
<Nathan - zeldad.com> most though the movies were crap.
<TSA - Thehylia.com> Official film with Miyamoto and compnay = official.
Fans would have less to bitch about.
<Lysia - Legendofzeldaseries.com> So are fan fics, fan art, and even fan
games.
<Nathan - zeldad.com> Just like most of us will think a Zelda movie is
crap.
<Lysia - Legendofzeldaseries.com> Granted, movies do attract more
scrutiny from fans.
<TSA - Thehylia.com> They'd be like "Oh, Miyamoto made it. It will be
official."
<Nathan - zeldad.com> But, you all know we would still pay to see it.
<TSA - Thehylia.com> There's a lot tha tneeds to be considered. 1)
Creator involvement does not mean good film. See - Final Fantasy
<Captain Cornflake - vgrc.net> People paid to see the Doom movie after
all, and look how spectacularly bad that was.
<TSA - Thehylia.com> if you stray too much...you lose fans.
<Lysia - Legendofzeldaseries.com> But a Zelda movie isn't just about
getting people to pay to see it
<Link of Hyrule - legendofzelda.com> I think that fan movies are ok even
Zelda ones but I do agree with JC that fan games will always work better for the
Zelda genre..
<TSA - Thehylia.com> But, there is the opposite end.
<Nathan - zeldad.com> Lol the best part of that film lasted 30 seconds
<Captain Cornflake - vgrc.net> The thing is, even if a movie does come
out, and it outright blows, nobody is going to stop being a Zelda fan.
<TSA - Thehylia.com> True. Mario the movie sucked.
<Captain Cornflake - vgrc.net> They'll just pretend it didn't happen and
move on with their lives.
<Nathan - zeldad.com> All we can say is it's nintendo, and hope for the
best. You know a video will come from them.
<TSA - Thehylia.com> I still see Mario games.
<Nathan - zeldad.com> Thye know it will sell, and they want the money
<TSA - Thehylia.com> I just don't think it should ever be left to fans.
<Lysia - Legendofzeldaseries.com> But it a bad movie may prevent new
gamers from picking up a Zelda game
<TSA - Thehylia.com> Do we see fan games replacing official movies?
<Nathan - zeldad.com> Bad or not, i'll own it because it;s Zelda
<TSA - Thehylia.com> Okay, so here's the exclusive info.
<Captain Cornflake - vgrc.net> EXCLUSIVE: SNAPE KILLS DUMBLEDORE
<TSA - Thehylia.com> "We still don't know when TP is coming out."
<Chat Moderator> XD
<Nathan - zeldad.com> nice exclusiveness
<Jack - desertcolossus.com> boooo
<TSA - Thehylia.com> It will be playable on Revolution at E3. ;-)
<Captain Cornflake - vgrc.net> Predictable.
<Nathan - zeldad.com> How do you know this?
<Chat Moderator> He has contacts
<Lysia - Legendofzeldaseries.com> Well that's all fine for those of you
who are going to E3 ;-P
<TSA - Thehylia.com> On both...GCN...and Revolution.
<TSA - Thehylia.com> AND
<TSA - Thehylia.com> You will all finally see Ganon.
<Chat Moderator> okay END OF DISCUSSIOn
<Captain Cornflake - vgrc.net> Your mother is playable, as well! Oh,
snap!